[Casual] James Monoblue Monobuffs vs Frozenstorm Nightmare

Ah, there they are

P1T9


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Flagstone Garrison
Arrest
Spectral Aven
Building Inspector 1/1
Spectral Flagbearer
Community Service
Drill Sergeant
Air Hammer
Overeager Cadet
Lawful Search
The Art of War
Spectral Hound 3/3
Reputable Newsman, embargo 2 (0/3A)


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Manufactured Truth
Traffic Director
The Art of War


NextHand

Spectral Hound
Overeager Cadet
Arrest
Scribe
Scribe


Discard

Spectral Hound 3/3
Community Service
Air Hammer
Lawful Search


Tech 2 card(s)
Get Paid + float - ($13)
Tap Bigby, draw
Flagstone Garrison #2 - ($10)
Spectral Aven, tap, draw 2 - ($8)
Building Inspector, tap, draw 2 - ($7)
Drill Sergeant, tap, draw 2 - ($4)
Spectral Flagbearer, tap, draw 2, Sarge + - ($3)
Overeager Cadet, tap, draw 2, Sarge ++
Reputable Newsman, embargo shadow blades on 3 and hope no Meta, Sarge +++ - ($1)
Transfer all +s to Newsman
Worker - ($0)

Float ($0)
Stash 1, Discard 4, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman, embargo 3 (3/6A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby L5 3/4
  • :pschip: Technician:
  • :target: Lookout: Mirror 0/1

In Play:

  • North Garrison (4HP)
  • South Garrison (4HP)
  • Spectral Aven 2/2 flyinh
  • Building Inspector 1/1
  • Drill Sergeant 3/3
  • Spectral Flagbearer 2/2
  • Overeager Cadet 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

lots of choices. I could have played CS, but in the end, drew to the max in the hope of closing with an OC, but my last solid unit drawn was the Newsman.

Ooof, that escalated quickly

Testing G1, Player 2, Turn 9

P2 Nightmare 2.1a vs P1 Blue++

Starting Hand

Nimble Fencer
Leaping Lizard
Dark Pact
Dark Pact
Nether Drain
Deteriorate + Star-Crossed Starlet (DP1)
Maestro + Graveyard (DP2)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs
  • Starlet gets dramatic
All Teched Cards

Metamorphosis
Dark Pact, Nether Drain
Maestro, Star-Crossed Starlet
Maestro, Leaping Lizard
Nimble Fencer, Star-Crossed Starlet
Nimble Fencer, Dark Pact


Main:

  • Dark Pact, base to 10 draw 2 (9)
  • Dark Pact, base to 8 draw 2 (8)
  • Leaping Lizard (7)
  • Make & Sac a skeleton draw 1 (6)
  • Skeleton Javelineer, sacrifice to draw 1 (5)
  • Dramatic Starlet and Maestro kill Newsman, Maestro to 1hp
  • Nimble Fencer for Free
  • Star-Crossed Starlet for Free
  • Imp hits Bigby for 2 and dies
  • Shadow Blade Bigby, you get 1g, levels fizzle, discard #2 of 5 (2)
  • Garth kills Mirror, takes 1
  • Vandy breaks north Garrison, takes 1
  • Starlet and Fencer tap to safely break south Garrison
  • Deteriorate BI, dies (1)
Workers

Summon Skeletons, Pestering Haunt, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/3 lvl 5)
  • Star-Crossed Starlet (3/2)
  • Maestro (3/1)
  • Garth (3/3)
  • Nimble Fencer (2/3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Sacrifice the Weak
Metamorphosis
Nimble Fencer
Thieving Imp
Deteriorate

End of Turn Discard
My Thoughts

Okay I really need to dig for the Fencers and Starlets so I can double break Garrisons… Both DPs probably?

Still not enough, skeleton one time?

Well another skeleton…
Darn. However, Shadow Blade I can make work to get through. I get a double Garrison break, but I’m quite vulnerable :scream: Hopefully I can finish in time!


when did you actually build this? Did I miss it or is there a copy pasta from a different line?

Alternate universe where I forgot the BI would make Graveyard 3g :wink: Removed!

1 Like

And that is GG! If only you had known to go for my Tech I building here - though I think it would still have been a struggle.

This felt pretty strong for Blue - enough to beat Nightmare! More testing is needed, though the concerns so far about the cheap tower would be 1) maybe it is even stronger in specs that match up better v nightmare - though Blue does particularly want to turtle up and play late game, and 2) it does shift the game to a v defence-dominated feel, which might not be fun/healthy.

Up to switch P1/P2 and see how it does there?

