[Casual] James Monoblue Monobuffs vs Frozenstorm Nightmare

@FrozenStorm

Sorry it took me a while to get going!

I went first to get things off the ground. I flipped between the two decks you suggested and it came up Nightmare.

TO be clear - we are using the ruleset as in the tournament, plus a 1g reduction on add-ons for true monocolour?

P1T1


StartingHand Workers

STARTING HAND
Lawful Search
Bluecoat Musketeer
Manufactured Truth
Jail
Traffic Director


WORKERS
Bluecoat Musketeer


NextHand

Porkhand Magistrate
Reputable Newsman
Arrest
Building Inspector
Spectral Aven


Discard

Jail
Lawful Search
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)
Traffic Director - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni L1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

The real buff shall be early Tower I think.

1 Like

That’s cool with me to start with, since we think the rebalance 2.1a ruleset Nightmare against Vanilla Blue is still pretty Nightmare favored? We see how “cheap add-ons Blue” stacks up?

GL HF! (also please move topic to Codex play-by-forum :wink: )

Testing G1, Player 2, Turn 1

P2 Nightmare 2.1a vs P1 Blue++

Starting Hand

Deteriorate
Jandra, the Negator
Graveyard
Skeleton Javelineer
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)
All Teched Cards

Main:

  • Vandy (3)
  • Skeleton Javelineer (2)
  • Worker (1)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1a)
  • :psfist: Elite: Vandy (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Pestering Haunt

End of Turn Discard
My Thoughts

This should be interesting!


P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Spectral Hound


STARTING HAND
Spectral Aven
Arrest
Reputable Newsman
Porkhand Magistrate
Building Inspector


WORKERS
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Jail
Overeager Cadet
Spectral Aven
Manufactured Truth
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tower for cheap! - ($2)
Oni kills your skele
Building Inspector - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Building Inspector 1/1

In Play:

  • Oni L1 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Here we go. Does this give me the sustain into the late game? COme to think of it, how does he deal with a hound with nerfed deteriorate?

Already a little scary with that Tower there :scream:

Testing G1, Player 2, Turn 2

P2 Nightmare 2.1a vs P1 Blue++

Starting Hand

Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Nimble Fencer, Dark Pact


Main:

  • Vandy kills SQL, takes 2
  • Sacrifice the weak, BI dies (5)
  • Summon Skeletons (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy (2/1 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Nimble Fencer

End of Turn Discard
My Thoughts

already that tower is scary, I’m going to have a hard time pulling off Meta gambits or generally pressuring effectively I think. We’ll see though, It’s still Nightmare vs Blue, might just need to lean more on the Finesse plan


never would have thought before actually seeing your first turns that a cheap tower makes a huge difference for P1, but now I really do think it does! Very very interesting to spectate…

1 Like

I think it would matter more if I was P1 with a Haunt and Jav down, might be kinda gigabusted actually! Doesn’t super matter here yet, but just the presence is definitely something that needs consideration