That’s been just one rune too many, I just can’t kill that beast of yours.
Now finish me with that oh-my-god-we-nerfed-it MoLaC
casual P1T7
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Nimble Fencer (2/3)
Maestro (3/5)
Savior Monk (2/2A)
WORKERS
Smoker (1/1)
Fox Viper (2/1)
Sensei’s Advice
Safe Attacking
Fox Primus (2/2)
Snapback
NextHand
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)
Discard
Aged Sensei (1/1)
Tech 0 card(s)
Get Paid - ($10)
Maestro - ($7)
fencer
Tower - ($4)
river - ($2)
monk - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: River (2/3A, lvl1)
-
Elite: Sparring Partner (2+1/2)
-
Scavenger: Maestro (3/5)
-
Technician: Nimble Fencer (2/3)
-
Lookout: Savior Monk (2/2)
In Play:
- Morningstar Flagbearer (3/3)+
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Finesse)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 6
- Disc: 1
Gold:
- Gold: 0
- Workers: 10
Thoughts
futile