wish I could but it’s not in my hand at the moment. Still feels like an eventuality but a slow one at present
Link to full rule changes in effect
Game 1 Player 2, Turn 7
P2 Miracle Growth-ish vs P1 Daymare
Starting Hand
Surprise Attack
Giant Panda
Nautical Dog
Charge
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards in except turn 1
All Teched Cards
Stampede, Blooming Elm
Giant Panda, Stampede
Giant Panda, Might of Leaf and Claw
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
- Zane, BA+1 (8)
- Surprise Attack, 2 sharks, BA+2 (3)
- Shark and a bird finish River, Rook to level 3
- BA takes down Maestro, takes 4
- Midband Rook (1)
- Rook kills Monk, takes 3
- Shark kills Spartner
- Worker (0)
Workers
Nautical Dog, Careless musketeer, scorch, Pillage, Bloodburn
-
Patrol as below
- Discard 2 Draw 2 rs Draw 2
Board Info:
Buildings:
-
Base HP: 20
- Tech 1 HP: 5
- Tech 2 HP: 5 Growth
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Water Elemental (3/3a)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Zane (2/2 lvl 1)
-
Lookout:
In Play:
- Rook (3/2 lvl 5)
- Arg (1/5 lvl 1)
- Tweetie Bird (1/1)
- Makeshift Rambaster (1/1)
- Blooming Ancient (8/6, ++++++)
- Bird’s Nest
Economy Info:
Cards:
- Hand: 4
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Might of Leaf and Claw
Surprise Attack
Blooming Elm
Bloodrage Ogre
End of Turn Discard
My Thoughts
Still sputtering over there, but I can’t quite punch through without really giving up board. Not a smart play right before drawing MoLaC I think. So Sharks, give up one bird, kill the Maestro and the weanies, live to bring the heat proper next turn. Another Stampede for some cover for my little ones, and I spose an Elm? Maybe thunderclap would be better idk, elms simple