[Casual] James [MonoGreen] vs dwarddd [HOMEBREW MonoGrey]

P1T4


Tech StartingHand Workers

TECH
Undead Seige Tower
Undead Seige Tower


STARTING HAND
Arcadian Double
Pivot
Bird’s Nest
Underequipped Soldier(2/3a) dies: i lose gold


WORKERS
Fantassin
Choose Fate
Shining Prince
Underequipped Soldier(2/3a) dies: i lose gold


NextHand

Gentle Giant
Sticher’s creation
Ritual of Keter’s Rising
Dwarven Supplies


Discard

Doomed Peasant(1/1) spawns undead
Arcadian Double
Pivot
Undead Seige Tower
Undead Seige Tower


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 Bad - ($2)
Birds Nest - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sticher’s creation(0/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Undead Peasant(0/1)
  • :pschip: Technician:
  • :target: Lookout: Stepping Stone Villain(1/1) trash this when it dies

In Play:

  • Rook(2/2) ability: i’m big
  • Bird’s Nest
  • Big Bird(1/1) flying
  • Little Bird(1/1) flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Looking back, I’m pretty sure your Rook is still on 3 health!

P2T4


Tech StartingHand Workers

TECH
War College
Daoine Watchman


STARTING HAND
Legionary Heavy
Legionary Heavy
Nautical Dog


WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Nautical Dog


NextHand

Charge
War College
Daoine Watchman


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II (Ugly) - ($5)
Legionary Heavy - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2AA scorch-on-a-stick
  • :psfist: Elite: Legionary Heavy 3/4
  • :ps_: Scavenger: Careless Musketeer 2/1A
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina L4 3/3 sparkshot, ping

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

thanks, and you have 2 tech buildings xd

P1T5


Tech StartingHand Workers

TECH
Bird’s Nest
Pesh


STARTING HAND
Sticher’s creation
Gentle Giant
Dwarven Supplies
Ritual of Keter’s Rising


WORKERS
Fantassin
Choose Fate
Shining Prince
Underequipped Soldier(2/3a) dies: i lose gold
Dwarven Supplies


NextHand

Doomed Peasant(1/1) spawns undead
Bird’s Nest
Pesh


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stitcher’s attacks Bombaster, takes 2 and spawns a 2/2 token
Birds strip armour off bombaster
Research Ritual of Keter’s Rising, I sacrifice 2 birds, a peasant and a spawn to activate it! - ($4)
Rook kills Bombaster, takes 2 (thanks for catching his health!)
Stitcher’s creation - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stitcher’s Creation(0/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stepping Stone Villain(1/1) trash this when it dies
  • :target: Lookout:

In Play:

  • L1 Rook(2/1)
  • Bird’s Nest
  • Sticher’s creation(0/1)
  • Ritual of Keter’s Rising(active)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Workers? Cards? Who needs those things?

P2T5


Tech StartingHand Workers

TECH
Hotter Fire
Story Trap


STARTING HAND
Charge
War College
Daoine Watchman


WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Nautical Dog


NextHand

Mad Man 1/1A
Legionary Heavy


Discard

Bombaster 2/2AA scorch-on-a-stick
Charge
Hotter Fire
Story Trap


Tech 2 card(s)
Get Paid + float - ($11)
Skip Worker! - ($10)
War college - ($7)
Daoine Watchman - ($5)
Charge Watchman - ($3)
Watchman kills Creation, you get 2 3/3s
Tap Jaina to kill Villain, you draw, villain trashed
Legionary kills Rook, takes 2, nest dies, Jaina levels
Musketeer does 2 damage to your tech II
Tariq - ($1)
Tariq heals 1 from heavy

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Daoine Watchman 3/3AA
  • :psfist: Elite: Legionary Heavy 3/3
  • :ps_: Scavenger: Careless Musketeer 2/1A
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina L6 3/3 sparkshot, ping
  • War College 4HP
  • Tariq L1 2/3 end of turn healing, healing 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

Actually float 2 as I paid for the worker I skipped

P1T6


Tech StartingHand Workers

TECH
Summon Revenants
Cursed Grounds


STARTING HAND
Doomed Peasant(1/1) spawns undead
Pesh
Bird’s Nest
Undead Seige Tower


WORKERS
Fantassin
Choose Fate
Shining Prince
Underequipped Soldier(2/3a) dies: i lose gold
Dwarven Supplies
Pesh


NextHand

Pivot
Gentle Giant
Undead Seige Tower
Arcadian Double


Discard

Stitcher’s Creation(0/3a)
Bird’s Nest
Bird’s Nest
Doomed Peasant(1/1) spawns undead
Summon Revenants
Cursed Grounds


Tech 2 card(s)
Get Paid + float - ($10)
Undead Seige Tower - ($6)
Neshamah - ($4)
Worker - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spawn(3/3a)
  • :psfist: Elite: Undead Seige Tower(2+1/6)
  • :ps_: Scavenger:
  • :pschip: Technician: Sticher’s creation(0/1)
  • :target: Lookout: Spawn(3/3)

