Casual: Isotope X (Blue) vs Hobusu (White)

Good luck, @Hobusu!

P1T1


StartingHand Workers

STARTING HAND
Arrest
Reputable Newsman
Manufactured Truth
Traffic Director
Jail


WORKERS
Arrest


NextHand

Spectral Aven
Lawful Search
Building Inspector
Bluecoat Musketeer
Porkhand Magistrate


Discard

Traffic Director
Jail
Reputable Newsman
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru (2/3 Frenzy)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "
2 Likes

Looks like my project took a bit longer to finish than expected… Still, this is a good way to celebrate finishing it! :wink:

This is probably the only turn I’ll take until tomorrow, FYI.

Player 2 Turn 1


Starting Hand and Workers

STARTING HAND

Sensei’s Advice
Fox Viper
Fox Primus
Grappling Hook
Morningstar Flagbearer


WORKERS

Morningstar Flagbearer


Next Hand

Aged Sensei
Smoker
Savior Monk
Snapback
Safe Attacking


Discard

Fox Primus
Sensei’s Advice
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Rook - ($2)
Recruit Fox Viper - ($0)
Patrol as shown below

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garus Rook Lv. 1 (2/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fox Viper (2/1) (Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I’ve only played against the Blue starter and/or mono-blue once before, so this’ll be interesting… I’m assuming he didn’t have a 1-drop, since having one out threatens Manufactured Truth shenanigans on Turn 2. Unless I’ve made a huge mistake, he can’t kill Rook this turn. Even if he can somehow, I’m 99% sure that would somehow involve leveling Onimaru, so Snapback punishes that. Aside from probably starting with a standard Bird’s Nest and Sparring Partner opening, I’ll have to see where things go before deciding on a plan.

@IsotopeX, just want to make sure you haven’t forgotten this game. :slight_smile:

Yeah, I’m still here. Just away from the computer for a while. And already worried about what to do about Rook. @Hobusu

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet (Tech I Cost 0)
Elite Training (Peace Magic Cost 2)


STARTING HAND
Lawful Search
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Spectral Aven


WORKERS
Arrest
Bluecoat Musketeer


NextHand

Jail
Lawful Search
Reputable Newsman
Traffic Director
Elite Training (Peace Magic Cost 2)


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Building Inspector - ($4)
Tech I - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (2/3+1A Frenzy)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1 First Building costs 1 more)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "
2 Likes

You may have been right to be worried…

Player 2 Turn 2


Tech, Starting Hand and Workers

TECH

Bird’s Nest
Sparring Partner


STARTING HAND

Savior Monk
Snapback
Aged Sensei
Smoker
Safe Attacking


WORKERS

Morningstar Flagbearer
Smoker


Next Hand

Savior Monk
Grappling Hook
Fox Viper
Safe Attacking
Bird’s Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook attacks Onimaru, taking 2 damage to remove his armor and deal 1 damage to him
Fox Viper trades with Onimaru, giving Rook 2 free levels
Level Rook to Lv. 5, healing him - ($3)
Recruit Aged Sensei - ($2)
Build expensive Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook Lv. 5 (3/5) (Ignores lone patrollers)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I have to assume he either miscounted how much damage I could do or really wanted to make me pay extra for Tech I. Right now there’s no reason to do anything but continue with standard Rook shenanigans. If I were him, I’d consider grabbing Free Speech at some point as a way to get around Two Lives, since that’ll be an issue for him otherwise. Then again, what do I know about playing Blue?

1 Like

Blue doesn’t seem to have a good answer for big smashy heroes, but this is also my first time playing so I probably don’t see it. I’m used to having Origin Story around…

"P1T3


Tech StartingHand Workers

TECH
Spectral Hound (Tech I)
Free Speech (Truth Magic)


STARTING HAND
Lawful Search
Elite Training (Peace Magic Cost 2)
Reputable Newsman
Traffic Director
Jail


WORKERS
Arrest
Bluecoat Musketeer
Jail


NextHand

Spectral Aven
Porkhand Magistrate
Manufactured Truth
Overeager Cadet (Tech I Cost 0)


Discard

Elite Training (Peace Magic Cost 2)
Lawful Search
Spectral Hound (Tech I)
Free Speech (Truth Magic)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Traffic Director - ($4)
Reputable Newsman - ($2)
Newsman reveals the TRUTH about 2 cost spells. "“Birds: They crap all over. They have beady little eyes. Threat or menace? We have the Executive Director of the Flagstone Anti-Bird Council here to tell his side of the story.”

