Oh, yeah, I didn’t even notice that the Tower-injured skellies are done now. That worked out better than I thought. Big bad Garth still scares me though…but I’ll deal with him next turn.
i think it’s good game! looking forward to the next… but now i’ll have to rest a bit from the countless battles…
Alright, man, let me know when you want to go again. I just ordered the Black/Blue set from Amazon, should arrive in a day or two, I’m looking forward to trying some Necro and Demon shenanigans.
hey, i see in the forum that you are quite busy… but if you’d like to go for another match anytime: i wanna try demon/truth/strength and got a 9 (!) - i guess you go first…
btw: if you prefer a matchup again mono color i’d go for green!
Not so busy now that I lost terribly in one match. I’ll go with Anarchy/Past/Discipline. @hardy83
"P1T1
StartingHand Workers
STARTING HAND
Scorch
Charge
Nautical Dog
Bloodrage Ogre
Pillage
WORKERS
Scorch
NextHand
Careless Musketeer
Mad Man
Bombaster
Makeshift Rambaster
Discard
Charge
Pillage
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Nautical Dog - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bloodrage Ogre (3/2)
- [I]Technician[/I]: Nautical Dog (1/1 Frenzy)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
More aggressive than I usually go, but starting with red that’s part of the game. Certainly workering Bloodburn in my next hand. Figure hero/Tech I/Mad Man? next turn.
"
going down in hand size first turn - quite agressive, seems you play red like it should be played rook’s definitely a target… but i can’t see any good option to leave no target to kill for you… pressure from turn 1 on…
one question/remark… if i could kill your nautical dog in tech-slot, you’d have to reshuffle 4 tech 0 cards and draw again, right? so your chances to draw tech I in t3 go down, as the first 3 cards you’ll draw will be tech 0. am i right?
"P2T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Graveyard
Summon Skeletons
Jandra, the Negator
WORKERS
Summon Skeletons
NextHand
Pestering Haunt
Deteriorate
Sacrifice the Weak
Thieving Imp
Skeletal Archery
Discard
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Graveyard - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: L1 Rook (2/4)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] -
Graveyard HP: 3
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
Yeah, I wasn’t sure about that, but I figure I need to get some early damage, and hopefully will be able to make up a card soon. I think you’re correct about the effect of Technician…but I didn’t see any way you’d be able to gank the dog right now.
"P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone (Tech I Cost 3)
Sparring Partner (Tech I Cost 1)
STARTING HAND
Makeshift Rambaster
Careless Musketeer
Mad Man
Bombaster
WORKERS
Scorch
Careless Musketeer
NextHand
Bloodburn
Nautical Dog (1/1 Frenzy) exhausted)
Bloodrage Ogre (3/2)
Pillage
Charge
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Grave - ($2)
Naughty Dog and Bloodrage Ogre trade with Rook
You get a gold, Grave levels to Midband
Tech I - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Grave Lv. 3 (3/4+1A Sparkshot Readiness)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
I would have preferred to use the Mad Man, but wouldn’t have the money for Tech I in that case. Probably worker Bloodburn, bring out Bloodrage Ogre and maybe Charge him if there’s a really prime target out there (though that’ll be expensive).
