Casual hardy83 vs Unity

"P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Thieving Imp
Skeletal Archery
Pestering Haunt
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Graveyard


Discard

Skeletal Archery
Summon Skeletons
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
summon Vandy - ($1)
Pestering Haunt

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

maybe trying disease this time…

"

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Time Spiral
Forgotten Fighter
Plasmodium
Neo Plexus


WORKERS
Plasmodium


NextHand

Tinkerer
Battle Suits
Fading Argonaut
Hardened Mox
Temporal Research


Discard

Time Spiral
Forgotten Fighter
Neo Plexus


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Nullcraft - ($2)
Kill Pestering Haunt with Nullcraft
Build Tech 1 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Nullcraft ist In Play und ich habe mich jetzt unter meinem Namen angemeldet…

You cannot build tech 1 yet, you need 6 workers…

P1T2


Tech StartingHand Workers

TECH
Plague Spitter
Bone Collector


STARTING HAND
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Deteriorate
Sacrifice the Weak


WORKERS
Jandra, the Negator
Skeleton Javelineer


NextHand

Bone Collector
Summon Skeletons
Sacrifice the Weak
Plague Spitter
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I (now for real) - ($4)
hire Poisonblade Rogue - ($2)
build Heroes' Hall - ($0)
Vandy deals 2 damage to your Tech I

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, L1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

StW on Nullcraft? Seems a bit expensive for now… going down in hand size too… not sure. I'll tech in a Plague Spitter for anti air and deal with Nullcraft later.

usually i worker Poisonblade Rogue. But in case i really go for Disease it might be a good option (?)

"P2T2


Tech StartingHand Workers

TECH
Warp Gate Disciple
Now!


STARTING HAND
Battle Suits
Fading Argonaut
Hardened Mox
Temporal Research
Tinkerer


WORKERS
Plasmodium
Tinkerer


NextHand

Warp Gate Disciple
Now!
Temporal Research
Fading Argonaut
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 2 cards
Nullcraft deals 1 damage to your base
Play Hardened Mox - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
    "

"P1T3


Tech StartingHand Workers

TECH
Sickness
Bone Collector


STARTING HAND
Summon Skeletons
Pestering Haunt
Bone Collector
Sacrifice the Weak
Plague Spitter


WORKERS
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons


NextHand

Skeletal Archery
Thieving Imp
Deteriorate
Poisonblade Rogue (2/1)
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Poisonblade Rogue sidelines Hardened Mox and dies satisfied
Vandy levels to 3 and breaks Tech I - ($3)
hire a Plague Spitter from deep down the pit against your annoying flyer - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, L3 (3/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

taking his tech I down… looks good to me, whatever he plans. why is he floating so much gold?

teching Sickness and another Bone Collector (for cheap sacrifices and additional defense)

"

P2T3


Tech StartingHand Workers

TECH
Warp Gate Disciple
Now!


STARTING HAND
Now!
Warp Gate Disciple
Temporal Research
Forgotten Fighter
Fading Argonaut


WORKERS
Plasmodium
Tinkerer
Temporal Research


NextHand

Forgotten Fighter
Battle Suits
Time Spiral
Neo Plexus
Warp Gate Disciple


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Repair Tech 1
Build Add-on: Surplus - ($4)
Playing Fading Argonaut - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut

In Play:

  • Nullcraft

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Gorgon
Plague Lab


STARTING HAND
Graveyard
Deteriorate
Skeletal Archery
Thieving Imp
Poisonblade Rogue (2/1)


WORKERS
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Skeletal Archery


NextHand

Bone Collector
Sacrifice the Weak
Pestering Haunt
Bone Collector
Sickness


Discard

Deteriorate
Graveyard
Poisonblade Rogue (2/1)
Thieving Imp
Gorgon
Plague Lab


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
cast Deteriorate and sideline Hardened Mox
Plague Spitter kills Fading Argonaut
Vandy deals 3 damage to your Base, which is now down to 15 (due to broken Tech I last turn)
Summon Orpal - ($4)
Tech II Disease - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal, L1 (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, L3 (3/4)
  • Plague Spitter (3/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

so I go for Disease because I really love the idea of the deck… however, I’m not really sure about my tech plan. how to finish the game with this spec quickly enough? can I build enough firepower? or should i just go for metamorphosis and spells in my deck?

"

P2T4


Tech StartingHand Workers

TECH
Chronofixer
Hyperion


STARTING HAND
Time Spiral
Battle Suits
Neo Plexus
Forgotten Fighter
Warp Gate Disciple
Now!


