Cala’s just a big ol jerk
Link to full rule changes in effect
Game 2 Player 1, Turn 3
P1 Miracle Growth-ish vs P2 Finesse/Feral/Ninja
Starting Hand
Gunpoint Taxman
Bird’s Nest
Careless Musketeer
Pillage
Nautical Dog
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in except turn 1
All Teched Cards
Blooming Ancient, Spirit of the Panda
Gunpoint Taxman, Bird’s Nest
Main:
- Brogre trades with brother
- Rook hits tech1 to 3hp
- Gunpoint Taxman (4)
- Tower (1)
- Worker (0)
Workers
Careless Musketeer, Bloodburn, Scorch
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader:
-
Elite: Gunpoint Taxman (3+1/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rook (2/4 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Makeshift Rambaster
Bombaster
Charge
Mad Man
Blooming Ancient
End of Turn Discard
My Thoughts
Think I’d like to have the tower, try to mitigate maxband cala threat as much as possible. Bird’s Nest down here just gives more reason to stealth kill Rook and maxband. Gonna grab spirit of the panda even though it feels like maybe what I want is Dinosize cuz I’m greedy like that, and Ancient ofc. Probably tech up next turn but depends what we draw.
…
Ancient. Fuck. Not what we wanted at all