[Casual] James [MonoGreen] vs dwarddd [HOMEBREW MonoGrey]

Dward uses… all the card draw!

P1T12


Tech StartingHand Workers

TECH
Legions Revealed
Legions Revealed


STARTING HAND - not including bounced units
Goblinfire
Assign nemesis
Disrupt Narrative
Pivot
Disrupt Narrative
Legions Revealed
Sticher’s creation
Mirror Knight(2/3)
Doomed Peasant
Saint of Swords
Legions Revealed


WORKERS
Dwarven Supplies
Shining Prince
Forgive
Gentle Giant(1/4a)
Underequipped Soldier(2/3a) shield, i lose 1g when it dies


NextHand

Forgive
Disrupt Narrative
Pivot
Saint of Swords
Lone Swordsman


Tech 2 card(s)
Get Paid, start rebuilding tech 2 - ($10)
Disrupt Narrative, reshuffle, you get unrest - ($9)
Legions Revealed - ($8)
I reveal a Stitcher’s creation, draw another
Disrupt Narrative, you get unrest - ($7)
Tap Neshamah to use Choose Fate from my workers for free, I can only reshuffle once per main phase so i just draw 2
Woohoo! i got a Saint of Swords
discard for choose fate
Saint of Swords - ($1)
Cat and Max trade with Prynn
Do I have to use all of Neshamah’s ability at once or can i now use another worker card?
if I CAN, I worker [something] and get out a daoine watchman for free, otherwise I hire a doomed peasant, both would patrol in Scavenger - ($0)

Float ($0)
Discard 9, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Saint of Swords(8/8a) Resist 2, deathtouch. Full-overpower
  • :psfist: Elite:
  • :ps_: Scavenger: Doomed Peasant(1/1) spawns undead peasant OR watchman
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Neshamah(1/1) attacking units get-1atk and 1dmg before combat

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Good)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 13
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Not sure how you ended up discarding 9? Might make a difference to what you could draw

P2T12


Tech StartingHand Workers

TECH
Immortal


STARTING HAND
Stewardess 2/1
Hyperion
Rewind
Nebula
Immortal


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Nullcraft
Unrest


NextHand

Void star #2 5/2 (2 dmg) flying chargeable overpower
Temporal Research
Unrest
now
Hyperion


Discard

Unrest
Unrest
Nebula
Stewardess 2/1
Rewind
Immortal


Tech 1 card(s)
Get Paid + float - ($13)
Rebuild Tech III
Vir, peek - ($11)
Immortal - ($5)
Hyperion - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal 6/6A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir L1 2/3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hyperion 5/5

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11

5 cards in hand + 4 units from rewind, DN is card neutral, LR and CF give +1 card, SoS and peasant/watchman (pls can we decide which before i do my turn) -1 each, end up on 9

1 Like

MB, can’t add up.

I think you can use the effect any time, so it’s a Watchman.

P1T13


StartingHand Workers

STARTING HAND
Lone Swordsman
Forgive
Saint of Swords
Disrupt Narrative
Pivot


WORKERS
Dwarven Supplies
Shining Prince
Forgive
Gentle Giant(1/4a)
Underequipped Soldier(2/3a) shield, i lose 1g when it dies
Saint of Swords


NextHand

Mirror Knight(2/8aa)Attacks or is attacked: Mirror knight has base ATK equal to the printed attack of his combatant. resist 1
Mirror Knight(2/3)
Legions Revealed
Take(Max)
Legionary Heavy(3/2)


Discard

Lone Swordsman
Pivot
Disrupt Narrative
Forgive


Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Tariq - ($6)
Daoine watchman deals 2+a to Immortal, down to 3hp (starts on 5/5 but doesn’t actually matter here), is trashed
SoS uses 3dmg on Immortal, takes 5, uses 3dmg to kill Vir and overpowers 2 to hyperion, killing it, Tariq midbands
Maxband Tariq - ($2)

Float ($2)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Tariq(3/5a) healing 1, healing happens at end of turn, can replenish hand
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Neshamah(1/1) attacking units get-1atk and 1dmg before combat
  • Saint of Swords1(8/8) Resist 2, deathtouch. Full-overpower, legendary

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Good)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

i could go down to 8 workers and use forgive to kill the hyperion using the 5 dmg on SoS from killing immortal and keep neshamah alive, but I don’t want to miss the opportunity to hire the second SoS

HANG ON SoS is legendary (i dont think it needs to be) but it means I can’t get a second one out (gonna worker it with the hope that I keep neshamah for a while)

A ruling that may be relevant o you: I think that as intended Saint should indeed be able to full-overpower onto buildings (not just units and heroes as written currently).

P2T13


Tech StartingHand Workers

TECH
Now!


