Your Tech II isn’t listed in your post above.
Player 2 Turn 4
Tech, Starting Hand and Workers
TECH
Whitestar Grappler
Doubling Barbarbarian
STARTING HAND
Martial Mastery
Snapback (discarded for MM)
Safe Attacking
Grappling Hook
Sparring Partner (drawn from MM)
Reversal (drawn from MM)
WORKERS
Fox Primus
Fox Viper
Smoker
Next Hand
Sensei’s Advice
Morningstar Flagbearer
Discard
Martial Mastery
Snapback
Whitestar Grappler
Doubling Barbarbarian
Reversal
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($10)
Grave casts Martial Mastery; I discard one, draw 2, and look at your hand
Grave casts a Grappling Hook that gets drawn to some random Flagbearer, but it turns out to be an Illusion. - ($9)
NOW Grave can Reversal the Brave Knight in peace, doing 2 damage and disabling it (not in Peace, though – that’s Oni’s thing) - ($6)
Research Safe Attacking - ($5)
Mario stomps Scribe, you draw 1 card
Aged Sensei gives Luigi advice on how to use the Poltergust more effectively, giving him +1 ATK/+1 armor this turn
Luigi sucks up Spectral Hound and takes 1 damage, you gain 1 gold
Grave strikes down Quince, taking 1 damage and gaining 2 free levels
Savior Monk bashes your Tech II with his crystal thing, dealing 2 damage to it
Build Strength Tech II - ($1)
Recruit Sparring Partner - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
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[I]Squad Leader[/I]: Grave Stormborne Lv. 5 (3/3+a) (Sparkshot, readiness)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Sparring Partner (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (+1 armor to Tech 0 and I)
- Aged Sensei (1/1)
- Rambasa Twin Mario (3/2)
- Rambasa Twin Luigi (3/1)
- Savior Monk (2/2) (Healing 1)
[B]Buildings:[/B]
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Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 0
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 8
[details=Thoughts][spoiler]Decklist as of this turn:
- Aged Sensei
- Savior Monk
- Morningstar Flagbearer
- Safe Attacking
- Sensei’s Advice
- Grappling Hook
- Snapback
- Martial Mastery
- Rambasa Twin x2 (may return to x1 or disappear, depending on how things go)
- Sparring Partner
- Reversal
- Doubling Barbarbarian
- Whitestar Grappler
That was an extremely lucky hand and Martial Mastery draw! Aside from the 1 HP Brave Knight that I disabled, his board got wiped (though sadly, I couldn’t break his Tech II). I decided to go ahead and build my own Tech II despite being unable to get the units next hand so that I can get Setsuki out next turn. That way, I’ll be able to use her maxband and maybe a Surplus to get out of this card hole I’ve dug myself into… Oh yeah, I grabbed Doubling Barbarbarian for defense and synergy with Sparring Partner, and Whitestar Grappler for a targeting ability that’ll help even if he has Macciatus in play later.[/spoiler][/details]
@IsotopeX, everything should be legal now. I rolled back to right before I had cast Reversal, and tried to keep my decisions as close to the original as possible.