Casual: HolyTispon (mono-White) vs. Jadiel (Mono-blue)

@Jadiel - thanks for helping me learn to play by forum. glhf - here we go!

P1T1


StartingHand Workers

STARTING HAND
Smoker
Aged Sensei
Grappling Hook
Savior Monk
Snapback


WORKERS
Savior Monk


NextHand

Fox Viper
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Fox Primus


Discard

Aged Sensei
Grappling Hook
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Garus Rook
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Smoker
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

I think everything should be fine. Do I tech just by playing the card names in the tech column? Or do I also have to add them to the discard? Also, I’m not sure it all worked out completely correctly - I had to manually delete the cards from my discard after I drew my new hand. I guess I have to manually remove them from my hand when I play them? I’m still figuring it out.

You only have to add them to the Tech section, and the spreadsheet will move them where they need to go. It looks like you already got this right, but as a reminder: Since you only lock in your tech choice at the start of a new turn, you never put anything in the Tech section on your first turn.

That’s right. I’d recommend moving the card from your hand to the area it should end up in, rather than typing the name again and deleting the old one. It might help if you think of it as being analogous to moving a physical card out of your hand and onto the table.

Hope that helps!

2 Likes

Thanks @Hobusu - I think I got the hang of it. The information about my hand is posted for the benefit of the community? It’s not supposed to be public.

1 Like

Yes, hand information is posted for spectators (and judges during tournaments). We work on an honour system, basically you shouldn’t open any of the spoiler sections of my post if you’re my opponent, unless you have a card which permits you to do so. So if I play Lawful Search, I can look at either your Discard or your Hand, and this saves time because I can get on with the rest of my turn without having to wait for you to post.

P2T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Arrest
Traffic Director
Bluecoat Musketeer
Jail


WORKERS
Jail


NextHand

Lawful Search
Reputable Newsman
Spectral Aven
Building Inspector
Manufactured Truth


Discard

Bluecoat Musketeer
Arrest
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru - ($2)
Traffic Director - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Onimaru (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
1 Like

Ok! This is getting fun already. I don’t know Blue as well because it’s the only expansion I don’t have. On the other hand, I don’t know any of the colors that well either!
Anyway, I tried to make my actions clear. Some games on the forums use a lot of abbreviations that weren’t super clear to me so I tried to make it obvious what I do. Let me know if something seems not right.

"P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Bird’s Nest


STARTING HAND
Fox Viper
Safe Attacking
Morningstar Flagbearer
Sensei’s Advice
Fox Primus


WORKERS
Savior Monk
Morningstar Flagbearer


NextHand

Snapback
Aged Sensei
Fox Primus
Sensi’s Advice
Smoker


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Sensei’s advice to give Smoker a buff - ($3)
Smoker attacks Oni and dies
Rook attacks Oni, kills him and levels to L3
Level Rook to L5 and he heals - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook L5 (3/5), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

If you target Smoker with Sensei’s Advice, he will return to your hand.

Ahh, you see. Beginner’s mistakes. What should we do? Should i redo the turn?

Yeah, just redo your turn. You can click undo on the spreadsheet and it will reset everything (you need to click a lot though, because the macros do a lot behind the scenes).

Won’t let me undo right now. Maybe it’s because I’m on the ipad, maybe because i closed the sheet and opened it again. I’ll try again.

Should be good now.

"P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Bird’s Nest


STARTING HAND
Morningstar Flagbearer
Fox Viper
Fox Primus
Sensei’s Advice
Safe Attacking


WORKERS
Savior Monk
Morningstar Flagbearer


NextHand

Grappling Hook
Fox Primus
Bird’s Nest
Snapback
Fox Viper


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker attacks your Tech 1
T1 - ($3)
Fox Primus - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Garus Rook (2/4)A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fox Primus
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Smoker, Exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Spectral Aven
Manufactured Truth
Lawful Search
Building Inspector
Reputable Newsman


WORKERS
Jail
Reputable Newsman


NextHand

Porkhand Magistrate
Bluecoat Musketeer
Lawful Search
Building Inspector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spectral Aven - ($3)
Oni casts Manufactured Truth turning Traffic Director into an Aven - ($2)
TD-now-Aven deals 2 to Rook, 1 is blocked by armor
Frenzied Onimaru kills Rook, goes to L3
Midband Onimaru - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven (2/2, Flying, Illusion)
  • Traffic Director (1/1)
  • L5 Onimaru (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Instead of clicking Undo repeatedly, I’d recommend using the Revision History. I don’t know how to access it on mobile (if it’s possible), but on computer you click where it says either “Last saved…” or “All changes saved in Drive.”

