STARTING HAND
Ironbark Treant
Dinosize
Verdant Tree
Young Treant
Forest’s Favor
WORKERS
Spore Shambler
Rich Earth
Unrest
Verdant Tree
NextHand
Merfolk Prospector
Giant Panda
Rampant Growth
Discard
Forest’s Favor
Dinosize
Playful Panda 2/1
Young Treant
Centaur
Stampede
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Elemental takes out Peasant, you get the undead peasant on your back line
Forest’s Favout Panda - ($7)
Tap Arg, buff Panda
Panda trades with Legionary
Dinosize Wisp - ($3)
Wisp kills Cat, levels fizzle
Ironbark Treant - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Ironbark Treant
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Arg L5 1/5
Wisp 0/1
Elemental 3/3
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
Got to watch out for Take now!.. or not. Geeze, Grey is getting out agressioned by Green consistently - may need some reworking!
Gentle Giant(1/4)
Dwarven Supplies
Pivot
Stepping Stone Villain
Assign nemesis
War College
Tech 2 card(s)
Get Paid - ($9)
Adjutant - ($5)
hire Tariq - ($3)
Hire Legionary heavy - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Adjutant(4/5aa)
Elite: Legionary Heavy(3+1/4) granting 1a ^
Scavenger:
Technician:
Lookout:
In Play:
Tariq Isbili(1/3) healing 1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ugly)
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
i had teched 3 goblin sappers acidentally, in an attempt to not change my choice too much but make it plausible i changed one to a robber (i drew none of them)
GG! Grey seems to fall behind early at the moment and lacks enough comeback to make up for that. A couple of games with me driving, and then for some big changes for version 2.0
Not sure what colour you want to play, which would make a difference to mu opening turn, apart from I really just want to keep going so here’s my turn and try to pick your colour before actually reading it!
P1T1
StartingHand Workers
STARTING HAND
Tiger Cub
Spore Shambler
Young Treant
Playful Panda
Ironbark Treant
WORKERS
Fantassin
NextHand
Choose Fate
Underequipped Soldier
Doomed Peasant
Stepping Stone Villain
Shining Prince
Traffic Director(1+1/1) unstoppable against buildings, untargetable
Spectral Aven
Brave Knight
Lawful Search
Building Inspector
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
hire scribe - ($7)
Arrest Sticher’s creation - ($5)
tech 2 Peace - ($1)
Bluecoat pings UE soldier and Traffic director trades
Onimaru kills gentle giant takes 1, you draw
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Scribe(1/3a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Onimaru(2/1) frenzy1
Bluecoat Musketeer(1/2) longrange
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
so i drew the brave knight with scribe, which in my head was ideal… but tbh arresting the sticher’s seems like such a better play as it just slows them down even more (giving me time to build a lovely Peace engine)
Can we have a raincheck on me dumping units on the board? I promise I’ll do more stuff next turn xd
P2T4
Tech StartingHand Workers
TECH
Overeager Cadet
Drill Sergeant
STARTING HAND
Lawful Search
Spectral Aven
Traffic Director(1+1/1) unstoppable against buildings, untargetable
Building Inspector
Brave Knight
Manufactured Truth
WORKERS
Jail
Porkhand Magistrate
Reputable Newsman
Manufactured Truth
Tech 2 card(s)
Get Paid + float - ($9)
lawful search ur hand, idraw - ($8)
hire Brave Knight - ($5)
Float ($5)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Scribe(1/3a)
Elite:
Scavenger:
Technician: Brave Knight(3/3) runs away from combat
Lookout:
In Play:
Onimaru(2/1) frenzy1
Bluecoat Musketeer(1/2) longrange
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 5
Workers: 9
Thoughts
so i drew the brave knight with scribe, which in my head was ideal… but tbh arresting the sticher’s seems like such a better play as it just slows them down even more (giving me time to build a lovely Peace engine)
STARTING HAND
Flagstone Garrison
Flagstone Garrison
Arrest
Drill Sergeant
Spectral Aven
Traffic Director(1+1/1) unstoppable against buildings, untargetable
Overeager Cadet
Building Inspector
Lawful Search
Drill Sergeant
Overeager Cadet
WORKERS
Jail
Porkhand Magistrate
Reputable Newsman
Manufactured Truth
NextHand
Arrest
Spectral Aven
Lawful Search
Tech 2 card(s)
Get Paid + float - ($14)
Flagstone Garrison x2 - ($8)
Hire Drill Sargeant, draw 2 - ($5)
Hire Overeager Cadet, draw 2, rune
hire building inspector, draw 2, rune - ($4)
hire drill sargeant - ($1)
hire overeager cadet, 2 runes
hire traffic director, 2 runes - ($0)
i have 6 runes: one on Brave Knight, 4 on scribe and 1 on an Overeager
Brave knight kills SQL, you get 3/3 token
Onimaru trades with elite, you get 3/3 token and 2 lvls
Musketeer longranges peasant
Scribe destroys your tech 2 (the power of the pen is mighty)
Float ($0)
Discard 3, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Overeager Cadet(3/3a)
Elite: Overeager Cadet(2+1/2)
Scavenger:
Technician:
Lookout:
In Play:
Bluecoat Musketeer(1/2) longrange
Flagstone Garrison(4)
Flagstone Garrison(4)
Drill Sergeant(3/3)
Drill Sergeant2(3/3)
Building Inspector(1/1) pay extra one for building each turn
Traffic Director(1/1) unstoppable against buildings, untargetable (if i hadnt workered manufactured truth (yeah sure i shouldnt tell you but oh well) i could use that to change this into something targetable and then pile runes on it and it’d be an untargetable collusus!)