P1T10


Tech StartingHand Workers

TECH
Patriot Gryphon


STARTING HANDArrest
Spectral Hound
Scribe
Scribe
Overeager Cadet
Air Hammer
Spectral Flagbearer


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Manufactured Truth
Traffic Director
The Art of War


NextHand

Drill Sargeant 4/3
Community Service
Reputable Newsman, embargo 3 (3/6A)


Tech 1 card(s)
Get Paid + scav - ($11)
Scribe, draw 1, Sarge + - ($9)
Scribe, draw 1, Sarge ++ - ($7)
Air Hammer, sarge +++ - ($3)
Spectral Flagbearer, Sarge ++++ - ($2)
Spectral Hound, Sarge +++++ - ($1)
Sarge (8/8) kills Lizard, takes 4
Sarge transfers 4 tokens to Cadet before dying of his wounds
Cadet deals 6 to your base
Spectral Aven finishes off the base
Flagbearer does 2 more for good measure
GG!

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2 flyinh
  • Drill Sergeant 3/3
  • Spectral Flagbearer 2/2
  • Overeager Cadet 2/2
  • Scribe
  • Scribe
  • Air Hammer
  • Spectral Flagbearer
  • Spectral Hound

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Wooo

2 Likes

Wow, blue was surprisingly strong in this MU!
After that T7 of yours, where it probably would have been better to not play the Garrison with the second still in the cycle but instead clearing the board and breaking tech 2 instead of running into the fetched blade I was convinced that it was over. Nice comeback!
That’s been fun to watch, thank you both!

1 Like

GG WP! It was tough to choose what to break there, the biggest debate was about breaking the second Garrison or trading the Starlet into the DS. Can’t ever know for sure what’s in the opponent’s hand, Tech1 break woulda been a big bet.

Agree that it’s definitely a more defensive game. I think it really hurt I bottom-decked the DP in the first cycle then lost Vandy on the exact turn I drew it, then bottom-decked Nether Drain on turn 8. Not the best cycles. Also think I didn’t respect Arrest hard enough; I would have just lost last turn to it straight up if you drew it w/ the scribes!

Yeah though we’ll see about this weekend, might have to start on Monday

1 Like

Aight GL HF!

Testing G2, Player 1, Turn 1

P1 Nightmare 2.1a vs P2 Blue++

Starting Hand

Pestering Haunt
Graveyard
Summon Skeletons
Thieving Imp
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)
All Teched Cards

Main:

  • Vandy (2)
  • Pestering Haunt
  • Worker (1)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Vandy (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Deteriorate

End of Turn Discard
My Thoughts

Haunt might actually be awful against cheap tower, but I think having Vandy down is just too good not to do


Sorry for the wait!

P2T1


StartingHand Workers

STARTING HAND
Manufactured Truth
Arrest
Traffic Director
Reputable Newsman
Building Inspector


WORKERS


NextHand

Lawful Search
Porkhand Magistrate
Spectral Aven
Bluecoat Musketeer
Jail


Discard

Manufactured Truth
Traffic Director
Arrest
Building Inspector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Newsman, embargo 2 - ($2)
Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A), embargo 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I haven’t calculated out whether Tower is best, but it seems great to give my Newsman teeth.

No worries, we aren’t in a rush!

Testing G2, Player 1, Turn 2

P1 Nightmare 2.1a vs P2 Blue++

Starting Hand

Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Bone Collector, Dark Pact


Main:

  • Midband Vandy, hit Newsie, take 1 (4)
  • Deteriorate Newsie, dies (3)
  • Worker (2)
  • Tech 1 (1)
Workers

Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/3 lvl 3)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Skeletal Archery
Skeleton Javelineer
Graveyard
Dark Pact
Sacrifice the Weak

End of Turn Discard
My Thoughts

I kinda wanna try something a little weird. What happens if I get a soul stone down on a BC? I feel like I kinda just own the board yea? I probably want to float 1, tech Dark Pact, and midband fetch the stone, cuz Soul Stone no BC would be a bad whiff of a draw. Let’s see what happens :slight_smile:


P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Overeager Cadet


STARTING HAND
Lawful Search
Spectral Aven
Jail
Bluecoat Musketeer
Porkhand Magistrate


WORKERS
Traffic Director
Porkhand Magistrate


NextHand

Jail
Spectral Aven
Manufactured Truth
Building Inspector
Reputable Newsman (0/3A), embargo 2


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Quince - ($2)
Bluecoat Musketeer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror 0/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bluecoat Musketeer
  • :target: Lookout:

In Play:

  • Quince L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Testing G2, Player 1, Turn 3

P1 Nightmare 2.1a vs P2 Blue++

Starting Hand

Skeletal Archery
Skeleton Javelineer
Graveyard
Dark Pact
Sacrifice the Weak
Deteriorate + Imp (DP)

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Star-Crossed Starlet, Nimble Fencer
Bone Collector, Dark Pact


Main:

  • Dark Pact, base to 18 draw 2 (6)
  • Thieving Imp, discard #1 of 5 (3)
  • Graveyard (1)
  • Vandy kills SQL, takes 1
  • Worker (0)
Workers

Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/2 lvl 3)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bone Collector
Summon Skeletons
Star-crossed Starlet
Nimble Fencer
Skeleton Javelineer

End of Turn Discard
My Thoughts

Bummer we whiffed BC, that hurts, but Imp + Graveyard isn’t bad board development


