Casual miracle growth testing FrozenStorm vs zango

bad break

Link to full rule changes in effect

Game 1 Player 2, Turn 6

P2 Miracle Growth-ish vs P1 Daymare

Starting Hand

Bombaster
Bloodrage Ogre
Blooming Ancient
Makeshift Rambaster
Mad Man (techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • draw 1 technician
  • Tech 2 cards in except turn 1
All Teched Cards

Giant Panda, Stampede
Giant Panda, Might of Leaf and Claw
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Blooming Ancient (6)
  • Birds kill Rook, Arg midbands
  • Arg hits SQL Grave
  • Mad man, hits grave, BA+1 (5)
  • Rook kills Grave, arg maxbands and WE arrives, BA+1
  • Hero’s Hall (3)
  • Makeshift Rambaster, kills Sensei, you get 1g, BA+1 (1)
Workers

Careless musketeer, scorch, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5
  • Tech 2 HP: 5 Growth
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (5/7a)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Water Elemental (3/3)
  • :target: Lookout:

In Play:

  • Rook (2/2 lvl 1)
  • Arg (1/5 lvl 1)
  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Makeshift Rambaster (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Surprise Attack
Giant Panda
Nautical Dog
Charge

End of Turn Discard
My Thoughts

Like my chances here, no engine started up over there, I have two hero kills available to get me arg maxband and another charged up BA. Hopefully draw MoLaC + Sharks next turn and should be able to terminate things