In Play:

  • Ritual of Keter’s Rising(active)
  • Neshamah(1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Bad)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Legionary Heavy
Mad Man 1/1A


WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Nautical Dog
Mad Man 1/1A


NextHand

Bloodrage Ogre 3/2a agression effect
Pillage
Drow Mighty


Discard

Bombaster 2/2AA scorch-on-a-stick
Charge
Hotter Fire
Story Trap
Daoine Watchman 3/3AA
Legionary Heavy 3/3
Cinderblast Dragon
Cinderblast Dragon


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Max Jaina - ($9)
Musketeer shoots SQL Spawn, no more armour, my base takes 1
Tap Jaina, Spawn dies
Daoine Watchman and Heavy kill seige tower and die
Play another Heavy - ($6)
Midband Tariq - ($3)
Tap Tariq to heal hand

Float ($3)
Discard 0, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Legionary Heavy 3/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina L7 4/3 sparkshot, ping 3
  • War College 4HP
  • Tariq L1 2/3 end of turn healing, healing 1
  • Careless Musketeer 2/1A

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Bad trades, but the tower HAD to die. Tech up and spec lab next turn if pos.

We’ve got two rulings to hash out specific to RoKR: Hive and Hero’s Monument
With current wording 10 stingers r made and only 5 destroyed, is this okay?
For hero’s monument, the normal wording on Legendary things (daigo is legendary as well as the monument) is that the second one is “destroyed” but daigo is indeatructible so it would just be (either permanently or just once) exhausted.
However, I found an instance of Sharpo saying “the second legendary copy is discarded instead of arriving” which would get rid of the second token but it wasn’t an overruling sort of mention, just mentioning it for a use where the difference between “discarded” and “destroyed” didnt matter.
Thematically, i dont mind the idea of having two diegos, one could be his ghost like normal and the other a Hellish copy of the original diego or smthing xd…

P1T7


Tech StartingHand Workers

TECH
Summon Revenants
Reversal


STARTING HAND
Undead Seige Tower
Gentle Giant
Pivot
Arcadian Double


WORKERS
Fantassin
Choose Fate
Shining Prince
Underequipped Soldier(2/3a) dies: i lose gold
Dwarven Supplies
Pesh
Undead Seige Tower


NextHand

Summon Revenants
Bird’s Nest
Gentle Giant


Tech 2 card(s)
Get Paid + float - ($13)
midband neshamah - ($9)
Use patience rune to grab spell
Hire Grave - ($7)
Reversal sql, deal 3 and disable it - ($4)
Spawn kills Tariq, takes 2, lvls to Grave
arcadian double spawn, i get 2 3/1 tokens - ($2)
one token kills Jaina, lvls to Neshamah
other token deals 3 to war college
pivot dmg from Stitcher’s creation to musketeer, it dies
Neshamah destroys college
worker - ($1)
maxband neshamah - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave(3/4a) readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sticher’s creation(0/2)
  • :target: Lookout:

In Play:

  • Ritual of Keter’s Rising(active)
  • L8 Neshamah(1/5) summons workers
  • Spawn(3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Bad)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Hive - I think all should die. Legendary tokens - I think the second one should be “discarded” ie fail to exist.

Arcadian double exhausts its target, so unless I’m missing something you can’t double your spawn and then attack with the original spawn!

Edit: Or it did when we first designed it, and I can’t remember changing it, though the current version doesn’t include this line…?

Edit edit: It’s on the draft but not working copy spreadsheet

I still think it should exhaust, just a mistake in my turn! Busy right now but will redo in a bit

edited my turn above

You new turn is actually stronger I think :stuck_out_tongue:

P2T7


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Hierophant


STARTING HAND
Bloodrage Ogre 3/2a agression effect
Pillage
Drow Mighty


WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Nautical Dog
Mad Man 1/1A
Pillage


NextHand

Drow Mighty
Story Trap
Legionary Heavy 3/3
Bombaster 2/2AA scorch-on-a-stick


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Drow Mighty - ($7)
Tech III - ($2)
Spec lab: Fire - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drow Mighty 4/4AA, swift strike, rises if worthy, fratricide
  • :psfist: Elite: Legionary Heavy 3/4
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

The Drow is pretty hard to kill with tokens.