I guess I just hate having cards

P2T3


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Jail
Manufactured Truth
Reputable Newsman (0/3A), embargo 2
Spectral Aven
Building Inspector


WORKERS
Traffic Director
Porkhand Magistrate
Reputable Newsman (0/3A), embargo 2


NextHand

Overeager Cadet
Arrest


Discard

Jail
Manufactured Truth
Scribe
Scribe


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Discard card 1
Hire Spectral Aven - ($4)
Manufacture Truth - Musketeer becomes Aven - ($3)
Bluecoat Aven safely kills Vandy, Quince to L3
Quince makes a mirror - ($1)
Building Inspector - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1A
  • :psfist: Elite: Mirror 1/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aven 2/2 flying

In Play:

  • Quince L3 1/4
  • Bluecoat Musketeer

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I have to expect a Fencer now. Plenty to do with my gold with Quince next turn though.

This is getting interesting…

Testing G2, Player 1, Turn 4

P1 Nightmare 2.1a vs P2 Blue++

Starting Hand

Bone Collector
Summon Skeletons
Star-crossed Starlet
Nimble Fencer
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)
All Teched Cards

Soul Stone, Nimble Fencer
Star-Crossed Starlet, Nimble Fencer
Bone Collector, Dark Pact


Main:

  • Nimble Fencer, kill SQL take 2 (5)
  • Haunt trades mirror, replay from the grave
  • Star-Crossed Starlet, it and Imp break your T1, your base to 18, both take 1 (3)
  • Bone Collector (1)
  • Worker (0)
Workers

Summon Skeletons, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/1)
  • Pestering Haunt (1/1)
  • Star-Crossed Starlet (4/1)
  • Nimble Fencer (2/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Dark Pact
Deteriorate

End of Turn Discard
My Thoughts

Graveyard good asset here. I expect I’ll lose Fencer to Aven and Starlet dies of drama next turn, so either we’re going to tech Maestro + Lizard or something and tech up, or go for broke w/ Dark Pact, tech Starlet or DP + Shadow blade, and continue the pressure


Improved turn a la Zango, see below

P2T4


Tech StartingHand Workers

TECH
Guardian of the Gates
Justice Juggernaut


STARTING HAND
Overeager Cadet
Arrest


WORKERS
Traffic Director
Porkhand Magistrate
Reputable Newsman (0/3A), embargo 2
Arrest


NextHand

Lawful Search
Scribe
Spectral Hound


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mirror - ($5)
Make Mirror Fencer - ($3)
Mirror hits BC
Aven kills BC
Musketeer kills imp
Quince kills fencer
Mirror in technician - ($2)

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror
  • :target: Lookout:

In Play:

  • Quince L3 1/1
  • Bluecoat Musketeer
  • Aven 2/2 flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

I have to expect a Fencer now. Plenty to do with my gold with Quince next turn though.

Sorry for smartassing from the sideline, but please do consider the following line as it is important for a test match that we’re able to draw real conclusions from it:
Worker 7
Mirror fencer hits BC 3
Aven kills BC
Musketeer kills imp
Quince kills fencer (then gy will topple when starlet dies)
Put a mirror in technician 1

I know, quince might die, but then you’ll be back to four cards, BC is removed from the table and most importantly: that worker “choice” this turn will not hurt you in the following turns.

Up to you whether you want to go back and face a stronger turn Frozenstorm.

I did forget that Graveyard collapses at 3 cards (and probably shouldn’t post turns after 11pm to avoid things like this). Misplays do provide some “real world” reflection of how decks perform, which could be evened out by playing more games with more people.

I’m fine with the revised line! Agree, it’s a pseudo shortcut for playing more games and makes more sense to do.

Graveyard topples at 4 not 3, but Starlet will shortly be joining I think is Zango’s point

2 Likes

That was a big comeback…

Testing G2, Player 1, Turn 5

P1 Nightmare 2.1a vs P2 Blue++

Starting Hand

Sacrifice the Weak
Dark Pact
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)
All Teched Cards

Dark Pact, Maestro
Soul Stone, Nimble Fencer
Star-Crossed Starlet, Nimble Fencer
Bone Collector, Dark Pact


Main:

  • Garth (6)
  • Deteriorate Musketeer, Haunt trades (5)
  • Make a skeleton (4)
  • Tech 2 Finesse (0)
Workers

Summon Skeletons, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite: Garth (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Graveyard
Dark Pact
Maestro
Nimble Fencer

End of Turn Discard
My Thoughts

Well this is super sketch… I played the knife’s edge of the graveyard toppling and got wrecked without a single card played. That Aven is a big problem without Deteriorate to pop it. Think I just have to tech up and hope I can hit back hard enough.


For FrozenStorm

Oh man, you’re completely right. I didn’t consider your misplay of allowing this line to be an issue, while I interfered when James did a misplay. Under that light me interfering was pure nonsense, even though as nightmare obviously is heavily favored in this MU a slight assistance to blue might not be as fatal as something different :wink: