@Eijolend Moving to the actual correct forum…
P1T1
StartingHand Workers
STARTING HAND
Young Treant
Merfolk Prospector
Playful Panda
Verdant Tree
Spore Shambler
WORKERS
Young Treant
NextHand
Ironbark Treant
Forest’s Favor
Rampant Growth
Rich Earth
Tiger Cub
Discard
Playful Panda
Verdant Tree
Spore Shambler
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Merfolk Prospector - ($2)
Summon Argagarg Arg - ($0)
Summon Wisp
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Wisp (0/2)
[I]Elite[/I]: Argagarg Arg (1/3)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
"
Hey! Great to get this game started.
I think you could have moved the old thread by editing the first post?
Anyhow, gl and hf!
P2T1
StartingHand Workers
STARTING HAND
Charge
Careless Musketeer
Scorch
Pillage
Bombaster
WORKERS
Careless Musketeer
NextHand
Mad Man
Nautical Dog
Bloodburn
Makeshift Rambaster
Bloodrage Ogre
Discard
Pillage
Charge
Scorch
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Drakk - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bombaster (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Drakk Lvl.1 (1/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
"P1T2
Tech StartingHand Workers
TECH
Rich Earth
STARTING HAND
Rich Earth
Tiger Cub
Forest’s Favor
Rampant Growth
Ironbark Treant
WORKERS
Young Treant
Rampant Growth
NextHand
Forest’s Favor
Galina Glimmer
Spore Shambler
Polymorph: Squirrel
Tech 1 card(s)
Get Paid - ($5)
Cast Rich Earth upgrade - ($2)
Worker for free - ($2)
Exhaust Merfolk Prospector to gain 1 gold - ($3)
Summon Ironbark Treant - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ironbark Treant (1/2+2A)
[I]Elite[/I]: Argagarg Arg (2/3)
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1) (exhausted)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
"
Hobusu
December 13, 2016, 6:03pm
4
You should have Rich Earth in play, since you payed for the upgrade. Also, did you intend to skip building Tech I?
1 Like
I did skip Tech 1, we’ll see if I regret that. First game, still getting my feet wet.
For Rich Earth, is it common to just list that in the “In Play” area?
1 Like
Hobusu
December 13, 2016, 8:25pm
6
Yes, it gets put in the “In Play” area. Importantly, it shouldn’t be in your deck or discard (you probably have that covered, but it wouldn’t hurt to double-check).
P2T2
Tech StartingHand Workers
TECH
Lobber
Gunpoint Taxman
STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Bloodburn
Nautical Dog
Mad Man
WORKERS
Careless Musketeer
Nautical Dog
NextHand
Charge
Gunpoint Taxman
Makeshift Rambaster
Pillage
Lobber
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Tech I - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Bloodrage Ogre (3+1/2)
[I]Scavenger[/I]: Bombaster (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk Lvl.1 (1/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
"P1T3
StartingHand Workers
STARTING HAND
Galina Glimmer
Forest’s Favor
Spore Shambler
Polymorph: Squirrel
WORKERS
Young Treant
Rampant Growth
Spore Shambler
NextHand
Verdant Tree
Playful Panda
Tiger Cub
Centaur
Discard
Forest’s Favor
Polymorph: Squirrel
Galina Glimmer
Tech 0 card(s)
Get Paid - ($6)
Worker - ($6)
Exhaust Merfolk Prospector - ($7)
Tech 1 - ($6)
Level up Argagarg to Level 3 (midband) - ($4)
Cast Forest’s Favor on Argagarg - ($2)
Argagarg attacks and kills Bloodrage Ogre, suffers 4 damage
Level up Argagarg to Max Level, Argagarg heals - ($0)
Summon Water Elemental
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ironbark Treant (1/2+2A)
[I]Elite[/I]: Water Elemental (3+1/3)
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1) (exhausted)
Rich Land
Argagarg Lv. 5 (has +1/+1 rune) (2/6) (exhausted)
[B]Buildings:[/B]
Base HP: 20
Tech 1 HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 7
"
P2T3
Tech StartingHand Workers
TECH
Bloodlust
Lobber
STARTING HAND
Lobber
Pillage
Gunpoint Taxman
Charge
Makeshift Rambaster
WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
NextHand
Bloodburn
Mad Man
Scorch
Discard
Bloodrage Ogre
Charge
Lobber
Pillage
Bloodlust
Lobber
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Drakk 1->4, all my units have Frenzy. - ($5)
Gunpoint Taxman - ($3)
Drakk casts Charge on Gunpoint Taxman. - ($1)
Gunpoint Taxman kills Ironbark Treant taking 1 damage.
