Well you’ve got a pesky habit of keeping just enough defense to prevent that from happening but I think it’s time to call mercy now anyway, we’ll see if you agree
Link to full rule changes in effect
Game 1 Player 2, Turn 8
P2 Miracle Growth-ish vs P1 Daymare
Starting Hand
Might of Leaf and Claw
Surprise Attack
Blooming Elm
Bloodrage Ogre
Giant Panda
Events of Turn:
Upkeep:
- Get Gold (10+1scav)
- One Bird respawns, BA+1
- draw 1 techn
- no techs
All Teched Cards
Stampede, Blooming Elm
Giant Panda, Stampede
Giant Panda, Might of Leaf and Claw
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
- Might of Leaf and Claw (8)
- Blooming Elm (5)
- Giant Panda, BA+2 (2)
- BA hits Rooks first life off, overpowers to take out Flagbearer, takes 6, MoLaC to 1
- BA gives 3 runes to Tweetie Bird and dies from all the damage he’s taken
- Bird hits Rook to 2hp, MoLaC to 2
- **Arg trades into Rook, levels fizzle, MoLaC to 3
- Rambaster trades with your Rook, mine to level 7, MoLaC to 4
- Maxband my Rook, break your tower, your base to 18, MoLaC charged (1)
Workers
Nautical Dog, Careless musketeer, scorch, Pillage, Bloodburn
Patrol as below- Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 20- Tech 1 HP: 5
- Tech 2 HP: 5 Growth
- Hero’s Hall HP: 4
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Wisp (5/6)
Lookout:
In Play:
- Rook (9/10 lvl 8)
- Tweetie Bird (9/8, +++)
- Big Bird (6/6)
- Blooming Elm (4hp)
- Might of Leaf and Claw (4 runes)
- Giant Panda (7/9)
- Bird’s Nest
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 4
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Surprise Attack
Stampede
Bombaster
Giant Panda
End of Turn Discard
My Thoughts
Well, I spose this time it’s worth saccing some dudes to charge the MoLaC, so bye to Rambaster and Arg and the big bad BA, I’ll have command and it should be a surrender coming out