STARTING HAND - not including bounced units
Goblinfire
Assign nemesis
Disrupt Narrative
Pivot
Disrupt Narrative
Legions Revealed
Sticher’s creation
Mirror Knight(2/3)
Doomed Peasant
Saint of Swords
Legions Revealed
WORKERS
Dwarven Supplies
Shining Prince
Forgive
Gentle Giant(1/4a)
Underequipped Soldier(2/3a) shield, i lose 1g when it dies
NextHand
Forgive
Disrupt Narrative
Pivot
Saint of Swords
Lone Swordsman
Tech 2 card(s)
Get Paid, start rebuilding tech 2 - ($10)
Disrupt Narrative, reshuffle, you get unrest - ($9)
Legions Revealed - ($8)
I reveal a Stitcher’s creation, draw another
Disrupt Narrative, you get unrest - ($7)
Tap Neshamah to use Choose Fate from my workers for free, I can only reshuffle once per main phase so i just draw 2
Woohoo! i got a Saint of Swords
discard for choose fate
Saint of Swords - ($1)
Cat and Max trade with Prynn
Do I have to use all of Neshamah’s ability at once or can i now use another worker card?
if I CAN, I worker [something] and get out a daoine watchman for free, otherwise I hire a doomed peasant, both would patrol in Scavenger - ($0)
Float ($0)
Discard 9, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Saint of Swords(8/8a) Resist 2, deathtouch. Full-overpower
Elite:
Scavenger: Doomed Peasant(1/1) spawns undead peasant OR watchman
Technician:
Lookout:
In Play:
L8 Neshamah(1/1) attacking units get-1atk and 1dmg before combat
5 cards in hand + 4 units from rewind, DN is card neutral, LR and CF give +1 card, SoS and peasant/watchman (pls can we decide which before i do my turn) -1 each, end up on 9
STARTING HAND
Lone Swordsman
Forgive
Saint of Swords
Disrupt Narrative
Pivot
WORKERS
Dwarven Supplies
Shining Prince
Forgive
Gentle Giant(1/4a)
Underequipped Soldier(2/3a) shield, i lose 1g when it dies
Saint of Swords
NextHand
Mirror Knight(2/8aa)Attacks or is attacked: Mirror knight has base ATK equal to the printed attack of his combatant. resist 1
Mirror Knight(2/3)
Legions Revealed
Take(Max)
Legionary Heavy(3/2)
Discard
Lone Swordsman
Pivot
Disrupt Narrative
Forgive
Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Tariq - ($6)
Daoine watchman deals 2+a to Immortal, down to 3hp (starts on 5/5 but doesn’t actually matter here), is trashed
SoS uses 3dmg on Immortal, takes 5, uses 3dmg to kill Vir and overpowers 2 to hyperion, killing it, Tariq midbands
Maxband Tariq - ($2)
Float ($2)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: L7 Tariq(3/5a) healing 1, healing happens at end of turn, can replenish hand
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L8 Neshamah(1/1) attacking units get-1atk and 1dmg before combat
Saint of Swords1(8/8) Resist 2, deathtouch. Full-overpower, legendary
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Good)
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 4
Gold:
Gold: 2
Workers: 10
Thoughts
i could go down to 8 workers and use forgive to kill the hyperion using the 5 dmg on SoS from killing immortal and keep neshamah alive, but I don’t want to miss the opportunity to hire the second SoS
HANG ON SoS is legendary (i dont think it needs to be) but it means I can’t get a second one out (gonna worker it with the hope that I keep neshamah for a while)
A ruling that may be relevant o you: I think that as intended Saint should indeed be able to full-overpower onto buildings (not just units and heroes as written currently).
P2T13
Tech StartingHand Workers
TECH
Now!
STARTING HAND
now
Unrest
Void star #2 5/2 (2 dmg) flying chargeable overpower
Hyperion
Temporal Research
Fading Argonaut 3/3A fading 3
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Nullcraft
Unrest
NextHand
Argonaut 4/4A
Unrest
Tinkerer 1/2A
Unrest
Discard
Unrest
Unrest
Nebula
Stewardess 2/1
Rewind
Immortal
Hyperion 5/5
Now!
