okay, faster than expected here is the new turn. fortunately I miscounted my gold in the last try, so I still can maxband my rook, but with your rook still alive the situation is so significantly worse. But hey, it’s time for you to enjoy finishing me
casual P1T8
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Star-Crossed Starlet (3/2)
Martial Mastery
WORKERS
Smoker (1/1)
Fox Viper (2/1)
Sensei’s Advice
Safe Attacking
Fox Primus (2/2)
Snapback
NextHand
Martial Mastery
Grounded Guide (4/4)
Discard
Aged Sensei (1/1)
Sparring Partner (2+1/2)
Maestro (3/5)
Savior Monk (2/2)
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)
Tech 0 card(s)
Get Paid + scav - ($11)
Rook - ($9)
Fencer+Starlet - ($5)
Fencer+Starlet trade SL
second fencer kills zane, rook to lvl3, you draw
flagbearer kills wisp, you gain 1
maxband rook - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Rook (4+1/6, lvl8)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Morningstar Flagbearer (3/3)+
- Nimble Fencer (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Finesse)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 4
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
Nope, it doesn’t feel like I’m still in the game