Casual miracle growth testing FrozenStorm vs zango

That technician draw was definitely not what I was hoping for, but it turns out it gave me some real value for the two virtuosos in my hand. But either way I still have this mortal combat sentence in my ear
“resistance is futile” :sweat_smile:

casual P1T8

P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)
Grappling Hook


WORKERS
Smoker (1/1)
Fox Viper (2/1)
Sensei’s Advice
Safe Attacking
Fox Primus (2/2)
Snapback


NextHand

Martial Mastery
Star-Crossed Starlet (3/2)


Discard

Aged Sensei (1/1)
Sparring Partner (2+1/2)
Maestro (3/5)
Nimble Fencer (2/3)
Grappling Hook
Star-Crossed Starlet (3/2)


Tech 0 card(s)
technician draw (boo, no Guide, yay, hook)
Get Paid + Scav - ($10)
Rook - ($8)
Hook Elemental to Lookout (why didn’t I draw that one last turn!)
Fencer - ($6)
Starlet trades elemental - ($4)
Fencer kills Zane, Rook to lvl3
Monk kills Wisp
Flagbearer kills Rook, my Rook to midband, Nest to discard - YAY
maxband Rook - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook (4+1/6, lvl8)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (3/1)+
  • Savior Monk (2/2)
  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I just don’t get why it feels like I’m still in the game