That´ll do it for the introduction.
GG. WP.
That´ll do it for the introduction.
GG. WP.
yep, gg! i randomed a 48 and will go with mono red…
I randomed an 8 and will try mono purple again.
pfuh… what a day …let’s think a bit about Codex!!!
"P1T1
STARTING HAND
Bombaster
Makeshift Rambaster
Charge
Bloodburn
Scorch
WORKERS
Scorch
Bloodrage Ogre
Mad Man
Careless Musketeer
Nautical Dog
Pillage
Charge
Bloodburn
Bombaster
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hire Makeshift Rambaster and deal 3 dmg to your base - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
one of my least played decks is Fire… let’s see if I can go for that - maybe with two times Hotter Fire
"
P2T1
STARTING HAND
Plasmodium
Forgotten Fighter
Temporal Research
Hardened Mox
Tinkerer
WORKERS
Forgotten Fighter
Time Spiral
Nullcraft
Fading Argonaut
Neo Plexus
Battle Suits
Tinkerer
Plasmodium
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($3)
Play Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Buildings:
Economy Info:
Cards:
Red and Starter, I think it´s clear who has the initiative. I have to deal somehow with the red spells and dangerous heroes. Hmmm, I wonder how Hardy would like a lovely Hardened Mox with a Vortoss Emblem…
"P1T2
TECH
Bloodlust
Crash Bomber
STARTING HAND
Careless Musketeer
Mad Man
Bloodrage Ogre
Pillage
Nautical Dog
WORKERS
Scorch
Careless Musketeer
Bloodburn
Charge
Bombaster
Nautical Dog
Bloodlust
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
hire hasty Zane to finish the Mox - ($2)
hire Bloodrage Ogre - ($0)
Makeshift Rambaster stays focused and deals another 3 to your base!
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
on the other hand it’s of course tempting to go for a quick base race and leave tech 2 be…?! especially as player 1… hotter fire really takes some tempo out and is probably better as player 2… (?)
"
P2T2
TECH
Vortoss Emblem
Now!
STARTING HAND
Time Spiral
Neo Plexus
Nullcraft
Fading Argonaut
Battle Suits
WORKERS
Forgotten Fighter
Neo Plexus
Plasmodium
Time Spiral
Battle Suits
Tinkerer
Nullcraft
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Fading Argonaut - ($3)
Summon Prynn Pasternaak - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Economy Info:
Cards:
Makeshift Rambaster is nasty. Maybe I should have kept the Forgotten Fighter? Let´s see…
Good night!
"P1T3
TECH
Chaos Mirror
Lobber
STARTING HAND
Nautical Dog
Charge
Bloodburn
Bombaster
Bloodlust
WORKERS
Scorch
Careless Musketeer
Bloodburn
Chaos Mirror
Crash Bomber
Pillage
Lobber
Mad Man
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
cast Charge on Bloodrage Ogre (Bro) - ($3)
Bro trades with Fading Argonaut
Makeshift Rambaster suicides into your Mox - low vs. high tech
level Zane to 4 - ($0)
Zane hits Prynn for 3 dmg and lvls to max - this time an ability fizzles for real (?)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
so… i’ll postpone the decision for a spec one more turn… chaos mirror & lobber should come in handy anyway
"
P2T3
TECH
Seer
Seer
STARTING HAND
Tinkerer
Plasmodium
Battle Suits
Nullcraft
Time Spiral
WORKERS
Forgotten Fighter
Neo Plexus
Plasmodium
Nullcraft
Temporal Research
Vortoss Emblem
Seer
Now!
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Tech 2 - ($3)
Play Battle Suits - ($1)
Build Tech Lab - (0$)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Economy Info:
Cards:
Wow. I was frustrated that I didn´t draw Vortoss Emblem this turn: now it turns out I was lucky as this crazy Zane managed to kill Prynn. AND Hardy didn´t really profit from Zane´s Maxband-Ability. Well, the pressure is still high. One more round and Vortoss Emblem will enter. Can it stop the red rampage? We will see…
Sorry Hardy, I forgot my specs: My spec is FUTURE, my Tech Lab´s spec is PRESENT.