Lobber - ($0)
Lobber trades with Water Elemental
Drakk kills Wisp, you get 1 gold.
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bombaster (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk Lvl.4 (2/3)
Gunpoint Taxman (3/2) x
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 8
IsotopeX:
Tech 0 card(s)
I just spotted this now, but please make sure you actually teched something last turn.
I did, just forgot to list them in teh right section of the database.
"P1T4
Tech StartingHand Workers
TECH
Stampede
Oversized Rhinoceros
STARTING HAND
Tiger Cub
Verdant Tree
Playful Panda
Centaur
WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
NextHand
Galina Glimmer
Gemscout Owl
Stampede
Tech 2 card(s)
Get Paid - ($7)
Worker
Gold from Scavenger death - ($8)
Exhaust Merfolk Prospector - ($9)
Tech II Building - ($5)
Summon Centaur - ($2)
Summon Tiger Cub - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Centaur (3/4+1A)
[I]Elite[/I]: Tiger Cub (2+1/2)
[I]Scavenger[/I]: Argagarg Lv. 5 (has +1/+1 rune) (2/6)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Upgrade: Rich Land
Merfolk Prospector (1/1) (exhausted)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
"
I think the interaction between Gunpoint Taxman and the Scavenger bonus works this way, but I’m not entirely sure so I’ll ask the rules questions thread just to be safe. (Edit: seems I am correct )
P2T4
Tech StartingHand Workers
TECH
Molting Firebird
Bamstamper Lizzo
STARTING HAND
Scorch
Bloodburn
Mad Man
WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
NextHand
Pillage
Bloodlust
Lobber
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II (Fire) - ($3)
Mad Man - ($2)
Mad Man attacks Centaur dealing 2 damage and dies.
Bombaster trades with Centaur.
Drakk attacks Argagarg for 2 damage, taking 2 damage.
Gunpoint Taxman trades with Argagarg. The gold you get from scavenger is stolen by Gunpoint Taxman. [Drakk 4->6, heals] - ($3)
Float ($3)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Drakk Lvl.6 (3/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Hand: 3
Deck: 9
Disc: 0
Gold:
Gold: 3
Workers: 9
P1T5
Tech StartingHand Workers
TECH
Dinosize
Blooming Ancient
STARTING HAND
Gemscout Owl
Galina Glimmer
Stampede
WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl
NextHand
Spirit of the Panda
Ironbark Treant
Polymorph: Squirrel
Oversized Rhinoceros
Discard
Centaur
Stampede
Galina Glimmer
Dinosize
Blooming Ancient
Tech 2 card(s)
Get Paid - ($8)
Worker
Summon Argargarg + Wisp - ($6)
Build Tower - ($2)
Level Argagarg to Level 3 (midband) - ($0)
Exhaust Merfolk Prospector - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiger Cub (2/2+1A)
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]: Argagarg Level 3 (1/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Upgrade: Rich Land
Building: Tower
Merfolk Prospector (1/1) (exhausted)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 9
"
You can’t summon Argagarg right now because he died last turn.
1 Like
Ugh, forgot about that. OK, I’ll reset.
If it’s OK with you I’ll summon Calamandra and level her to 3 instead. Same gold cost, no Wisp. Turn looks like this:
P1T5
Tech StartingHand Workers
TECH
Dinosize
Blooming Ancient
STARTING HAND
Gemscout Owl
Galina Glimmer
Stampede
WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl
NextHand
Spirit of the Panda
Ironbark Treant
Polymorph: Squirrel
Oversized Rhinoceros
Discard
Centaur
Stampede
Galina Glimmer
Dinosize
Blooming Ancient
Tech 2 card(s)
Get Paid - ($8)
Worker
Summon Calamdara Moss - ($6)
Build Tower - ($2)
Level Calamdara to Level 3 (midband) - ($0)
Exhaust Merfolk Prospector - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiger Cub (2/2+1A) (Resist 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Calamdara Lv. 3 (3/4)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Upgrade: Rich Land
Building: Tower
Merfolk Prospector (1/1) (exhausted)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 9
"
Yeah don’t worry. It’s easy to miss some details in this game .