"
my chance to have deteriorate in my starting hand was 50:50 (i guess - i’m not so good in statistics…)
i have to go to work now… but i’ll have time there to think about my turn and post
"P2T2
Tech StartingHand Workers
TECH
Mythmaking
Ardra’s Boulder
STARTING HAND
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Skeletal Archery
Deteriorate
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Deteriorate
Skeleton Javelineer
Jandra, the Negator
Ardra’s Boulder
Pestering Haunt
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp wants to bring you down to 4 handsize again… - random.org says 1 - ($2)
pay for Tech I (that i falsely already added last turn…) - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Thieving Imp (2/2)
-
Lookout:
In Play: -
Graveyard HP: 3
Buildings: - Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold: - Gold: 0
- Workers: 7
"
Well, at least that’s a card I don’t really care about right now…
P1T3
Tech StartingHand Workers
TECH
Origin Story (Past Magic)
Reversal (Discipline Magic)
STARTING HAND
Bloodburn
Charge
Bloodrage Ogre (3/2)
Nautical Dog (1/1 Frenzy) exhausted)
Pillage
WORKERS
Scorch
Careless Musketeer
Pillage
NextHand
Makeshift Rambaster
Bombaster
Mad Man
Sparring Partner (Tech I Cost 1)
Discard
Bloodburn
Charge
Nautical Dog (1/1 Frenzy) exhausted)
Origin Story (Past Magic)
Reversal (Discipline Magic)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Bloodrage Ogre - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Grave Lv. 3 (3/4 Sparkshot Readiness)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 7
[details=Thoughts]
"
"P2T3
Tech StartingHand Workers
TECH
Macciatus, The Whisperer
Spectral Hound
STARTING HAND
Skeleton Javelineer
Pestering Haunt
Ardra’s Boulder
Jandra, the Negator
Deteriorate
WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
NextHand
Poisonblade Rogue
Sacrifice the Weak
Macciatus, The Whisperer
Mythmaking
Spectral Hound
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ardra’s Boulder - ($4)
Tech II - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp (2/2)+a
- [I]Elite[/I]:
- [I]Scavenger[/I]: Ardra’s Boulder (0/6)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] -
Graveyard HP: 3
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
"
"P1T4
Tech StartingHand Workers
TECH
Marauder (Tech II)
Chaos Mirror (Anarchy Magic)
STARTING HAND
Mad Man
Sparring Partner (Tech I Cost 1)
Bombaster
Makeshift Rambaster
WORKERS
Scorch
Careless Musketeer
Pillage
Bombaster
NextHand
Nautical Dog (1/1 Frenzy) exhausted)
Makeshift Rambaster
Stewardess of the Undone (Tech I Cost 3)
Origin Story (Past Magic)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II (Anarchy) - ($3)
Grave kills Imp, takes 2 damage
Bloodrage ogre attacks Boulder, does 3 damage
Sparring Partner - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Sparring Partner (2/2+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Grave Lv. 3 (3/2 Sparkshot Readiness) 2 damage
[B]In Play:[/B] - Bloodrage Ogre (3/2) exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 8
Thoughts
Finally I’ll get my Stewardess next turn so I should be able to bounce a patroller. With the Sparring Partner I’ll hopefully be able to set up a nice attack round. Good chance I’ll get Reversal also. Origin Story might come up as well, and I’ll be able to get Prynn out. I suspect the Graveyard might vomit up an Imp again.
"
…now i’m going down in hand size…
edit: oh sorry, i filled in a tower that i don’t have but i seriously considered building one
"P2T4
Tech StartingHand Workers
TECH
Free Speech
Reteller of Truths
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Mythmaking
Macciatus, The Whisperer
Spectral Hound
WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
NextHand
Deteriorate
Pestering Haunt
Jandra, the Negator
Discard
Sacrifice the Weak
Free Speech
Reteller of Truths
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Macciatus - ($5)
upgrade Mythmaking - ($3)
Spectral Hound - ($2)
Vandy - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ardra’s Boulder (2/5)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Spectral Hound (4/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Graveyard HP: 3 -> Thieving Imp (2/2)
- upgrade: Mythmaking
- Macciatus, The Whisperer (5/5)
- L1 Vandy (2/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
-
Tech II HP: 5 (Truth)
* Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
oh shit, i forgot versatile style… which wouldn’t be so nice for mythmaking… PLUS i was thinking of maybe teching EotC? (also against stealthy monkeys)
yeah well, i know codex is supposed to be a responsive game, but i really want to go down this path of truth with the cool upgrades… if he techs in versatile style - so it be…
"
Blug. My Stewardess of the Undone FINALLY gets in my hand…when you have no Tech 0 to bounce. Plus, I really think that Ardra’s Boulder should count as a building. I mean, it’s as big as a building, and people make houses out of stone.
This was probably a wasteful turn, given that I ended up without Workering…but I did clear your board, so hopefully it was worth it.
Ignore this, look below.
