Casual miracle growth testing FrozenStorm vs zango

wish I could but it’s not in my hand at the moment. Still feels like an eventuality but a slow one at present

Link to full rule changes in effect

Game 1 Player 2, Turn 7

P2 Miracle Growth-ish vs P1 Daymare

Starting Hand

Surprise Attack
Giant Panda
Nautical Dog
Charge

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Stampede, Blooming Elm
Giant Panda, Stampede
Giant Panda, Might of Leaf and Claw
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Zane, BA+1 (8)
  • Surprise Attack, 2 sharks, BA+2 (3)
  • Shark and a bird finish River, Rook to level 3
  • BA takes down Maestro, takes 4
  • Midband Rook (1)
  • Rook kills Monk, takes 3
  • Shark kills Spartner
  • Worker (0)
Workers

Nautical Dog, Careless musketeer, scorch, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5
  • Tech 2 HP: 5 Growth
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Zane (2/2 lvl 1)
  • :target: Lookout:

In Play:

  • Rook (3/2 lvl 5)
  • Arg (1/5 lvl 1)
  • Tweetie Bird (1/1)
  • Makeshift Rambaster (1/1)
  • Blooming Ancient (8/6, ++++++)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Might of Leaf and Claw
Surprise Attack
Blooming Elm
Bloodrage Ogre

End of Turn Discard
My Thoughts

Still sputtering over there, but I can’t quite punch through without really giving up board. Not a smart play right before drawing MoLaC I think. So Sharks, give up one bird, kill the Maestro and the weanies, live to bring the heat proper next turn. Another Stampede for some cover for my little ones, and I spose an Elm? Maybe thunderclap would be better idk, elms simple