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1 untargatable)
  • :psfist: [I]Elite[/I]: Building Inspector (1/1 First Building costs 1 more)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3 targeting cost 2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "
1 Like

Now with not forgetting the rules of the game! :sweat_smile:

Player 2 Turn 3


Tech, Starting Hand and Workers

TECH

Young Lightning Dragon
Focus Master


STARTING HAND

Fox Viper
Grappling Hook
Safe Attacking
Bird’s Nest
Savior Monk


WORKERS

Morningstar Flagbearer
Smoker
Fox Viper


Next Hand

Grappling Hook
Snapback
Sensei’s Advice
Fox Primus
Sparring Partner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Recruit Savior Monk - ($4)
Rook kills Traffic Director and takes 2 damage
Aged Sensei trades with Building Inspector
Build Discipline Tech II free of legal red tape - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2) (Healing)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook Lv. 5 (3/3) (Ignores lone patrollers)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]Pretty annoying patrol he had there… I think I’m in a fairly good position, since I no longer have to worry about paying for Tech II and can summon another Hero next turn if I need cardless things to spend Gold on. Let’s see how long he can keep me from casting Bird’s Nest, shall we? It’s not in my new hand (and neither is either of my Tech II cards…), but he won’t know that unless he uses Lawful Search (and he won’t know about any of my techs except Sparring Partner if he does, so I’m OK with that).

Young Lightning Dragon is obvious enough, but I’m going to try out Focus Master. Depending on how things go, I can see this working nicely alongside either Savior Monk or Fuzz Cuddles, and it’ll help Rook’s Two Lives last longer.[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison (Tech II)
Drill Sergeant (Tech II)


STARTING HAND
Manufactured Truth
Overeager Cadet (Tech I Cost 0)
Spectral Aven
Porkhand Magistrate


WORKERS
Arrest
Bluecoat Musketeer
Jail
Porkhand Magistrate


NextHand

Traffic Director (1/1 untargatable)
Lawful Search
Elite Training (Peace Magic Cost 2)
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Overeager Cadet
Tech II (Peace) - ($4)
Quince + Mirror - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman (0/3 targeting cost 2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Mirror (0/1)
    [B]In Play:[/B]
  • Quince Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

Won’t be able to take another turn until sometime tomorrow. Just know that it will probably involve a Grappling Hook.

1 Like

Yeah, I’m sure there’s a hook coming. I figure I’m likely doomed unless I figure out a way to deal with Big Smashy Hero Guy.

1 Like

Player 2 Turn 4


Tech, Starting Hand and Workers

TECH

Training Grounds
Martial Mastery


STARTING HAND

Snapback
Sensei’s Advice
Fox Primus
Sparring Partner
Grappling Hook


WORKERS

Morningstar Flagbearer
Smoker
Fox Viper
Fox Primus


Next Hand

Young Lightning Dragon
Bird’s Nest
Safe Attacking
Focus Master


Discard

Grappling Hook
Sensei’s Advice
Snapback
Training Grounds
Martial Mastery


Tech 2 card(s)
Get Paid - ($8)
Savior Monk heals 1 damage from Rook
Worker - ($7)
Recruit Sparring Partner - ($6)
Rook casts Grappling Hook on Cadet, moving it to Elite
Rook kills Newsman, taking 1 damage from Tower and dispelling the lies about 2-cost spells and upgrades
Level Rook to max - ($3)
Summon Grave - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+a) (Healing)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook Lv. 8 (4/6) (Two Lives, ignores lone patrollers)
  • Grave Stormborne Lv. 1 (2/3) (Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=Thoughts][spoiler]Got rid of the main thing preventing BIRDS, so that’s good. I debated trading Savior Monk for Cadet, but I’d rather make him waste resources getting past my patrol instead of trading a 2-gold unit for a 0-gold unit. Transforming his mirror will costs 4 and it’ll die at end of turn, and manufactured truth still only copies a 2/2 unless he plays another unit that’s bigger (in which case, he’s still spending multiple cards and I think at least 4 gold).

Training Grounds is obvious for a hero-based strategy, and I went with Martial Mastery as a cheap cantrip that makes my deck more consistent and lets me see his hand. Also it doesn’t cost 2 gold, so it slips pasts any future Newsmen.[/spoiler][/details]

I think you posted the wrong turn by accident, that looks like a copy of turn 3. @Hobusu

Yeah, it looks like it didn’t generate the turn correctly. I’ll fix that as soon as I can, but it might be a little while.

