STARTING HAND
Flagstone Garrison
Arrest
Spectral Aven
Building Inspector 1/1
Spectral Flagbearer
Community Service
Drill Sergeant
Air Hammer
Overeager Cadet
Lawful Search
The Art of War
Spectral Hound 3/3
Reputable Newsman, embargo 2 (0/3A)
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Manufactured Truth
Traffic Director
The Art of War
Spectral Hound 3/3
Community Service
Air Hammer
Lawful Search
Tech 2 card(s)
Get Paid + float - ($13)
Tap Bigby, draw
Flagstone Garrison #2 - ($10)
Spectral Aven, tap, draw 2 - ($8)
Building Inspector, tap, draw 2 - ($7)
Drill Sergeant, tap, draw 2 - ($4)
Spectral Flagbearer, tap, draw 2, Sarge + - ($3)
Overeager Cadet, tap, draw 2, Sarge ++
Reputable Newsman, embargo shadow blades on 3 and hope no Meta, Sarge +++ - ($1)
Transfer all +s to Newsman
Worker - ($0)
Float ($0)
Stash 1, Discard 4, draw 4
Board Info: In Patrol:
Squad Leader: Reputable Newsman, embargo 3 (3/6A)
Elite:
Scavenger: Bigby L5 3/4
Technician:
Lookout: Mirror 0/1
In Play:
North Garrison (4HP)
South Garrison (4HP)
Spectral Aven 2/2 flyinh
Building Inspector 1/1
Drill Sergeant 3/3
Spectral Flagbearer 2/2
Overeager Cadet 2/2
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
lots of choices. I could have played CS, but in the end, drew to the max in the hope of closing with an OC, but my last solid unit drawn was the Newsman.
Sacrifice the Weak
Metamorphosis
Nimble Fencer
Thieving Imp
Deteriorate
End of Turn Discard
My Thoughts
Okay I really need to dig for the Fencers and Starlets so I can double break Garrisons… Both DPs probably?
…
Still not enough, skeleton one time?
…
Well another skeleton…
Darn. However, Shadow Blade I can make work to get through. I get a double Garrison break, but I’m quite vulnerable Hopefully I can finish in time!
And that is GG! If only you had known to go for my Tech I building here - though I think it would still have been a struggle.
This felt pretty strong for Blue - enough to beat Nightmare! More testing is needed, though the concerns so far about the cheap tower would be 1) maybe it is even stronger in specs that match up better v nightmare - though Blue does particularly want to turtle up and play late game, and 2) it does shift the game to a v defence-dominated feel, which might not be fun/healthy.
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Manufactured Truth
Traffic Director
The Art of War
NextHand
Drill Sargeant 4/3
Community Service
Reputable Newsman, embargo 3 (3/6A)
Tech 1 card(s)
Get Paid + scav - ($11)
Scribe, draw 1, Sarge + - ($9)
Scribe, draw 1, Sarge ++ - ($7)
Air Hammer, sarge +++ - ($3)
Spectral Flagbearer, Sarge ++++ - ($2)
Spectral Hound, Sarge +++++ - ($1)
Sarge (8/8) kills Lizard, takes 4
Sarge transfers 4 tokens to Cadet before dying of his wounds
Cadet deals 6 to your base
Spectral Aven finishes off the base
Flagbearer does 2 more for good measure
GG!
Wow, blue was surprisingly strong in this MU!
After that T7 of yours, where it probably would have been better to not play the Garrison with the second still in the cycle but instead clearing the board and breaking tech 2 instead of running into the fetched blade I was convinced that it was over. Nice comeback!
That’s been fun to watch, thank you both!
GG WP! It was tough to choose what to break there, the biggest debate was about breaking the second Garrison or trading the Starlet into the DS. Can’t ever know for sure what’s in the opponent’s hand, Tech1 break woulda been a big bet.
Agree that it’s definitely a more defensive game. I think it really hurt I bottom-decked the DP in the first cycle then lost Vandy on the exact turn I drew it, then bottom-decked Nether Drain on turn 8. Not the best cycles. Also think I didn’t respect Arrest hard enough; I would have just lost last turn to it straight up if you drew it w/ the scribes!
