as I have played the last tournament with this deck I hope that it’s going to need less tinking on my part, that’s why I changed to this deck
And as the two of us are going to play our next tournament match against each other I prefer to not play a peace engine deck…
GL & HF to you too, but my thoughts are with your son.
“nerfed” Miracle Growth testing game #2 P2T1
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Ninjutsu/Feral
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Tenderfoot (1/2)
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Bloom
Fruit Ninja (2/2)
WORKERS
Fruit Ninja (2/2)
NextHand
Timely Messenger (1/1)
Brick Thief (2/1)
Older Brother (2/2)
Spark
Wither
Discard
Bloom
Tenderfoot (1/2)
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Cal - ($2)
bloom Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Cal (3/4A)+
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 6
Thoughts
better chartered terrain for me