Now
Unrest
Temporal Research
Hyperion
Tech 1 card(s)
Get Paid - ($11)
Worker - ($10)
Immortal runs into Tariq, puts him on 1hp, takes 3
Void Star - ($5)
Max - ($3)
Now! on Star - ($2)
Void Star kills Tariq and Neshamah
Fargo - ($0)
Tower dealt one to each attacker so immortal on 1 and Void Star on 3
P1T14
StartingHand Workers
STARTING HAND
Legions Revealed
Legionary Heavy(3/2)
Mirror Knight(2/8aa)Attacks or is attacked: Mirror knight has base ATK equal to the printed attack of his combatant. resist 1
Take(Max)
Mirror Knight(2/3)
WORKERS
Dwarven Supplies
Shining Prince
Forgive
Gentle Giant(1/4a)
Underequipped Soldier(2/3a) shield, i lose 1g when it dies
Saint of Swords
Legions Revealed
Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
hire Cat - ($9)
SoS kills Fargo and Max and deals 1 to your base
Maxband Cat - ($6)
Mirror Knight - ($2)
WORKERS
Dwarven Supplies
Shining Prince
Forgive
Gentle Giant(1/4a)
Underequipped Soldier(2/3a) shield, i lose 1g when it dies
Saint of Swords
Legions Revealed
Assign nemesis
Tech 1 card(s)
Get Paid + float - ($13)
Take Rewind from Prynn, all back to our hands - ($8)
Hire Neshamah - ($6)
Mirror Knight - ($2)
Worker - ($1)
doomed Peasant - ($0)
Cat hits your base for 2
STARTING HAND
Argonaut 4/4
Rewind
Neo Plexus 4/2
Nebula
Hive
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Nullcraft
Unrest
Unrest
NextHand
Nebula
Hive 0/3
Hive
Immortal 5/2
Tinkerer 1/2A
Tech 0 card(s)
Get Paid - ($12)
Nebula (FINALLY) - ($5)
Nebula zaps mirror knight to death
Pryn kills peasant to restore a rune on herself and remain on 2
Float ($5)
Discard 5, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Argonaut 4/4A
Elite: Neo Plexus 4/2
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Nebula 7/6 flying resist 3 other units invisible can zap tech 0, I or II units
Saint of Swords1(8/8) Resist 2, deathtouch. Full-overpower, legendary
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Good)
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 6
Gold:
Gold: 0
Workers: 10
Thoughts
if he doesn’t kill me or neshamah I can get a SoS out next turn, hopeing he doesn’t have too much out of hand power considering nebula costs 7 and would have to pay 2 to kill MK
STARTING HAND
Hive 0/3
Tinkerer 1/2A
Immortal 5/2
Hive
Nebula
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Nullcraft
Unrest
Unrest
NextHand
Unrest
Hyperion 5/5
Argonaut 4/4
Unrest
Unrest
Discard
Tinkerer 1/2A
Hive
Hive 0/3
Tech 0 card(s)
Get Paid + float - the resist I forgot - ($16)
Second Nebula (note both nebulae are now invisible as they cloak each other!) - ($9)
Nebulae zap UE solder and Fantassin
Prynn hits Neshama for 3, now on 1 hp
Argonaut kills neshama, takes 3
Nebula 1 does 7 damage to SoS, takes 1 tower damage
Plexus trades with SoS
Immortal - ($3)
Float ($3)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Immortal 5/5A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Nebula 7/6 flying resist 3 other units invisible can zap tech 0, I or II units
Wow what a game! So we have discovered that Good can have some REALLY oppressive defence, but struggles to close the match out. I think it felt pretty balanced overall! The Mirror Knights were frustrating but also a puzzle to get around, so they were OK! At the moment, Blessed Troops seems a pointless card, and we should replace it with something with healing (maybe a ?/5 with Healing X where X is the amount of damage on this card? So it totally heals itself every turn, and heals everything else proportionate to how much damage it took).
I dont see why SoS should be legendary really seeing as we put her Name not her name down… i wanted to play a second one the turn after i got the first out other than that i think most of the cards i used here seemed about right?