Casual miracle growth testing FrozenStorm vs zango

Not much to do with a tech 2 this turn, might as well reset. I like my tech 2 better than yours and I have the econ lead right? :wink:

Link to full rule changes in effect

Game 1 Player 2, Turn 4

P2 Miracle Growth-ish vs P1 Daymare

Starting Hand

Makeshift Rambaster
Careless Musketeer
Gunpoint Taxman
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (8+1 float)
  • Tech 2 cards in except turn 1
All Teched Cards

Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Rook (7)
  • Gunpoint Taxman (5)
  • Tech 2 Growth (1)
  • Worker (0)
Workers

Careless musketeer, scorch, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5
  • Tech 2 HP: 5 Growth

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Rook (2/4 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Charge
Nautical Dog
Bird’s Nest
Blooming Ancient

End of Turn Discard
My Thoughts

Not enough card draw for me to be too scared of finesse engine, I like my odds here I think