Casual IsotopeX [MonoGreen] vs. Eijolend [MonoRed]

I think this is correct.[quote=“IsotopeX, post:20, topic:1598”]
My base takes 1 damage from Drakk dying
[…]

  • :heart: Base HP: 16
    [/quote]
    Somehow it seems to have taken 2 though^^

Note that Calamandra’s midband only gives resist to units, not heroes.

Also, since your deck is getting quite big, I’d like to remind you that teching is optional once you reach 10 workers.

1 Like

P2T7


Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Gunpoint Taxman
Lobber
Bloodrage Ogre
Bombaster


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
Pillage
Mad Man


NextHand

Kidnapping
Bloodburn
Bamstamper Lizzo
Cinderblast Dragon


Tech 2 card(s)
Get Paid + float + Scavenger - ($14)
Jaina 4->7 - ($11)
Jaina maxband to kill Water-Elemental (pay 2 for resist) - ($9)
Molting Firebird deals 4 damage to your base. (Should be at 13 HP I think) All your units and heroes suffer 1 damage. This kills Wisp so you get 1 gold.
Gunpoint Taxman - ($7)
Lobber - ($6)
Tech III - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3)
  • :pschip: [I]Technician[/I]: Lobber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lvl.7 (4/3)
  • Molting Firebird (4/3) [Haste]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

Yep, I just wanted to tech one more…

P1T8


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel


STARTING HAND
Spirit of the Panda
Centaur
Blooming Ancient
Tiger Cub
Dinosize


WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl
Ironbark Treant
Merfolk Prospector
Tiger Cub


NextHand

Stampede
Tiny Basilisk
Polymorph: Squirrel
Forest’s Favor


Discard

Polymorph: Squirrel
Playful Panda
Galina Glimmer
Centaur
Tiny Basilisk
Blooming Elm
Dinosize
Centaur
Blooming Ancient
Guargum, Eternal Sentinel


Tech 1 card(s)
Get Paid + float - ($13)
Worker
Scavenger - ($14)
Tech III - ($9)
Cast Spirit of the Panda on Oversized Rhino - ($5)
Calamdra kills Gunpoint Taxman, you gain 1 gold
Calamdra suffers 3 damage
Oversized Rhino kills Lobber, you gain 1 card
Oversized Rhino suffers 2 damage
I gain a gold from Spirit of the Panda - ($6)
Cast Dinosize on Argagarg (gains +6/+6) - ($2)
Argagarg kill Jaina, suffers 0 damage
Calamdra levels to Max and heals

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Rich Land
  • Argagarg Lv.5 (1/4) x (exhausted)
  • Oversized Rhino (9/5) xxxxx (resist 1) (Spirit of the Panda) (exhausted)
  • Calamdra Moss Lv. 5 (4/5) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 12
    "

You can’t summon a third hero right now. The Tech III building that would allow you to do so doesn’t finish building until the end of your turn. Would you like to adjust your turn based on that?

Other than that: Ouch that turn hurt^^

I realized that right after I went to bed. No, I’ll just float the 2 gold, nothing to do with it anyway. Nothing changes but Midori isn’t patrolling.

And, yes, that turn came together nicely. Of course, you do get a gold and a card out of it. That Oversized Rhino is boring, but BIG. I’ve got something fun for next turn too…if you don’t turn me to ash in the meantime. Unfortunately I’m not sure how to answer that Firebird.

So about that turning to ashes thing…

P2T8


StartingHand Workers

STARTING HAND
Cinderblast Dragon
Bamstamper Lizzo
Bloodburn
Kidnapping
Lobber


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
Pillage
Mad Man


Tech 0 card(s)
Draw a card from Technician
Get Paid + float + Scavenger - ($13)
Drakk - ($11)
Drakk casts Kidnapping on Oversized Rhinoceros (pay 1 more for resist) - ($6)
Oversized Rhinoceros and Molting Firebird attack your base for 13 damage DESTROYING it.


[B]In Play:[/B]

  • Molting Firebird (4/3) [Haste]
  • Drakk Lvl. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5

GG! That was an intense fight!

1 Like

Well. Ok, then. That was a great game with a dramatic ending. Stupid Rhino. I had Stampede, Forest’s Favor and a Polymorph: Squirrel, so I was going to lay a beatdown on my turn.

Thanks for your patience. There’s a lot to keep track of, hopefully my second game will run smoother.

Oh yeah Stampede would have hurt a lot… Definitely would’ve had to find away to get rid of Argagarg.

If you would like to play again, I’m up for it and I rolled a 72!

Sure, let’s do it. I’d like to go green again, feel free to switch if you want. I got 65, so you’re up first.

Ah I’ll stay with red - still so much I don’t understand about that color.

P1T1


StartingHand Workers

STARTING HAND
Pillage
Careless Musketeer
Scorch
Nautical Dog
Bombaster


WORKERS
Careless Musketeer


NextHand

Bloodrage Ogre
Bloodburn
Mad Man
Charge
Makeshift Rambaster


Discard

Pillage
Scorch
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog- ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nautical Dog (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk Lvl.1 (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

I’m not happy about that dog.

