GL HF @zango!
Quick reminder & for spectators, we’re doing MoLaC loses runes w/ no units, one bird respawn, no obliterate gunships. Link to full rule changes in effect
Game 1 Player 2, Turn 1
P2 Miracle Growth-ish vs P1 Daymare
Starting Hand
Bombaster
Careless Musketeer
Scorch
Bloodburn
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in except turn 1
All Teched Cards
Main:
- Rook (3)
- Bombaster (1)
- Worker (0)
Workers
Jandra, The Negator
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Rook (2/4a lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bombaster (2/2)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Pillage
Mad Man
Nautical Dog
Charge
Bloodrage Ogre
End of Turn Discard
My Thoughts
Take the 50/50 no Grappling Hook and go Rook? Sure, why not, I can always strike back with Zane