To throw your sword with Grave you’ll have to exhaust him! no more attacking or patrolling
…but i think you can attack and patrol or attack and use rune…
BUT: how does grave hit Boulder for 6 damage (5 (3+2) hp + 1 a)? - sry, i didn’t mark the armor in my turn…
Ah, I thought the 5 included the armor because I thought Mythmaking was only +1/+1. I was going to attack then use the sword, just typed the wrong order, but I need that extra damage to smash the boulder. OK, I’ll have to run through that again.
OK, I think this works.
P1T5
Tech StartingHand Workers
TECH
Versatile Style (Discipline Magic)
Steam Tank (Tech II)
STARTING HAND
Stewardess of the Undone (Tech I Cost 3)
Nautical Dog (1/1 Frenzy) exhausted)
Origin Story (Past Magic)
Makeshift Rambaster
WORKERS
Scorch
Careless Musketeer
Pillage
Bombaster
Nautical Dog (1/1 Frenzy) exhausted)
NextHand
Reversal (Discipline Magic)
Marauder (Tech II)
Mad Man
Bloodburn
Charge
Discard
Bloodrage Ogre
Origin Story (Past Magic)
Stewardess of the Undone (Tech I Cost 3)
Makeshift Rambaster
Versatile Style (Discipline Magic)
Steam Tank (Tech II)
Tech 2 card(s)
Get Paid + float - ($10)
Sparring Partner trains Bloodrage Ogre
Zane appears and level to maximum - ($3)
Zane shoves Boulder to Lookout, does 1 damage
Zane kills Boulder, takes 2 damage (Boulder goes to Graveyard)
Bloodrage Ogre trades with Spectral Hound (Spectral Hound goes to Graveyard)
Grave kills Vandy, takes 2 damage, levels twice (to level 5)
Grave levels to maximum - ($1)
Grave uses his sword on that sniveling filth Macciatus (who goes to Graveyard)
FATALITY!
Worker - ($0)
Your overloaded Graveyard is sacrificed
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Grave Lv.7 (4/5) exhausted
- Sparring Partner (2/2) exahusted
- Zane Lv. 6 (4/2) 2 damage exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
"
i was not 100% sure about the timing of technician, but i suppose i draw my card the moment spectral hound died, right? at least i did it like that… so i had to reshuffle my discard pile, draw for technician and then move graveyard and the four buried units to discard…
got your stewardess now?
"P2T5
Tech StartingHand Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Pestering Haunt
Deteriorate
Jandra, the Negator
Free Speech
WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
NextHand
Liberty Gryphon
Sacrifice the Weak
Liberty Gryphon
Reteller of Truths
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech III - ($3)
Jandra - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Jandra, the Negator (5/5)+a
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - upgrade: Mythmaking
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
"
Nope, but I have a SHORYUKEN!
Cards? Who needs cards?
"P1T6
Tech StartingHand Workers
TECH
Pirate Gunship (Tech III)
STARTING HAND
Reversal (Discipline Magic)
Mad Man
Marauder (Tech II)
Charge
Bloodburn
WORKERS
Scorch
Careless Musketeer
Pillage
Bombaster
Nautical Dog (1/1 Frenzy) exhausted)
Bloodburn
NextHand
Charge
Chaos Mirror (Anarchy Magic)
Stewardess of the Undone (Tech I Cost 3)
Tech 1 card(s)
Get Paid - ($9)
Worker - ($8)
Grave casts Reversal on Jandra, disables her and does 3 damage - ($5)
Sparring Partner trains Grave
Zane destroys Tower, takes 1 damage
Grave destroys Tech III
Your base takes a total of 4 damage
Maurader - ($2)
Mad Man - ($1)
The Hasty M Brothers destroy Tech II
Your base takes 2 more damage
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Grave Lv.7 (5/6) (has +1/+1 rune)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Sparring Partner (2/2) exahusted
- Zane Lv. 6 (4/1) 3 damage exhausted
- Marauder (4/3) (exhausted)
- Mad Man (1/1) (exhausted)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 10
Thoughts
Very costly turn, and my next turn is basically going to be Tech III/Attack to rebuild my hand. Fortunately that Reversal will keep Jandra occupied next turn, and he’ll be restricted to Tech I. Zane will probably be able to kill SOMETHING.
"