1 Like

Thanks @hobusu that was easier.
There was a slight error in my previous turn - as you see, it says I discarded 4 when I actually discarded 3 (played Fox Primus and a worker). So I had to redraw, which means I ended with a slightly different hand. Sorry about these, I’m still getting the hang of it.
As for the game - yeah, not a great start. Onwards!
(did you intentionally not patrol with the Aven? Just curious)

"P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Fuzz Cuddles


STARTING HAND
Snapback
Sparring Partner
Grappling Hook
Fox Viper
Aged Sensei


WORKERS
Savior Monk
Morningstar Flagbearer
Fox Viper


NextHand

Safe Attacking
Bird’s Nest
Snapback
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Aged Sensei - ($4)
Sparring Partner - ($3)
Setsuki - ($1)
Smoker attacks Oni
Frenzied Fox Primus kills Oni, Setsuki levels

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Sparring Partner (2/2)A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki level 3 (1/3), pay 1 to attack
  • Rook unavailable this turn
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

I guess the Aven couldn’t protect Oni anyway since it’s flying.

As you said Aven can’t stop non-flyers, and I’m avoiding you killing it with Grappling Hook which would be a bad trade for me.

P2T3


Tech StartingHand Workers

TECH
Macchiatus, the Whisperer
Reteller of Truths


STARTING HAND
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector


WORKERS
Jail
Reputable Newsman
Porkhand Magistrate


NextHand

Arrest
Spectral Hound
Spectral Hound
Manufactured Truth
Traffic Director


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Quince - ($4)
Tech II - Truth - ($0)
Traffic Director suicides into Sparring Partner, removing his armor
Aven kills Sparring Partner

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven (2/2, Flying, Illusion)
  • L1 Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Nice. I’m playing kind of blindly. I glimpsed at the blue cards but I don’t really know what’s coming. Wish me luck!

"P1T4


Tech StartingHand Workers

TECH
Thunderclap
Rambasa Twin


STARTING HAND
Safe Attacking
Bird’s Nest
Sensei’s Advice
Snapback


WORKERS
Savior Monk
Morningstar Flagbearer
Fox Viper
Safe Attacking


NextHand

Smoker
Fuzz Cuddles
Fox Primus
Grappling Hook


Discard

Sparring Partner
Aged Sensei
Sensei’s Advice
Snapback
Thunderclap
Rambasa Twin


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Aged Sensei kills the mirror, you get a card
Heroes’ hall - ($5)
Bird’s Nest - ($3)
Rook - ($1)
midband setsuki - ($0)
Setsuki deals 2 damage to tech 2

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Rook (3/4)
  • :ps_: [I]Scavenger[/I]: Bird (1/1)
  • :pschip: [I]Technician[/I]: Bird (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki level 4 (2/3), pay 1 to attack
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Hero’s Hall (and all addons and tech buildings) only become functional at the end of your turn, so you can’t summon a second hero until next turn.

1 Like

Sorry about that. ARGHG.

Try again…

"P1T4


Tech StartingHand Workers

TECH
Rambasa Twin
Thunderclap


STARTING HAND
Safe Attacking
Bird’s Nest
Sensei’s Advice
Snapback


WORKERS
Savior Monk
Morningstar Flagbearer
Fox Viper
Safe Attacking


NextHand

Grappling Hook
Fuzz Cuddles
Sparring Partner
Smoker
Fox Primus


Discard

Sparring Partner
Sensei’s Advice
Snapback
Bird’s Nest
Rambasa Twin
Thunderclap


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Aged Sensei kills the mirror, you get a card
Maxband Setsuki - ($4)
Setsuki kills Quince, levels fizzle
Tech 2 - Discipline - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki level 6 (3/4), pay 1 to attack
  • Aged Sensei
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

P2T4


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Spectral Hound
Spectral Hound
Arrest
Manufactured Truth
Traffic Director
Bluecoat Musketeer


WORKERS
Jail
Reputable Newsman
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Lawful Search
Liberty Gryphon
Building Inspector
Reteller of Truths
Macchiatus, the Whisperer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Spectral Hound #1 - ($6)
Spectral Hound #2 - ($5)
Oni - ($3)
Aven kills Sensei

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Oni (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Hound #1 (3/3, Illusion)
  • :pschip: [I]Technician[/I]: Spectral Hound #2 (3/3, Illusion)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven (2/2, Flying, Illusion)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9