P2T1


Tech StartingHand Workers

TECH
Galina Glimmer
Ferocity


STARTING HAND
Ironbark Treant
Spore Shambler
Merfolk Prospector
Forest’s Favor
Playful Panda


WORKERS
Playful Panda


NextHand

Young Treant
Verdant Tree
Rich Earth
Rampant Growth
Tiger Cub


Discard

Forest’s Favor
Ironbark Treant
Spore Shambler
Galina Glimmer
Ferocity


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Calamdra Moss - ($2)
Summon Merfolk Prospector - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamdra Lv. 1 (2/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Firebat
Crashbomber


STARTING HAND
Charge
Makeshift Rambaster
Bloodrage Ogre
Mad Man
Bloodburn


WORKERS
Careless Musketeer
Mad Man


NextHand

Charge
Scorch
Pillage
Bloodburn
Crashbomber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nautical Dog (1/1+A)
  • :psfist: [I]Elite[/I]: Bloodrage Ogre (3+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

"P2T2


StartingHand Workers

STARTING HAND
Tiger Cub
Rampant Growth
Rich Earth
Verdant Tree
Young Treant


WORKERS
Playful Panda
Verdant Tree


NextHand

Ferocity
Forest’s Favor
Galina Glimmer
Spore Shambler
Rampant Growth


Tech 0 card(s)
Get Paid + float - ($7)
Worker - ($6)
Level Calamdra to Lv. 3 (Midband) - ($4)
Cast Rampant Growth on Merfolk Prospector - ($2)
Merfolk Prospector kills Nautical Dog, takes no damage
Summon Young Treant, draw card - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+1A)

  • :psfist: [I]Elite[/I]: Calamdra Lv. 3 (3+1/4)

  • :ps_: [I]Scavenger[/I]:

  • :pschip: [I]Technician[/I]:

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

  • Merfolk Prospector (1/1) (exhausted) (Resist 1)
    [B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Kidnapping
Firebat


STARTING HAND
Charge
Crashbomber
Pillage
Bloodburn
Scorch


WORKERS
Careless Musketeer
Mad Man
Bloodburn


NextHand

Firebat
Scorch
Makeshift Rambaster
Bombaster
Firebat


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Drakk 1->6 - ($1)
Drakk kills Young Treant taking no damage.
Bloodrage Ogre [Frenzy from Drakk] trades with Calamandra.
Crashbomber [Haste and Frenzy from Drakk] - ($0)
Crashbomber attacks your base for 3 damage.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.6 (3/4)
  • Crashbomber (2/2) [Haste]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Not teching last turn hurt.

P2T3


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Behind the Ferns


STARTING HAND
Rampant Growth
Ferocity
Spore Shambler
Young Treant
Forest’s Favor
Galina Glimmer


WORKERS
Playful Panda
Verdant Tree
Spore Shambler


NextHand

Rich Earth
Tiny Basilisk
Ironbark Treant
Tiger Cub
Murkwood Allies


Discard

Forest’s Favor
Rampant Growth
Galina Glimmer
Ferocity
Polymorph: Squirrel
Behind the Ferns


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 1 - ($5)
Summon Argagarg + Wisp - ($3)
Cast Forest’s Favor on Arg - ($1)
Exhaust Merfolk Prospector - ($2)
Level Arg to Lv. 3 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argagarg Lv. 3 (2/5) (has +1/+1 rune)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Ah I missed that. Something seems to be wrong with your teching this game…

You teched two cards at the beginning of T1, but there is no phase to tech before your first turn (even if you are P2). (I’m not forum stalking you, but you seem to have made the same mistake in your game against NikoBolas.)
Then, at the beginning of T2 you didn’t tech any cards, but you HAVE TO tech 2 cards if you have fewer than 10 workers.

So I guess it doesn’t make a difference in this game, because in the end you teched the correct amount of cards before the first reshuffle… So should we just continue with the current state of the game or do you want to redo some of the turns to tech something different?

Or do you mean skipping the Tech I building?

1 Like

I meant not building the Tech 1 building. As to teching cards, I might be using the spreadsheet form incorrectly. During Turn 1, I put two cards into the “Tech Cards” area thinking that they would be added at the end of that turn. That might be the problem.

During Turn 3, I drew the first of my tech cards (and, unfortunately couldn’t use them because I hadn’t made the building yet). At this point, after turn 3, there should be 6 tech cards, right?

How it should work, turn by turn:

  1. Don’t tech any cards. While you should start thinking about what to tech once your turn ends, you don’t lock in your first tech choice until the start of a new turn.
  2. Put 2 cards in the tech section of the spreadsheet (I’m assuming you’re using it). When you click either of the buttons that causes you to draw a card, it’ll automatically add them to your discard beforehand (so if you’re supposed to draw before teching, like if your technician dies, do that before putting cards in there).
  3. Put 2 more cards in the tech section. You should now have 4 cards teched, but only the first 2 will be in your hand and/or deck during this turn.
1 Like

While teching is listed as the last phase in your turn, you don’t actually have to make the decision of which cards to put until the beginning of your next turn (so you can wait and see what your opponent is doing). Therefore you should put the cards in the “Tech Cards” area, that should go into your discard pile right at the start of your turn.

After your turn 3 there are 4 tech cards and at beginning of turn 4 you add two additional cards so it is 6 cards.
So the total number is correct for this game and I’ll continue taking my turn I guess?

P1T4


Tech StartingHand Workers

TECH
Ember Sparks
Captured Bugblatter


STARTING HAND
Firebat
Bombaster
Makeshift Rambaster
Firebat
Scorch


WORKERS
Careless Musketeer
Mad Man
Bloodburn
Bombaster


NextHand

Kidnapping
Pillage
Charge
Nautical Dog


Discard

Crashbomber
Makeshift Rambaster
Scorch
Ember Sparks
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk kills Wisp.
Crashbomber attacks Argagarg dealing 3 damage and dies. Your base takes 1 damage.
Firebat A [Haste from Drakk] - ($4)
Use Firebat A ability to kill Argagarg. - ($3)
Firebat B - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Firebat B (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.6 (3/4)
  • Firebat A (3/3) [Haste]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8