STARTING HAND
now
Unrest
Void star #2 5/2 (2 dmg) flying chargeable overpower
Hyperion
Temporal Research
Fading Argonaut 3/3A fading 3


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Nullcraft
Unrest


NextHand

Argonaut 4/4A
Unrest
Tinkerer 1/2A
Unrest


Discard

Unrest
Unrest
Nebula
Stewardess 2/1
Rewind
Immortal
Hyperion 5/5
Now!
Now
Unrest
Temporal Research
Hyperion


Tech 1 card(s)
Get Paid - ($11)
Worker - ($10)
Immortal runs into Tariq, puts him on 1hp, takes 3
Void Star - ($5)
Max - ($3)
Now! on Star - ($2)
Void Star kills Tariq and Neshamah
Fargo - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3A fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Immortal 5/2
  • Void star 5/4 flying chargeable overpower
  • Max L1 2/3 Sparkshot

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech Lab HP: 4 (Present)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 12

Gold:

  • Gold: 0
  • Workers: 12

Tower dealt one to each attacker so immortal on 1 and Void Star on 3

P1T14


StartingHand Workers

STARTING HAND
Legions Revealed
Legionary Heavy(3/2)
Mirror Knight(2/8aa)Attacks or is attacked: Mirror knight has base ATK equal to the printed attack of his combatant. resist 1
Take(Max)
Mirror Knight(2/3)


WORKERS
Dwarven Supplies
Shining Prince
Forgive
Gentle Giant(1/4a)
Underequipped Soldier(2/3a) shield, i lose 1g when it dies
Saint of Swords
Legions Revealed


NextHand

Assign nemesis
Goblinfire
Doomed Peasant(1/1) spawns undead peasant
Take(chanelling, Neshamah can’t ult)
Legions Revealed


Discard

Lone Swordsman
Pivot
Disrupt Narrative
Forgive
Legionary Heavy(3/2)
Take(Max)
Mirror Knight(2/3)


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
hire Cat - ($9)
SoS kills Fargo and Max and deals 1 to your base
Maxband Cat - ($6)
Mirror Knight - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crow Sisters(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Mirror Knight(2/8) mirrors combatant, resist 2+1

In Play:

  • Cat(2/5)struggle
  • Saint of Swords1(8/5) Resist 2, deathtouch. Full-overpower, legendary

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Good)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 11
Thoughts

man i need a way of breaking that base…

What a slugfest

P2T14


Tech StartingHand Workers

TECH
Tricycloid
Tricycloid


STARTING HAND
Unrest
Unrest
Argonaut 4/4A
Tinkerer 1/2A


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Nullcraft
Unrest
Unrest


NextHand

Nebula
Rewind
Argonaut 4/4
Neo Plexus 4/2
Hive


Discard

Unrest
Unrest
Nebula
Stewardess 2/1
Rewind
Immortal
Hyperion 5/5
Now!
Now
Unrest
Temporal Research
Hyperion
Fading Argonaut 3/3A fading 3
Unrest
Tinkerer 1/2A
Unrest
Tricycloid
Tricycloid


Tech 2 card(s)
Get Paid - ($11)
Play and max Prynn - ($3)
2 runes, pocket Crows
Void star kills Saint, now on 2 from tower damage
Argonaut - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Immortal 5/2
  • :target: Lookout:

In Play:

  • Battle Suits
  • Prynn L7 4/5 2 runes (pocketed: Crow Sisters)
  • Void star 5/2 flying chargeable overpower

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 18

Gold:

  • Gold: 0
  • Workers: 12

it’s surprising neither of us have won yet xd

P1T15


Tech StartingHand Workers

TECH
Angel of Contrition


STARTING HAND
Assign nemesis
Take(chanelling, Neshamah can’t ult)
Goblinfire
Doomed Peasant(1/1) spawns undead peasant
Legions Revealed


WORKERS
Dwarven Supplies
Shining Prince
Forgive
Gentle Giant(1/4a)
Underequipped Soldier(2/3a) shield, i lose 1g when it dies
Saint of Swords
Legions Revealed
Assign nemesis


NextHand

Sticher’s creation
Legionary Heavy(3/2)
Fantassin(3/2) anti-air
Disrupt Narrative


Tech 1 card(s)
Get Paid + float - ($13)
Take Rewind from Prynn, all back to our hands - ($8)
Hire Neshamah - ($6)
Mirror Knight - ($2)
Worker - ($1)
doomed Peasant - ($0)
Cat hits your base for 2

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Knight(2/8) mirrors combatant, resist 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Doomed Peasant(1/1) spawns undead peasant
  • :target: Lookout:

In Play:

  • Cat(2/5)struggle
  • In Prynn’s pocket(Crow Sisters(2/2a))
  • Take(chanelling, Rewind)
  • L1 Neshamah(1/3) anti-unit defence

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Good)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

man i need a way of breaking that base…

Might end soon though

P2T15


StartingHand Workers

STARTING HAND
Argonaut 4/4
Rewind
Neo Plexus 4/2
Nebula
Hive


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Nullcraft
Unrest
Unrest


NextHand

Nebula
Hive 0/3
Hive
Immortal 5/2
Tinkerer 1/2A


Tech 0 card(s)
Get Paid - ($12)
Nebula (FINALLY) - ($5)
Nebula zaps mirror knight to death
Pryn kills peasant to restore a rune on herself and remain on 2

Float ($5)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 4/4A
  • :psfist: Elite: Neo Plexus 4/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nebula 7/6 flying resist 3 other units invisible can zap tech 0, I or II units
  • Prynn L7 4/3 2 runes (pocketed: Crow Sisters)

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 19
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 12

Pay 2 for resist but i assume you’re okay with floating 2 less?

Yes - though didn’t we only give him resist 1 in the end? Also obv tower damage on prynn

The end does indeed seem nigh (ur base on 9 btw)

P1T16


StartingHand Workers

STARTING HAND
Sticher’s creation
Disrupt Narrative
Fantassin(3/2) anti-air
Legionary Heavy(3/2)
Disrupt Narrative


WORKERS
Dwarven Supplies
Shining Prince
Forgive
Gentle Giant(1/4a)
Legions Revealed
Assign nemesis


NextHand

Lone Swordsman
Take(Max)
Goblinfire
Angel of Contrition
Forgive


Discard

Doomed Peasant(1/1) spawns undead peasant
Mirror Knight(2/8) mirrors combatant, resist 2
Disrupt Narrative
Sticher’s creation
Legionary Heavy(3/2)
Disrupt Narrative


Tech 0 card(s)
Get Paid - ($12)
maxband Neshamah - ($6)
Tap him to get out SoS for 4 and UE soldier for free - ($2)
Fantassin - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Underequipped Soldier(2/3a) shield, i lose 1g when it dies
  • :psfist: Elite: Fantassin(3/2) anti-air
  • :ps_: Scavenger: undead peasant(0/1)
  • :pschip: Technician: L1 Neshamah(1/5) anti-unit defence, patience rune
  • :target: Lookout:

In Play:

  • Cat(2/5)struggle
  • In Prynn’s pocket(Crow Sisters(2/2a))
  • Take(chanelling, Rewind)
  • Saint of Swords1(8/8) Resist 2, deathtouch. Full-overpower, legendary

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Good)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

if he doesn’t kill me or neshamah I can get a SoS out next turn, hopeing he doesn’t have too much out of hand power considering nebula costs 7 and would have to pay 2 to kill MK

Is this the end?

P2T16


StartingHand Workers

STARTING HAND
Hive 0/3
Tinkerer 1/2A
Immortal 5/2
Hive
Nebula


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Nullcraft
Unrest
Unrest


NextHand

Unrest
Hyperion 5/5
Argonaut 4/4
Unrest
Unrest


Discard

Tinkerer 1/2A
Hive
Hive 0/3


Tech 0 card(s)
Get Paid + float - the resist I forgot - ($16)
Second Nebula (note both nebulae are now invisible as they cloak each other!) - ($9)
Nebulae zap UE solder and Fantassin
Prynn hits Neshama for 3, now on 1 hp
Argonaut kills neshama, takes 3
Nebula 1 does 7 damage to SoS, takes 1 tower damage
Plexus trades with SoS
Immortal - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal 5/5A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nebula 7/6 flying resist 3 other units invisible can zap tech 0, I or II units
  • Prynn L7 4/1 2 runes (pocketed: Crow Sisters)
  • Nebula #2
  • Argonaut 4/1

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 14
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 12

Yeah! GgGG! What a mad game.

Wow what a game! So we have discovered that Good can have some REALLY oppressive defence, but struggles to close the match out. I think it felt pretty balanced overall! The Mirror Knights were frustrating but also a puzzle to get around, so they were OK! At the moment, Blessed Troops seems a pointless card, and we should replace it with something with healing (maybe a ?/5 with Healing X where X is the amount of damage on this card? So it totally heals itself every turn, and heals everything else proportionate to how much damage it took).

My next hand had 3 Unrests in it :open_mouth:

1 Like

I dont see why SoS should be legendary really seeing as we put her Name not her name down… i wanted to play a second one the turn after i got the first out :frowning: other than that i think most of the cards i used here seemed about right?

1 Like

Blessed troops still seems a suitable name? Just change to a 4/5 with the ability you described for 3?

Yeah, seems fine to have two, she’s not quite a tier 1 tech III anyway! And sure, lets go with that. Another game?

You go first this time, that was real close ofc i want another attempt!