yeah well, I didn’t get that monster draw and yes, it’s a steep uphill battle now and those slight nerfs for MoLaC and birds really feel (at least from this side of the table) like we did nothing at all against this tier 1 deck of yours. I do have the flagbearer and a more or less decent board presence, but my hand is depleated and I’m only a few sharks away from having no resistance left. And with you having been able to so cheaply kill Grave I don’t have no sword left to deal with a big BA, so that’s probably all you need…
casual P1T5
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Star-Crossed Starlet (3/2)
STARTING HAND
Grounded Guide (4/4)
Fox Primus (2/2)
Grappling Hook
Morningstar Flagbearer (2/2)
WORKERS
Smoker (1/1)
Fox Viper (2/1)
Sensei’s Advice
Safe Attacking
Fox Primus (2/2)
NextHand
Martial Mastery
Snapback
Aged Sensei (1+1/1)
Discard
Grappling Hook
Star-Crossed Starlet (3/2)
Star-Crossed Starlet (3/2)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Guide - ($3)
Flagbearer - ($0)
SPartner buffs Rook
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook (3/5A, lvl1)+ -
Elite: -
Scavenger: -
Technician: Grounded Guide (4/4) -
Lookout:
In Play:
- Morningstar Flagbearer (2+1/2)
- Sparring Partner (2+1/2)
Buildings:
-
Base HP: 20 -
Tech I HP: 3 -
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 3
Gold:
- Gold: 0
- Workers: 9
Thoughts
yeah well, that looks bleak now