Cala + Bloom, scary business
Link to full rule changes in effect
Game 2 Player 1, Turn 2
P1 Miracle Growth-ish vs P2 Finesse/Feral/Ninja
Starting Hand
Charge
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog
Bloodburn
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in except turn 1
All Teched Cards
Gunpoint Taxman, Bird’s Nest
Main:
- Bloodrage Ogre (3)
- Worker (2)
- Tech 1 (0)
Workers
Bloodburn, Scorch
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Mad Man (1/1a)
-
Elite:
-
Scavenger: Rook (2/4 lvl 1)
-
Technician:
-
Lookout:
In Play:
- Bloodrage Ogre (3/2)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Gunpoint Taxman
Bird’s Nest
Careless Musketeer
Pillage
Nautical Dog
End of Turn Discard
My Thoughts
Yep Cala such a jerk, well non zero chance we’re giving up the ghost for Rook here but we shall see.