Yeah though we’ll see about this weekend, might have to start on Monday
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Deteriorate
Events of Turn:
Upkeep:
Get Gold (5+1float)
Tech 2 cards (except turn 1)
All Teched Cards
Bone Collector, Dark Pact
Main:
Midband Vandy, hit Newsie, take 1 (4)
Deteriorate Newsie, dies (3)
Worker (2)
Tech 1 (1)
Workers
Poisonblade Rogue, Jandra, the Negator
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy (3/3 lvl 3)
Pestering Haunt (1/1)
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 6
End of Turn Hand
Skeletal Archery
Skeleton Javelineer
Graveyard
Dark Pact
Sacrifice the Weak
End of Turn Discard
My Thoughts
I kinda wanna try something a little weird. What happens if I get a soul stone down on a BC? I feel like I kinda just own the board yea? I probably want to float 1, tech Dark Pact, and midband fetch the stone, cuz Soul Stone no BC would be a bad whiff of a draw. Let’s see what happens
Bone Collector
Summon Skeletons
Star-crossed Starlet
Nimble Fencer
Skeleton Javelineer
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards (except turn 1)
All Teched Cards
Soul Stone, Nimble Fencer
Star-Crossed Starlet, Nimble Fencer
Bone Collector, Dark Pact
Main:
Nimble Fencer, kill SQL take 2 (5)
Haunt trades mirror, replay from the grave
Star-Crossed Starlet, it and Imp break your T1, your base to 18, both take 1 (3)
Bone Collector (1)
Worker (0)
Workers
Summon Skeletons, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator
Patrol as below
Discard 1 Draw 3
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Bone Collector (3/3a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Thieving Imp (2/1)
Pestering Haunt (1/1)
Star-Crossed Starlet (4/1)
Nimble Fencer (2/1)
Graveyard (3hp)
Economy Info:
Cards:
Hand: 3
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Sacrifice the Weak
Dark Pact
Deteriorate
End of Turn Discard
My Thoughts
Graveyard good asset here. I expect I’ll lose Fencer to Aven and Starlet dies of drama next turn, so either we’re going to tech Maestro + Lizard or something and tech up, or go for broke w/ Dark Pact, tech Starlet or DP + Shadow blade, and continue the pressure
Sorry for smartassing from the sideline, but please do consider the following line as it is important for a test match that we’re able to draw real conclusions from it:
Worker 7
Mirror fencer hits BC 3
Aven kills BC
Musketeer kills imp
Quince kills fencer (then gy will topple when starlet dies)
Put a mirror in technician 1
I know, quince might die, but then you’ll be back to four cards, BC is removed from the table and most importantly: that worker “choice” this turn will not hurt you in the following turns.
Up to you whether you want to go back and face a stronger turn Frozenstorm.
I did forget that Graveyard collapses at 3 cards (and probably shouldn’t post turns after 11pm to avoid things like this). Misplays do provide some “real world” reflection of how decks perform, which could be evened out by playing more games with more people.
Dark Pact, Maestro
Soul Stone, Nimble Fencer
Star-Crossed Starlet, Nimble Fencer
Bone Collector, Dark Pact
Main:
Garth (6)
Deteriorate Musketeer, Haunt trades (5)
Make a skeleton (4)
Tech 2 Finesse (0)
Workers
Summon Skeletons, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Skeleton (1/1a)
Elite: Garth (1+1/3 lvl 1)
Scavenger:
Technician:
Lookout:
In Play:
nothing
Economy Info:
Cards:
Hand: 4
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Graveyard
Dark Pact
Maestro
Nimble Fencer
End of Turn Discard
My Thoughts
Well this is super sketch… I played the knife’s edge of the graveyard toppling and got wrecked without a single card played. That Aven is a big problem without Deteriorate to pop it. Think I just have to tech up and hope I can hit back hard enough.
Oh man, you’re completely right. I didn’t consider your misplay of allowing this line to be an issue, while I interfered when James did a misplay. Under that light me interfering was pure nonsense, even though as nightmare obviously is heavily favored in this MU a slight assistance to blue might not be as fatal as something different