[Casual] James [MonoGreen] vs dwarddd [HOMEBREW MonoGrey]

P1T3


Tech StartingHand Workers

TECH
Take
Adjutant


STARTING HAND
Fantassin
Raise Winged Horse
Pivot
Gentle Giant
Disrupt Narrative


WORKERS
Underequipped Soldier
Shining Prince
Fantassin


NextHand

Dwarven Supplies
Stepping Stone Villain
Choose Fate
Legionary Heavy


Discard

doomed Peasant(1/1a) dies: summon 0/1 undead peasant
Disrupt Narrative
Pivot
Raise Winged Horse
Take
Adjutant


Tech 2 card(s)
Get Paid, cat takes dmg - ($6)
Worker - ($5)
tech 1 - ($4)
Disrupt narrative, get another unrest - ($3)
gentle giant - ($0)
Cat kills scav wisp`

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Undead peasant(0/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gentle Giant(1/4)
  • :target: Lookout:

In Play:

  • Catherine(2/4) gain atk per dmg

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Stampede
Giant Panda


STARTING HAND
Forest’s Favor
Centaur
Unrest
Merfolk Prospector
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Unrest


NextHand

Forest’s Favor
Ironbark Treant
Verdant Tree
Dinosize
Young Treant


Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Rampant Growth wisp - ($6)
Wisp kills Peasant
Cub and Panda kill Giant, cub dies
Max Arg, Water ele arrives - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Elemental 4/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg L5 1/5
  • Playful Panda 2/1
  • Wisp 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

He’s probably going ugly to try it out. Need to get a tower in time.

P1T4


Tech StartingHand Workers

TECH
Goblin Sapper
Adjutant


STARTING HAND
Choose Fate
Dwarven Supplies
Legionary Heavy
Stepping Stone Villain
doomed Peasant(1/1a) dies: summon 0/1 undead peasant


WORKERS
Underequipped Soldier
Shining Prince
Fantassin
Choose Fate


NextHand

Gentle Giant(1/4)
Adjutant
Raise Winged Horse
Take


Discard

Choose Fate
Dwarven Supplies
Stepping Stone Villain
Goblin Sapper
Adjutant


Tech 2 card(s)
Get Paid. technician draw 1 - ($7)
Worker - ($6)
Legionary Heavy - ($3)
Doomed Peasant - ($2)
Maxband Cat - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: doomed Peasant(1/1aa) dies: summon 0/1 undead peasant
  • :psfist: Elite: Legionary Heavy(3+1/4) granting 1a ^
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Catherine(2/5) gain atk per dmg, your heroes have -1atk

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Cat heals, so is a 2/5. Any change?

nope just forgot to write it in

P2T4


Tech StartingHand Workers

TECH
Centaur
Stampede


STARTING HAND
Ironbark Treant
Dinosize
Verdant Tree
Young Treant
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth
Unrest
Verdant Tree


NextHand

Merfolk Prospector
Giant Panda
Rampant Growth


Discard

Forest’s Favor
Dinosize
Playful Panda 2/1
Young Treant
Centaur
Stampede


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Elemental takes out Peasant, you get the undead peasant on your back line
Forest’s Favout Panda - ($7)
Tap Arg, buff Panda
Panda trades with Legionary
Dinosize Wisp - ($3)
Wisp kills Cat, levels fizzle
Ironbark Treant - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg L5 1/5
  • Wisp 0/1
  • Elemental 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Got to watch out for Take now!.. or not. Geeze, Grey is getting out agressioned by Green consistently - may need some reworking!

P1T5


Tech StartingHand Workers

TECH
Goblin Sapper
Goblin Sapper


STARTING HAND
Gentle Giant(1/4)
Disrupt Narrative
Raise Winged Horse
Adjutant
Take


WORKERS
Underequipped Soldier
Shining Prince
Fantassin
Choose Fate
Raise Winged Horse


NextHand

Stepping Stone Villain
Pivot
Dwarven Supplies
Adjutant
Legionary Heavy(3+1/4) granting 1a ^


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Gentle giant - ($4)
tech 2 ugly - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: undead peasant(0/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gentle Giant(1/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Wandering Mimic
Fairie Dragon


STARTING HAND
Giant Panda
Rampant Growth
Merfolk Prospector


WORKERS
Spore Shambler
Rich Earth
Unrest
Verdant Tree
Giant Panda


NextHand

Cub 2/1
Unrest
Stampede


Discard

Forest’s Favor
Dinosize
Playful Panda 2/1
Young Treant
Centaur
Stampede
Rampant Growth
Wandering Mimic
Fairie Dragon


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Treant kills Undead Peasant
Tap Arg - Ele kills Giant, you draw
Tech II - Balance - ($4)
Build Tower - ($1)
Hire Merfolk Prospector - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg L5 1/5
  • Wisp 0/1
  • Elemental 3/3
  • Ironbark Treant
  • Merfolk Prospector

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Assign nemesis
War College


STARTING HAND
Pivot
Adjutant
Legionary Heavy(3+1/4) granting 1a ^
Dwarven Supplies
Stepping Stone Villain


WORKERS
Underequipped Soldier
Shining Prince
Fantassin
Choose Fate
Raise Winged Horse


NextHand

doomed Peasant(1/1aa) dies: summon 0/1 undead peasant
Goblin Sapper
Adjutant
Disrupt Narrative
Take


Discard

Gentle Giant(1/4)
Dwarven Supplies
Pivot
Stepping Stone Villain
Assign nemesis
War College


Tech 2 card(s)
Get Paid - ($9)
Adjutant - ($5)
hire Tariq - ($3)
Hire Legionary heavy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Adjutant(4/5aa)
  • :psfist: Elite: Legionary Heavy(3+1/4) granting 1a ^
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tariq Isbili(1/3) healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

i had teched 3 goblin sappers acidentally, in an attempt to not change my choice too much but make it plausible i changed one to a robber (i drew none of them)

We have since spoken off this thread and turns out james has a stampede so i forfeit, couldnt recover without a tech 2 next turn…

GG! Grey seems to fall behind early at the moment and lacks enough comeback to make up for that. A couple of games with me driving, and then for some big changes for version 2.0 :open_mouth:

Not sure what colour you want to play, which would make a difference to mu opening turn, apart from I really just want to keep going so here’s my turn and try to pick your colour before actually reading it!

P1T1


StartingHand Workers

STARTING HAND
Tiger Cub
Spore Shambler
Young Treant
Playful Panda
Ironbark Treant


WORKERS
Fantassin


NextHand

Choose Fate
Underequipped Soldier
Doomed Peasant
Stepping Stone Villain
Shining Prince


Discard

Fantassin
Dwarven Supplies
Disrupt Narrative
Pivot


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Gentle Giant - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gentle Giant 1/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

P2T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Jail
Lawful Search
Spectral Aven
Manufactured Truth


WORKERS
Jail


NextHand

Building Inspector
Porkhand Magistrate
Traffic Director
Arrest
Reputable Newsman


Discard

Lawful Search
Spectral Aven
Manufactured Truth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Bluecoat Musketeer - ($2)
Hire Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer(1/2a) longrange
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru(2/3) frenzy1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Sticher’s creation
Sticher’s creation


STARTING HAND


WORKERS
Fantassin
Stepping Stone Villain


NextHand

Choose Fate
Sticher’s creation
Doomed Peasant
Sticher’s creation
Disrupt Narrative


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Underequipped Soldier - Sword - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gentle Giant 1/4A
  • :psfist: Elite: UE Soldier 4/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Stitcher’s = really good I think?

P2T2


Tech StartingHand Workers

TECH
Scribe
Brave Knight


STARTING HAND
Porkhand Magistrate
Building Inspector
Arrest
Traffic Director
Reputable Newsman


WORKERS
Jail
Porkhand Magistrate


NextHand

Arrest
Reputable Newsman
Building Inspector
Manufactured Truth
Scribe


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Oni deals 2 dmg to Giant, takes 1
Hire Traffic director - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Traffic Director(1+1/1) unstoppable against buildings, untargetable
  • :ps_: Scavenger:
  • :pschip: Technician: Bluecoat Musketeer(1/2) longrange
  • :target: Lookout:

In Play:

  • Onimaru(2/2) frenzy1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Pesh
Legionary Heavy


STARTING HAND
Choose Fate
Sticher’s creation
Doomed Peasant
Disrupt Narrative
Sticher’s creation


WORKERS
Fantassin
Stepping Stone Villain
Choose Fate


NextHand

Dwarven Supplies
Pivot
Shining Prince
Legionary Heavy


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stitcher’s Creation - ($2)
Doomed Peasant - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stitcher’s Creation 0/3A drops living corpses
  • :psfist: Elite: UE Soldier 4/2 (sword)
  • :ps_: Scavenger: Doomed Peasant 1/1 drops undead
  • :pschip: Technician: Gentle Giant 1/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Quickest Tech II pls

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Arrest
Scribe
Reputable Newsman
Manufactured Truth
Building Inspector
Brave Knight


WORKERS
Jail
Porkhand Magistrate
Reputable Newsman


NextHand

Traffic Director(1+1/1) unstoppable against buildings, untargetable
Spectral Aven
Brave Knight
Lawful Search
Building Inspector


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
hire scribe - ($7)
Arrest Sticher’s creation - ($5)
tech 2 Peace - ($1)
Bluecoat pings UE soldier and Traffic director trades
Onimaru kills gentle giant takes 1, you draw

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe(1/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru(2/1) frenzy1
  • Bluecoat Musketeer(1/2) longrange

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

so i drew the brave knight with scribe, which in my head was ideal… but tbh arresting the sticher’s seems like such a better play as it just slows them down even more (giving me time to build a lovely Peace engine)

P1T4


Tech StartingHand Workers

TECH
Cursed Grounds
Forsaken Champion


STARTING HAND
Pivot
Shining Prince
Dwarven Supplies
Legionary Heavy
Sticher’s creation


WORKERS
Fantassin
Stepping Stone Villain
Choose Fate
Dwarven Supplies


NextHand

Cursed Grounds
Pesh
Disrupt Narrative
Legionary Heavy
Forsaken Champion


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stitcher’s Creation #2 - ($4)
Tech II (Evil) - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sticher’s creation#2 0/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Doomed Peasant 1/1 drops undead
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Stitcher’s Creation 0/3 drops living corpses (Arrested)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Evil)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Cursed Grounds and a big body may be a good counter to the peace engine!

Can we have a raincheck on me dumping units on the board? I promise I’ll do more stuff next turn xd

P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Drill Sergeant


STARTING HAND
Lawful Search
Spectral Aven
Traffic Director(1+1/1) unstoppable against buildings, untargetable
Building Inspector
Brave Knight
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Reputable Newsman
Manufactured Truth


NextHand

Drill Sergeant
Spectral Aven
Flagstone Garrison
Flagstone Garrison
Arrest


Tech 2 card(s)
Get Paid + float - ($9)
lawful search ur hand, idraw - ($8)
hire Brave Knight - ($5)

Float ($5)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe(1/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brave Knight(3/3) runs away from combat
  • :target: Lookout:

In Play:

  • Onimaru(2/1) frenzy1
  • Bluecoat Musketeer(1/2) longrange

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 9
Thoughts

so i drew the brave knight with scribe, which in my head was ideal… but tbh arresting the sticher’s seems like such a better play as it just slows them down even more (giving me time to build a lovely Peace engine)

Bring it

P1T5


Tech StartingHand Workers

TECH
Ritual of Keter’s Rising
Forsaken Champion


STARTING HAND
Disrupt Narrative
Pesh
Forsaken Champion
Legionary Heavy
Cursed Grounds


WORKERS
Fantassin
Stepping Stone Villain
Choose Fate
Dwarven Supplies
Disrupt Narrative


NextHand

Pivot
Ritual of Keter’s Rising
UE Soldier 4/2 (sword)
Gentle Giant 1/2
Shining Prince


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Cursed Grounds - ($4)
Summon Taric - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sticher’s creation#2 0/3A
  • :psfist: Elite: Stitcher’s Creation 1/3 drops living corpses (Arrested)
  • :ps_: Scavenger: Doomed Peasant 1/1 drops undead
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cursed Grounds - I get 1/2s when your units die
  • Taric Isbili L1 (1/3) Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Evil)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Tokens tokens tokens. Drat, didn’t want to draw the ritual yet though!

14g= fully operational peace engine

P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HAND
Flagstone Garrison
Flagstone Garrison
Arrest
Drill Sergeant
Spectral Aven
Traffic Director(1+1/1) unstoppable against buildings, untargetable
Overeager Cadet
Building Inspector
Lawful Search
Drill Sergeant
Overeager Cadet


WORKERS
Jail
Porkhand Magistrate
Reputable Newsman
Manufactured Truth


NextHand

Arrest
Spectral Aven
Lawful Search


Tech 2 card(s)
Get Paid + float - ($14)
Flagstone Garrison x2 - ($8)
Hire Drill Sargeant, draw 2 - ($5)
Hire Overeager Cadet, draw 2, rune
hire building inspector, draw 2, rune - ($4)
hire drill sargeant - ($1)
hire overeager cadet, 2 runes
hire traffic director, 2 runes - ($0)
i have 6 runes: one on Brave Knight, 4 on scribe and 1 on an Overeager
Brave knight kills SQL, you get 3/3 token
Onimaru trades with elite, you get 3/3 token and 2 lvls
Musketeer longranges peasant
Scribe destroys your tech 2 (the power of the pen is mighty)

Float ($0)
Discard 3, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(3/3a)
  • :psfist: Elite: Overeager Cadet(2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bluecoat Musketeer(1/2) longrange
  • Flagstone Garrison(4)
  • Flagstone Garrison(4)
  • Drill Sergeant(3/3)
  • Drill Sergeant2(3/3)
  • Building Inspector(1/1) pay extra one for building each turn
  • Traffic Director(1/1) unstoppable against buildings, untargetable (if i hadnt workered manufactured truth (yeah sure i shouldnt tell you but oh well) i could use that to change this into something targetable and then pile runes on it and it’d be an untargetable collusus!)
  • Scribe(5/7) 4(+)
  • Brave Knight(4/4) (+) runs away from combat

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9