Casual miracle growth testing FrozenStorm vs zango

That’s scary. Let me put up a last stand. Unfortunately I bottomdecked my virtuosos, so my last stand is more like a suicide squad.
And yes: your tech 2 is way more poweful than mine…

casual P1T6

P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Martial Mastery
Leaping Lizard (3/5)


STARTING HAND
Martial Mastery
Aged Sensei (1+1/1)
Snapback
Savior Monk (2/2A)
Nimble Fencer (2/3)


WORKERS
Smoker (1/1)
Fox Viper (2/1)
Sensei’s Advice
Safe Attacking
Fox Primus (2/2)
Snapback


NextHand

Maestro (3/5)
Savior Monk (2/2A)
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
AS - ($7)
Grave - ($5)
Martial Mastery, look at your hand, draw 2 - ($4)
Fencer - ($2)
SPartner buffs Fencer
Fencer runs into BA
Guide trades BA
Rook kills GPT, you draw
SPartner readies & buffs Flagbearer - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician: Morningstar Flagbearer (3/3)+
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)
  • Rook (3/2, lvl1)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I repeat: that looks bleak now