Edit: Fixed! I was worried that I’d forgotten to press Discard/Draw, but apparently I had and it hadn’t generated the post automatically. Your move, @IsotopeX!

Ignore this, I’ll post a redo of Turn 5 below.

Copying something copies the printed version of the card and does not copy any modifiers. For example, if you copy a 2/2 that has a +1/+1 rune on it and Spirit of the Panda attached to it, the copy will just be a 2/2. — Sirlin

Guess what you get to do now! :wink:

1 Like

Dammit, Sirlin! I don’t think I can take down Grave then.

Just so that it’s clear, could you edit your post to show what you’re doing now? Apologies if you’re already thinking about how to do that, but I don’t know how much of that you’ll keep if you can’t kill Grave.

I will edit, just haven’t had time to think about it yet. I suspect anything I do is hopeless, but if I can hold off for about two more turns I might be able to get some Peace action going.

OK, redo of Turn 5.

P1T5


StartingHand Workers

STARTING HAND
Lawful Search
Traffic Director (1/1 untargatable)
Spectral Aven
Elite Training (Peace Magic Cost 2)
Building Inspector (1/1 First Building costs 1 more)


WORKERS
Arrest
Bluecoat Musketeer
Jail
Porkhand Magistrate
Spectral Aven


NextHand

Drill Sergeant (Tech II)
Flagstone Garrison (Tech II)
Manufactured Truth
Spectral Hound (Tech I)


Discard

Lawful Search
Elite Training (Peace Magic Cost 2)
Building Inspector (1/1 First Building costs 1 more)


Tech 0 card(s)
Get Paid + float - ($10)
Worker - ($9)
Lawful Search (looks at your hand), draw a card - ($8)
Level Quince to midband - ($6)
Quince turns Mirror into Sparring Partner - ($4)
SparringMirror trains Overeager Cadet
Quince summons Mirror - ($2)
Traffic Director - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror (0/1+1A)
  • :psfist: [I]Elite[/I]: Overeager Cadet (3+1/3) (has +1/+1 rune)
  • :ps_: [I]Scavenger[/I]: Traffic Director (1/1 untargatable)
  • :pschip: [I]Technician[/I]: Quince Lv. 3 (1/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

I suspected you’d copy Sparring Partner. Shame that it won’t matter too much…

Player 2 Turn 5


Tech, Starting Hand and Workers

TECH

Earthquake
Earthquake


STARTING HAND

Young Lightning Dragon
Safe Attacking
Bird’s Nest
Focus Master


WORKERS

Morningstar Flagbearer
Smoker
Fox Viper
Fox Primus


Next Hand

Earthquake
Young Lightning Dragon
Aged Sensei


Tech 2 card(s)
Get Paid + float - ($10)
Research Safe Attacking - ($9)
Savior Monk safely kills Mirror
Level Grave to Lv. 3 - ($7)
Sparring Partner spars with Grave
Grave kills Quince and sparkshots Traffic Director, takes 2 damage, gains 2 levels, and you gain 1 gold and draw 1 card
Ready Sparring Partner - ($5)
Sparring Partner spars with Rook
Rook walks past Cadet and crushes your Tech II, dealing 2 to your base and getting hit by Tower
Recruit Focus Master - ($2)
Rook casts Bird’s Nest to summon Cucco and Pipi - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave Stormborne Lv. 5 (4/3+a) (+1/+1) (Sparkshot, Readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Pipi (1/1) (Flying)
  • :pschip: [I]Technician[/I]: Focus Master (4/3) @3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Bird’s Nest
  • Garus Rook Lv. 8 (5/6) (+1/+1) (Two Lives, ignores lone patrollers)
  • Sparring Partner (2/2)
  • Savior Monk (2/2) (Healing)
  • Cucco (1/1) (Flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I think I’ve got this locked down, so I’m expecting him to concede either now or after my next turn. As long as Rook and both Birds live, I can completely remove his Tech buildings (and possibly the Tower too) and deal a minimum of 8 damage to his Base (4 from Earthquake, 2 each from each Tech building or Add-on). Even if I can’t do that somehow, I’ve also got Young Lightning Dragon in hand, so…

1 Like