Arright then Finesse/Feral/Ninjas, GL HF @zango!
Another reminder & for spectators, we’re doing MoLaC loses runes w/ no units, one bird respawn, no obliterate gunships for my deck, no changes I think for yours. Link to full rule changes in effect
Game 2 Player 1, Turn 1
P1 Miracle Growth-ish vs P2 Finesse/Feral/Ninja
Starting Hand
Careless Musketeer
Pillage
Mad Man
Scorch
Bombaster
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in except turn 1
All Teched Cards
Main:
- Rook (2)
- Mad Man, your base to 19 (1)
- Worker (0)
Workers
Scorch
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Rook (2/4a lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Mad Man (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
End of Turn Discard
My Thoughts
Arright ride on, Cala probably gonna be the jerk here we’ll see how we deal