Your heavy is still exhausted as it was disabled earlier, I’ll do my turn assuming the turn is the same except it’s not patrolling, but willing to change if that’s not the case

Ach yes. I missed it as it was labeled sql in the turn, mb. I don’t think I would do anything differently, so go ahead

P1T8


StartingHand Workers

STARTING HAND
Summon Revenants
Bird’s Nest
Gentle Giant


WORKERS
Fantassin
Choose Fate
Shining Prince
Underequipped Soldier(2/3a) dies: i lose gold
Dwarven Supplies
Pesh
Undead Seige Tower


NextHand

Pivot
Stitcher’s Creation(0/3a)
Arcadian Double


Discard

Summon Revenants
no non-ultimate spells here :wink:
Gentle Giant


Tech 0 card(s)
Get Paid - ($11)
Summon Revenants, take Rook from mine and Cat from yours - ($6)
Maxband Grave - ($2)
Play bird’s nest, get 4 birbs - ($0)
grave taps to sword your Drow
spawn and neshamah deal 4 to your tech 3

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sticher’s creation(0/2a)
  • :psfist: Elite: Little Bird(1+1/1)
  • :ps_: Scavenger: Burb(1/1)
  • :pschip: Technician: Tweetie(1/1)
  • :target: Lookout: Big bird(1/1)

In Play:

  • Ritual of Keter’s Rising(active)
  • L8 Neshamah(1/5) summons workers
  • Spawn(3/1)
  • Grave(4/5) readiness
  • L1 Rook(2/4)
  • L1 Cat(2/3) struggle
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Bad)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11

That’s a lot of birds

P2T8


Tech StartingHand Workers

TECH
Fire Dart
Ember Sparks


STARTING HAND
Drow Mighty
Bombaster 2/2AA scorch-on-a-stick
Legionary Heavy 3/3
Story Trap


WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Nautical Dog
Mad Man 1/1A
Pillage


NextHand

Hierophant
Careless Musketeer 2/1A
Bamstamper Lizzo
Cinderblast Dragon


Discard

Story Trap
Drow Mighty
Bombaster 2/2AA scorch-on-a-stick
Fire Dart
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($12)
Tariq - ($10)
Story Trap - at end of your upkeep, show me a Seigetower in your codex, put one from your hand to codex, or pay me 2 gold. - ($9)
Legionary Heavy - ($6)
Drow Mighty - ($1)

Float ($1)
Discard 1, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drow Mighty 4/4AA, swift strike, rises if worthy, fratricide
  • :psfist: Elite: Legionary Heavy 3/2A
  • :ps_: Scavenger: Legionary Heavy 3/4A
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tariq L1 2/3 Healing at end of turn

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

Ach birds

In a car journey with poor signal I tried to discard/draw on the phone version of the spreadsheet and ended up doing it twice as I thought i had missed the button the first time but really was just going through an area of poor signal…

Undo also seems to be not really working but I’ll show you what I managed and hopefully you’ll agree that it’s practically GG for you (i should have main events right but this is from memory):

P1T10


StartingHand Workers

STARTING HAND
Reversal
Summon Revenants
Doomed Peasant(1/1) spawns undead


WORKERS
Fantassin
Choose Fate
Shining Prince
Underequipped Soldier(2/3a) dies: i lose gold
Dwarven Supplies


NextHand

Summon Revenants
Cursed Grounds
Undead Seige Tower(2+1/6)
Doomed Peasant(1/1) spawns undead
Bird’s Nest


This is from memory so may be inaccurate but everything adds up
Tech 0 card(s)
Get Paid (11)
Pay you 2g, doesn’t fit my role not to pay the yax on seige towers, i just gotta have em (9)
Pesh from workers on bird, kills drow (7)
Arcadian double on spawn(3/1) makes 2 clones, one trades with elite heavy, other hits scav one for 3 (5)
Pivot dmg from stitcher’s to heavy, it dies
Grave and bird 2 destroy tech 2
Bird 3 finishes tech 3
Midband Cat (2)
Cat kills tariq, maxbands, i get two crows but one is an imposter and is swept away by the Night
Rook and bird 4 deal 3 to your base (base on 12)
Seige tower from workers (0)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2

This is correct board as that didnt get changed

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sticher’s creation(0/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Undead Seige Tower(2/6) spawns 4

In Play:

  • Ritual of Keter’s Rising(active)
  • L8 Neshamah(1/5) summons workers
  • Spawn(3/1)
  • Grave(4/5) readiness
  • L1 Rook(2/4)
  • L6 Cat(2/5) struggle
  • Bird’s Nest
  • Little Bird(1/1)
  • Burb(1/1)
  • Tweetie(1/1)
  • Big bird(1/1)
  • Crow Sisters(2/2) flying, only attacks base, spellcaster

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Bad)

Following numbers are wrong
Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 9
  • Workers: 9

Yup GG! Well played. Birds + Keter is pretty good eh. maybe I should have been clearing out the stitcher’s or running Break or something.

The end game of my codex here was too silly anyway! I was going for a cinderblast dragon/hierophant combo where dragon puts fire spells in the discard and then hierophant casts them again for quick building wipes! But if you have played two tech IIIs you should probs win anyway, it just would have been FLAIR.

Ahaha, classic James making a plan that relies on having two tech 3s out😂 would have been cool though…
I guess your main chance to win here was the one turn after a reshuffle draw 3 when you had a tech 3 on 1hp but operational but my tokens managed to get the win! I had another summon revenants next hand so could have got 6 heroes!

Yeah, a Cinderblast there would have cleared most of the birds out and been a big flying patroller! It wasn’t totally one sided, but you did have the upper hand