Casual miracle growth testing FrozenStorm vs zango

not happy here… In the end I took a gamble that is heavily NOT in my favor :frowning:

“nerfed” Miracle Growth testing game #2 P2T2

P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Ninjutsu/Feral

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Huntress (3/3)
Huntress (3/3)


STARTING HAND
Wither
Spark
Brick Thief (2/1)
Timely Messenger (1/1)
Older Brother (2/2)


WORKERS
Fruit Ninja (2/2)
Spark


NextHand

Helpful Turtle (1/2)
Huntress (3/3)
Bloom
Granfalloon Flagbearer (2/2)
Huntress (3/3)


Tech 2 card(s)
Get Paid - ($6)
Tech 1 - ($4)
Brother - ($2)
Cal kills SL, midband heals - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (4/5, lvl3)+

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

all lines I saw went into possible dead ends… All lines with killing Rook seemed like a very likely dead end. From the different defensive lines, I considered this and only one other line for real.
The other line I considered the most was brother SL, cal elite & float 2. The current line is very bad against MSR, the other is bad against MSR and very bad against pillage+pirate, so I went for the one with less chances of blowout… But still, 37,5% usually is not what I want to bet on.