As expected I didn’t get any teched cards from the RS, draw 1 and had my second turn 2 teched card last turn, so I can throw a bunch of Tech 0 cards at you in this turn before your BAs hit the table, yay
““nerfed”” Miracle Growth testing game #2 P2T4
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Ninjutsu/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Ferocity
Ferocity
STARTING HAND
Brick Thief (2/1)
Timely Messenger (1/1)
Wither
Tenderfoot (1/2)
Older Brother (2/2)
WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
Wither
NextHand
Feral Strike
Granfalloon Flagbearer (2/2)
Feral Strike
Huntress (3/3)
Discard
Older Brother (2/2)
Timely Messenger (1/1)
Ferocity
Ferocity
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
cal kills SL, maxband heals - ($5)
tenderfoot - ($4)
river - ($2)
brick thief steals a brick from your Tech2 and puts it in my Tech1 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Tenderfoot (1/2A)
- Elite: River (2+1/3, lvl1)
- Scavenger: Brick Thief (2/1)
- Technician: Huntress (3/3)
- Lookout:
In Play:
- Cal (5/6, lvl5)+
Buildings:
- Base HP: 19
- Tech I HP: 4
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
Thoughts
bummer I didn’t draw the flagbearer, but well… tough call whether I want to trade huntress for GPT, neglecting an attacking unit for a BA token target but giving him a card. he has so much haste, let’s try it the other way around. let’s see what he throws at me. don’t like my chances here