Casual miracle growth testing FrozenStorm vs zango

I mean drawing Guide + Fencer + Maestro feels unlikely there

Link to full rule changes in effect

Game 1 Player 2, Turn 5

P2 Miracle Growth-ish vs P1 Daymare

Starting Hand

Charge
Nautical Dog
Bird’s Nest
Blooming Ancient

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in except turn 1
All Teched Cards

Giant Panda, Might of Leaf and Claw
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Blooming Ancient (5)
  • Arg + Wisp, +2 runes (3)
  • Bird’s Nest, +2 runes (1)
  • skip worker
Workers

Careless musketeer, scorch, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5
  • Tech 2 HP: 5 Growth

In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (6/8a)
  • :psfist: Elite: Big Bird (1+1/1)
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout: Tweetie Bird (1/1)

In Play:

  • Rook (2/4 lvl 1)
  • Arg (1/3 lvl 1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Bombaster
Bloodrage Ogre
Blooming Ancient
Makeshift Rambaster

End of Turn Discard
My Thoughts

Yea the guide is a scare factor and Flagbearer is annoying, I could charge a bird to just kill it, but I can get a beeeeg ancient here and fllod patrol to make getting around it impossible. Tech a MoLaC and a Giant Panda, good chance of charging it here, I’ll get the flagbearer next turn.