I love my Cal
““nerfed”” Miracle Growth testing game #2 P2T3
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Ninjutsu/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Huntress (3/3)
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Huntress (3/3)
Bloom
WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
NextHand
Timely Messenger (1/1)
Brick Thief (2/1)
Tenderfoot (1/2)
Older Brother (2/2)
Wither
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
huntress - ($4)
tech 2 - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Huntress (3/3A)
-
Elite:
-
Scavenger:
-
Technician: Cal (4/5, lvl3)+
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 3
-
Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
first time like ever that I am unhappy to have both teched cards in T3
"““nerfed”” Miracle Growth testing game #2 P2T3
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Ninjutsu/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Huntress (3/3)
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Huntress (3/3)
Bloom
WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
NextHand
Timely Messenger (1/1)
Brick Thief (2/1)
Tenderfoot (1/2)
Older Brother (2/2)
Wither
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
huntress - ($4)
tech 2 - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Huntress (3/3A)
-
Elite:
-
Scavenger:
-
Technician: Cal (4/5, lvl3)+
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 3
-
Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
first time like ever that I am unhappy to have both teched cards in T3