Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stitcher’s attacks Bombaster, takes 2 and spawns a 2/2 token
Birds strip armour off bombaster
Research Ritual of Keter’s Rising, I sacrifice 2 birds, a peasant and a spawn to activate it! - ($4)
Rook kills Bombaster, takes 2 (thanks for catching his health!)
Stitcher’s creation - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Stitcher’s Creation(0/3a)
Elite:
Scavenger:
Technician: Stepping Stone Villain(1/1) trash this when it dies
WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Nautical Dog
NextHand
Mad Man 1/1A
Legionary Heavy
Discard
Bombaster 2/2AA scorch-on-a-stick
Charge
Hotter Fire
Story Trap
Tech 2 card(s)
Get Paid + float - ($11)
Skip Worker! - ($10)
War college - ($7)
Daoine Watchman - ($5)
Charge Watchman - ($3)
Watchman kills Creation, you get 2 3/3s
Tap Jaina to kill Villain, you draw, villain trashed
Legionary kills Rook, takes 2, nest dies, Jaina levels
Musketeer does 2 damage to your tech II
Tariq - ($1)
Tariq heals 1 from heavy
Bombaster 2/2AA scorch-on-a-stick
Charge
Hotter Fire
Story Trap
Daoine Watchman 3/3AA
Legionary Heavy 3/3
Cinderblast Dragon
Cinderblast Dragon
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Max Jaina - ($9)
Musketeer shoots SQL Spawn, no more armour, my base takes 1
Tap Jaina, Spawn dies
Daoine Watchman and Heavy kill seige tower and die
Play another Heavy - ($6)
Midband Tariq - ($3)
Tap Tariq to heal hand
Float ($3)
Discard 0, draw 3
Board Info: In Patrol:
Squad Leader: Legionary Heavy 3/4A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Jaina L7 4/3 sparkshot, ping 3
War College 4HP
Tariq L1 2/3 end of turn healing, healing 1
Careless Musketeer 2/1A
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Ugly)
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 8
Gold:
Gold: 3
Workers: 10
Thoughts
Bad trades, but the tower HAD to die. Tech up and spec lab next turn if pos.
We’ve got two rulings to hash out specific to RoKR: Hive and Hero’s Monument
With current wording 10 stingers r made and only 5 destroyed, is this okay?
For hero’s monument, the normal wording on Legendary things (daigo is legendary as well as the monument) is that the second one is “destroyed” but daigo is indeatructible so it would just be (either permanently or just once) exhausted.
However, I found an instance of Sharpo saying “the second legendary copy is discarded instead of arriving” which would get rid of the second token but it wasn’t an overruling sort of mention, just mentioning it for a use where the difference between “discarded” and “destroyed” didnt matter.
Thematically, i dont mind the idea of having two diegos, one could be his ghost like normal and the other a Hellish copy of the original diego or smthing xd…
P1T7
Tech StartingHand Workers
TECH
Summon Revenants
Reversal
STARTING HAND
Undead Seige Tower
Gentle Giant
Pivot
Arcadian Double
WORKERS
Fantassin
Choose Fate
Shining Prince
Underequipped Soldier(2/3a) dies: i lose gold
Dwarven Supplies
Pesh
Undead Seige Tower
NextHand
Summon Revenants
Bird’s Nest
Gentle Giant
Tech 2 card(s)
Get Paid + float - ($13)
midband neshamah - ($9)
Use patience rune to grab spell
Hire Grave - ($7)
Reversal sql, deal 3 and disable it - ($4)
Spawn kills Tariq, takes 2, lvls to Grave
arcadian double spawn, i get 2 3/1 tokens - ($2)
one token kills Jaina, lvls to Neshamah
other token deals 3 to war college
pivot dmg from Stitcher’s creation to musketeer, it dies
Neshamah destroys college
worker - ($1)
maxband neshamah - ($0)
Your heavy is still exhausted as it was disabled earlier, I’ll do my turn assuming the turn is the same except it’s not patrolling, but willing to change if that’s not the case