WORKERS
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter


NextHand

Now!
Hyperion
Warp Gate Disciple
Nullcraft
Warp Gate Disciple


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech 2 - ($5)
Summon Geiger - ($3)
Play Battle Suits - ($1)
Play Now! on Geiger - ($0)
Kill Orpal with Geiger and Hardened Mox in his
new flashy Battle Suit. Level Geiger to 3 and
exhaust Mox.
Nullcraft flies a suicide mission on Plague Spitter,
killing them both.

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger (L3 2/4, -1/-1 rune)
  • Battle Suits
  • Hardened Mox (2/1, -1/-1 rune: stays exhausted)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

I’m pretty sure Geiger doesn’t lose the -1/-1 rune from Orpal when leveling up… in the rule book it says “heal all damage”, not get rid of runes… :wink: @Unity

did you draw an extra card for surplus? seems like you forgot about it… you only played 2 cards and discard 3… should have been 4, right?

True, my bad. How to you show runes in the template? Just write it down?
Also my Hardened Mox will stay exhausted, as it will not lose the rune it got by Orpal. Double ouch!

I didn´t forget the extra card. I also played a worker. I drew Now! with my surplus ability.

I also realized that Hardened Mox would have stayed exhausted after you damaged it with your Poisonblade Rogue in Turn 3. Sorry I read in the rules that a indestructible unit doesn´t lose runes and if runes bring it to zero hitpoints it stays exhausted. Too late to roll back. Do you want to continue anyways? It´s an interesting game…

alien Hyperion army on its way?

P1T5


Tech StartingHand Workers

TECH
Carrion Curse
Cursed Ghoul


STARTING HAND
Bone Collector
Sacrifice the Weak
Pestering Haunt
Bone Collector
Sickness


WORKERS
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Pestering Haunt


NextHand

Sickness
Carrion Curse
Poisonblade Rogue (2/1)
Gorgon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy slays sick Geiger, lvls twice and heals- no units on the board, so her ability fizzles
hire Bone Collector twice - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Vandy, L5 (4/5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

still no plan for my victory condition… :frowning: i guess, i'll float some gold and decide next turn if i go for tech iii or use vandy's ability to get a metamorphosis from my codex…

Vandy´s ability doesn´t fizzle. She brings Hardened Mox to 4/3 with a -1/-1 rune. So he rises again :wink:

undead Mox that should have 2 -1/-1 runes from turn 3… so you could at least give him -2/-2 and make him a 2/1 for your next turn - oh, then he won’t be able to finish a bone collector… tststs
:stuck_out_tongue_winking_eye:

Exactly :wink: But I think the Squad Leader armor would have prevented the first -1/-1 rune anyway, right?

P2T5


Tech StartingHand Workers

TECH
Octavian
Immortal


STARTING HAND
Now!
Warp Gate Disciple
Warp Gate Disciple
Nullcraft
Hyperion

Neo Plexus
Time Spiral


WORKERS
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
Time Spiral


NextHand

Now!
Now!
Warp Gate Disciple
Nullcraft
Warp Gate Disciple


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hardened Mox Kills your Scavenger Bone Collector.
You gain 1 gold.
Play Hyperion. Hardened Mox goes into exile, bye bye! - ($3)
Hyperion kills your technician. You draw a card.
Hyperion now at 5/2. I draw a card.
Play Neo Plexus - ($1)

Float ($1)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (4/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hyperion (5/2)
  • Battle Suits

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Poisonblade Rogue has armor piercing :wink: anyway… my own bad!

Oh yes. Geee, I´m so busy handling the spreadsheet that I don´t see the obvious anymore…:wink:

P1T6


Tech StartingHand Workers

TECH
Death and Decay
Cursed Ghoul


STARTING HAND
Poisonblade Rogue (2/1)
Gorgon
Sickness
Carrion Curse
Deteriorate


WORKERS
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Pestering Haunt
Poisonblade Rogue (2/1)


NextHand

Graveyard
Sacrifice the Weak
Cursed Ghoul
Plague Lab
Plague Spitter (3/3)


Discard

Bone Collector (3/3)
Bone Collector (3/3)
Sickness
Metamorphosis
Gorgon
Deteriorate
Carrion Curse
Death and Decay


Tech 2 card(s)
Get Paid + float + scavenger - ($13)
draw a card for technician
Worker - ($12)
use Vandy's midband ability (pay and discard a card) and fetch Metamorphosis from my Codex - ($11)
summon Orpal and Garth - ($7)
cast Metamorphosis - hehehe - ($1)
Garth's maxband ability hires a Cursed Ghoul from Discard Pile - put a -1/-1 rune on Hyperion
Garth summons a skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cursed Ghoul (4/5)
  • :target: Lookout:

In Play:

  • Vandy, L5 (6/7)++, invisible
  • Garth, L7 (5/6)++, invisible
  • Orpal, L6 (4/7)++, invisible

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

i (almost) feel sorry…

I thought already this could happen…Bad news for me.