what shenanigans are you up to? i won’t take any chances…:
"P1T4
TECH
Doubleshot Archer
Hotter Fire
STARTING HAND
Mad Man
Pillage
Crash Bomber
Lobber
Chaos Mirror
WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bombaster
Bloodlust
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Lobber
Crash Bomber
Chaos Mirror
Doubleshot Archer
Hotter Fire
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II () - ($2)
hire Lobber and Mad Man (crazy red shit) - ($0)
Lobber suicides into Mox
Zane and Mad Man break your Tech II, base takes 2
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
ok… probably won’t build tech ii this turn. nevertheless should think about my tech choices… land octopus seems such a nice combo with chaos mirror, so that would mean blood. on the other hand i intended to play … hm.
just realized that i cannot summon a second hero… no heroes’ hall this time. so maybe go for tech ii after all and stay without defense? if i manage to break his tech ii that could be an option. with mad man and lobber this should be possible without going down in hand size too much
"
Crazy red $%!!!
P2T4
TECH
Immortal
Reaver
STARTING HAND
Vortoss Emblem
Temporal Research
Now!
Seer
Nullcraft
Tinkerer
Time Spiral
WORKERS
Forgotten Fighter
Neo Plexus
Plasmodium
Tinkerer
Time Spiral
Fading Argonaut
Immortal
Seer
Now!
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Prynn Pasternaak - ($5)
Play Vortoss Emblem on Hardened Mox
Play Temporal Research and draw 2 cards - ($3)
Repair Tech II Building
Play Seer, put a time rune on Vortoss Emblem - ($2)
Float ($2)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: * Seer (3/1)
Elite: Hardened Mox (3/1) + Vortoss Emblem with Fading 4
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Prynn Pasternaak 1/3+Fading 4
Buildings:
Economy Info:
Cards:
Still feel the pressure. Will Vortoss be able to stabilize?
now is a geiger’s (present) spell. Prynn (past) cannot cast it.
You are right of course. Oh dear…
So I cannot kill your Tech II, reorganize my Patrollers add 1 gold and draw an additional card (because I don´t play Now!)…Will I ever be able to make a move without a mistake…
I assume the +1 armor with Prynn is a relic from putting her into SL-slot at first?
P1T5
TECH
Bamstamper Lizzo
Bamstamper Lizzo
STARTING HAND
Bloodrage Ogre (3/2)
Bombaster
Bloodlust
Makeshift Rambaster (1/2)
WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bombaster
Hotter Fire
Charge
Nautical Dog
Chaos Mirror
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
summon Drakk and lvl him to 4 to make my men go even more crazy - ($2)
Mad Man in frenzy trades with your Seer
hire that BRO again - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
ok… I think now's the time to regroup a bit. I'll also add Lizzos to my deck that give a nice mix of insta damage and some defense
one last appearance by your Mox now?
Exactly…
P2T5
TECH
Now!
Xenostalker
STARTING HAND
Seer
Fading Argonaut
Time Spiral
Immortal
Now!
WORKERS
Forgotten Fighter
Neo Plexus
Plasmodium
Tinkerer
Fading Argonaut
Reaver
Temporal Research
Nullcraft
Vortoss Emblem
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Level Prynn to Level 4 - ($7)
Prynn´s courageous attack of the Blood Ogre.
Hardened Mox finishes off the bloody Ogre.
Vortoss Emblem is discarded.
Play Immortal. Trash Hardened Mox. - ($1)
Play Seer. Put Time Rune on Prynn. - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Economy Info:
Cards:
The crucial moment. Where will we go from here…?
getting nervous…
P1T6
TECH
Surprise Attack
Kidnapping
STARTING HAND
Charge
Nautical Dog
Chaos Mirror
Hotter Fire
WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bombaster
Charge
Doubleshot Archer
Lobber
Bloodlust
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Chaos Mirror
Hotter Fire
Surprise Attack
Kidnapping
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
hire a Nautical Dog from my Marine - ($7)
build a Surplus - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
oh… i hoped on a good draw from technician, but Zane still lives… cannot do much at the moment… let's see if the hotter fire ever pays off - i think i'll just bring it into play and don't go for a surplus… maybe my lizzos can stop him in future turns and together with archer somehow cope with immortal…
i'll grab a surprise attack for some more burst damage that i might need… and of course there's kidnapping - should have thought earlier of it! probably don't play the hotter fire after all… i'll go for the nautical dog instead for more defense and a surplus to cycle better through my cards - taking down the immortal for just one turn with max-band drakk, nautical dog and chaos mirror seems too expensive