P2T5
Tech StartingHand Workers
TECH
Kidnapping
Chaos Mirror
STARTING HAND
Pillage
Lobber
Bloodlust
Bamstamper Lizzo (Drawn via Zane’s midband)
WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
Pillage
NextHand
Mad Man
Bloodburn
Charge
Molting Firebird
Discard
Kidnapping
Chaos Mirror
Bloodlust
Lobber
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Drakk kills Tiger Cub taking 2+1 damage.
Zane - ($9)
Zane 1->6. Shove Calamandra to Technician and deal 1 damage to her. - ($4)
Zane trades with Calamandra. You get to draw a card, I get to draw a card.
Bamstamper Lizzo (gets Haste from Drakk’s maxband), arrival effect kills Merfolk Prospector. - ($0)
Bamstamper Lizzo destroys tower taking 1 damage. Your base takes 2 damage.
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk Lvl.6 (3/1) xxx
Bamstamper Lizzo (5/2) x [Haste]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 10
My Merfolk! That’s OK, he survived a LOT longer than I thought he would.
"P1T6
Tech StartingHand Workers
TECH
Tiny Basilisk
Centaur
STARTING HAND
Spirit of the Panda
Polymorph: Squirrel
Ironbark Treant
Oversized Rhinoceros
Forest’s Favor
WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl
Ironbark Treant
NextHand
Centaur
Merfolk Prospector
Galina Glimmer
Polymorph: Squirrel
Playful Panda
Tech 2 card(s)
Get Paid + float - ($10)
Worker
Argagarg + Wisp - ($8)
Oversized Rhinoceros - ($3)
Master Midori - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Oversized Rhino (7/8+1A)
[I]Elite[/I]: Argagarg Lv.1 (1+1/3)
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]: Midori Lv. 1 (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Upgrade: Rich Land
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 10
"
P2T6
StartingHand Workers
STARTING HAND
Bloodburn
Mad Man
Molting Firebird
Charge
WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
Pillage
Mad Man
NextHand
Bloodrage Ogre
Gunpoint Taxman
Bombaster
Lobber
Discard
Kidnapping
Chaos Mirror
Bloodlust
Lobber
Charge
Bloodburn
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Molting Firebird (gets Haste from Drakk’s Maxband) - ($5)
Jaina - ($3)
Molting Firebird flys over Squad Leader to kill Midori, taking no damage. (Jaina 1->3)
Jaina 3->4 - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Bamstamper Lizzo (5+1/2) x [Haste]
[I]Scavenger[/I]: Drakk Lvl.6 (3/1) xxx
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina Lvl.4 (3/3)
Molting Firebird (4/3) [Haste]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 2
Workers: 11
I’m assuming that the +1 damage from Elite doesn’t get taken away by Polymorph: Squirrel. If that does go away, my Rhino will only have 1 damage on him.
P1T7
Tech StartingHand Workers
TECH
Tiny Basilisk
Blooming Elm
STARTING HAND
Polymorph: Squirrel
Playful Panda
Merfolk Prospector
Galina Glimmer
Centaur
WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl
Ironbark Treant
Merfolk Prospector
NextHand
Tiger Cub
Blooming Ancient
Centaur
Spirit of the Panda
Dinosize
Discard
Polymorph: Squirrel
Playful Panda
Galina Glimmer
Centaur
Tiny Basilisk
Blooming Elm
Tech 2 card(s)
Get Paid + float - ($11)
Worker
Level up Argagarg to Level 3 (midband) - ($9)
Arg kills Drakk and takes 3 damage, you gain 1 gold
My base takes 1 damage from Drakk dying
Arg levels to Max, heals.
Arg summons Water Elemental
Cast Polymorph: Squirrel on Bamsamper Lizzo - ($6)
Oversized Rhino kills Bamstamper, takes 2 damage
Summon Calamdra Moss - ($4)
Level Calamdra Moss to Level 3 (midband) - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Calamdra Moss Level 3 (3/4+1A) (Resist 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (0/1) (resist 1)
[I]Technician[/I]:
[I]Lookout[/I]: Water Elemental (3/3) (Antiair) (Resist 1)
[B]In Play:[/B]
Upgrade: Rich Land
Argagarg Lv.5 (1/5) (exhausted) (Resist 1)
Oversized Rhino (7/6) xx (exhausted) (resist 1)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 6
[B]Gold:[/B]
Gold: 2
Workers: 11
"