Casual miracle growth testing FrozenStorm vs zango

That’s been just one rune too many, I just can’t kill that beast of yours.
Now finish me with that oh-my-god-we-nerfed-it MoLaC

casual P1T7

P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Nimble Fencer (2/3)
Maestro (3/5)
Savior Monk (2/2A)


WORKERS
Smoker (1/1)
Fox Viper (2/1)
Sensei’s Advice
Safe Attacking
Fox Primus (2/2)
Snapback


NextHand

Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)


Discard

Aged Sensei (1/1)


Tech 0 card(s)
Get Paid - ($10)
Maestro - ($7)
fencer
Tower - ($4)
river - ($2)
monk - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/3A, lvl1)
  • :psfist: Elite: Sparring Partner (2+1/2)
  • :ps_: Scavenger: Maestro (3/5)
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout: Savior Monk (2/2)

In Play:

  • Morningstar Flagbearer (3/3)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

futile