not happy here… In the end I took a gamble that is heavily NOT in my favor
“nerfed” Miracle Growth testing game #2 P2T2
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Ninjutsu/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Huntress (3/3)
Huntress (3/3)
STARTING HAND
Wither
Spark
Brick Thief (2/1)
Timely Messenger (1/1)
Older Brother (2/2)
WORKERS
Fruit Ninja (2/2)
Spark
NextHand
Helpful Turtle (1/2)
Huntress (3/3)
Bloom
Granfalloon Flagbearer (2/2)
Huntress (3/3)
Tech 2 card(s)
Get Paid - ($6)
Tech 1 - ($4)
Brother - ($2)
Cal kills SL, midband heals - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Older Brother (2/2A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Cal (4/5, lvl3)+
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
all lines I saw went into possible dead ends… All lines with killing Rook seemed like a very likely dead end. From the different defensive lines, I considered this and only one other line for real.
The other line I considered the most was brother SL, cal elite & float 2. The current line is very bad against MSR, the other is bad against MSR and very bad against pillage+pirate, so I went for the one with less chances of blowout… But still, 37,5% usually is not what I want to bet on.