Well you’ve got a pesky habit of keeping just enough defense to prevent that from happening but I think it’s time to call mercy now anyway, we’ll see if you agree
Well, I spose this time it’s worth saccing some dudes to charge the MoLaC, so bye to Rambaster and Arg and the big bad BA, I’ll have command and it should be a surrender coming out
As I am a disgusting smartass I have to point out that BA should only be able to pass two runes as he should have 8 defense before attack by my count (did I overlook something?) and takes 6 from Rook plus tower, so he immediately dies after passing the second rune.
Then directly after this nonsense comment I completely agree with you and surrender well played and yes, playing against your deck feels very much like it’s not nerfed enough.
Are you up for another one? Do you have a deck suggestion for me? Against what codex would you prefer a test?
I’m us central, but my three year old has COVID and was in the ER last night, so my sleeping is off right now :/. BA got three runes, two from Panda and one from the bird respawn, that’s why he had three to pass.
Yes happy to play another, idk what deck is best against this if I did I’d play it in tournaments nightmare, purple peace, some blood necro spam maybe? Up to you. I can start next game or you can, doesn’t matter to me
Another reminder & for spectators, we’re doing MoLaC loses runes w/ no units, one bird respawn, no obliterate gunships for my deck, no changes I think for yours. Link to full rule changes in effect
as I have played the last tournament with this deck I hope that it’s going to need less tinking on my part, that’s why I changed to this deck
And as the two of us are going to play our next tournament match against each other I prefer to not play a peace engine deck…
GL & HF to you too, but my thoughts are with your son.
“nerfed” Miracle Growth testing game #2 P2T1
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Ninjutsu/Feral
yeah, but it sucks in terms of cycle speed. That’s always the bummer…
so many ways to kill rook or to not kill him and everything opens up a road for you I really don’t want to take. So much for me not wanting to spend too much time thinking about a casual game, but I fear this will take a while.
Well I was contemplating to play your current deck in this tournament, I’m just curious to try it out. But yes, miracle growth probably is not the best opponent for taking the first steps with such a deck
all lines I saw went into possible dead ends… All lines with killing Rook seemed like a very likely dead end. From the different defensive lines, I considered this and only one other line for real.
The other line I considered the most was brother SL, cal elite & float 2. The current line is very bad against MSR, the other is bad against MSR and very bad against pillage+pirate, so I went for the one with less chances of blowout… But still, 37,5% usually is not what I want to bet on.
Gunpoint Taxman
Bird’s Nest
Careless Musketeer
Pillage
Nautical Dog
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in except turn 1
All Teched Cards
Blooming Ancient, Spirit of the Panda
Gunpoint Taxman, Bird’s Nest
Main:
Brogre trades with brother
Rook hits tech1 to 3hp
Gunpoint Taxman (4)
Tower (1)
Worker (0)
Workers
Careless Musketeer, Bloodburn, Scorch
Patrol as below
Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tower HP: 4
In Patrol:
Squad Leader:
Elite: Gunpoint Taxman (3+1/3)
Scavenger:
Technician:
Lookout:
In Play:
Rook (2/4 lvl 1)
Economy Info:
Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Makeshift Rambaster
Bombaster
Charge
Mad Man
Blooming Ancient
End of Turn Discard
My Thoughts
Think I’d like to have the tower, try to mitigate maxband cala threat as much as possible. Bird’s Nest down here just gives more reason to stealth kill Rook and maxband. Gonna grab spirit of the panda even though it feels like maybe what I want is Dinosize cuz I’m greedy like that, and Ancient ofc. Probably tech up next turn but depends what we draw.
…
Ancient. Fuck. Not what we wanted at all
Makeshift Rambaster
Bombaster
Charge
Mad Man
Blooming Ancient
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in except turn 1
All Teched Cards
Blooming Ancient, Surprise Attack
Blooming Ancient, Spirit of the Panda
Gunpoint Taxman, Bird’s Nest
Main:
Bombaster (5)
Worker (4)
Tech 2 Growth (0)
Workers
Mad Man, Careless Musketeer, Bloodburn, Scorch
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 GROWTH
Tower HP: 4
In Patrol:
Squad Leader: Bombaster (2/2a)
Elite:
Scavenger:
Technician: Gunpoint Taxman (3/3)
Lookout:
In Play:
Rook (2/4 lvl 1)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Pillage
Bloodrage Ogre
Nautical Dog
Bird’s Nest
Spirit of the Panda
End of Turn Discard
My Thoughts
This is such a terrible hand to have drawn… I can’t setup anything hasty Spirit of the Panda next turn, I’m likely to lose both the units I have, I can’t easily kill Cala, and I don’t have a good thing to worker. I suppose the best thing to do is to posture as if I can get a tech2 unit down next turn and hope it prompts a reach play. Otherwise I’m probably Bird + SotPing next turn and skipping worker? Sure. What am I workering here? Rambaster or Mad Man? I spose Mad Man…
As expected I didn’t get any teched cards from the RS, draw 1 and had my second turn 2 teched card last turn, so I can throw a bunch of Tech 0 cards at you in this turn before your BAs hit the table, yay
““nerfed”” Miracle Growth testing game #2 P2T4
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Ninjutsu/Feral
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
cal kills SL, maxband heals - ($5)
tenderfoot - ($4)
river - ($2)
brick thief steals a brick from your Tech2 and puts it in my Tech1 - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Tenderfoot (1/2A)
Elite: River (2+1/3, lvl1)
Scavenger: Brick Thief (2/1)
Technician: Huntress (3/3)
Lookout:
In Play:
Cal (5/6, lvl5)+
Buildings:
Base HP: 19
Tech I HP: 4
Tech II HP: 5 (Feral)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 4
Gold:
Gold: 0
Workers: 9
Thoughts
bummer I didn’t draw the flagbearer, but well… tough call whether I want to trade huntress for GPT, neglecting an attacking unit for a BA token target but giving him a card. he has so much haste, let’s try it the other way around. let’s see what he throws at me. don’t like my chances here
I suspect you teched some Feral Strike and didn’t actually want to draw it immediately I suppose we shall see though. Unfortunately I did draw my Ancient before I actually wanted it, cest le vie
Gunpoint Taxman (5/4, Spirit of the Panda attached)
Economy Info:
Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Charge
Bombaster
Surprise Attack
Nautical Dog
End of Turn Discard
My Thoughts
Well at least I can rest soundly that Dinosize wouldn’t have been any better here, neither would have Surprise Attack really (marginally better than this I spose). I think my best shot is trying to instamax a MoLaC at this point cuz Feral Strike is sure to wreck my day here, I don’t have black/garth unit removal like usual but I spose Sharks are the next best thing I can muster.