STARTING HAND
Summon Revenants
Bird’s Nest
Gentle Giant
WORKERS
Fantassin
Choose Fate
Shining Prince
Underequipped Soldier(2/3a) dies: i lose gold
Dwarven Supplies
Pesh
Undead Seige Tower
NextHand
Pivot
Stitcher’s Creation(0/3a)
Arcadian Double
Discard
Summon Revenants
no non-ultimate spells here
Gentle Giant
Tech 0 card(s)
Get Paid - ($11)
Summon Revenants, take Rook from mine and Cat from yours - ($6)
Maxband Grave - ($2)
Play bird’s nest, get 4 birbs - ($0)
grave taps to sword your Drow
spawn and neshamah deal 4 to your tech 3
Story Trap
Drow Mighty
Bombaster 2/2AA scorch-on-a-stick
Fire Dart
Ember Sparks
Tech 2 card(s)
Get Paid + float - ($12)
Tariq - ($10)
Story Trap - at end of your upkeep, show me a Seigetower in your codex, put one from your hand to codex, or pay me 2 gold. - ($9)
Legionary Heavy - ($6)
Drow Mighty - ($1)
Float ($1)
Discard 1, draw 4
Board Info: In Patrol:
Squad Leader: Drow Mighty 4/4AA, swift strike, rises if worthy, fratricide
In a car journey with poor signal I tried to discard/draw on the phone version of the spreadsheet and ended up doing it twice as I thought i had missed the button the first time but really was just going through an area of poor signal…
Undo also seems to be not really working but I’ll show you what I managed and hopefully you’ll agree that it’s practically GG for you (i should have main events right but this is from memory):
P1T10
StartingHand Workers
STARTING HAND
Reversal
Summon Revenants
Doomed Peasant(1/1) spawns undead
WORKERS
Fantassin
Choose Fate
Shining Prince
Underequipped Soldier(2/3a) dies: i lose gold
Dwarven Supplies
This is from memory so may be inaccurate but everything adds up
Tech 0 card(s)
Get Paid (11)
Pay you 2g, doesn’t fit my role not to pay the yax on seige towers, i just gotta have em (9)
Pesh from workers on bird, kills drow (7)
Arcadian double on spawn(3/1) makes 2 clones, one trades with elite heavy, other hits scav one for 3 (5)
Pivot dmg from stitcher’s to heavy, it dies
Grave and bird 2 destroy tech 2
Bird 3 finishes tech 3
Midband Cat (2)
Cat kills tariq, maxbands, i get two crows but one is an imposter and is swept away by the Night
Rook and bird 4 deal 3 to your base (base on 12)
Seige tower from workers (0)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
This is correct board as that didnt get changed
Board Info: In Patrol:
Squad Leader: Sticher’s creation(0/3a)
Elite:
Scavenger:
Technician:
Lookout: Undead Seige Tower(2/6) spawns 4
In Play:
Ritual of Keter’s Rising(active)
L8 Neshamah(1/5) summons workers
Spawn(3/1)
Grave(4/5) readiness
L1 Rook(2/4)
L6 Cat(2/5) struggle
Bird’s Nest
Little Bird(1/1)
Burb(1/1)
Tweetie(1/1)
Big bird(1/1)
Crow Sisters(2/2) flying, only attacks base, spellcaster
Yup GG! Well played. Birds + Keter is pretty good eh. maybe I should have been clearing out the stitcher’s or running Break or something.
The end game of my codex here was too silly anyway! I was going for a cinderblast dragon/hierophant combo where dragon puts fire spells in the discard and then hierophant casts them again for quick building wipes! But if you have played two tech IIIs you should probs win anyway, it just would have been FLAIR.
Ahaha, classic James making a plan that relies on having two tech 3s out😂 would have been cool though…
I guess your main chance to win here was the one turn after a reshuffle draw 3 when you had a tech 3 on 1hp but operational but my tokens managed to get the win! I had another summon revenants next hand so could have got 6 heroes!
Yeah, a Cinderblast there would have cleared most of the birds out and been a big flying patroller! It wasn’t totally one sided, but you did have the upper hand