Casual hardy83 (mono purple) vs NikoBolas (mono white)

The armies are lining up…

P1T6


Tech StartingHand Workers

TECH
Dinosize
Might of Leaf and Claw


STARTING HAND
Centaur
Rampant Growth
Galina Glimmer
Huntress
Murkwood Allies


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Tiger Cub
Spore Shambler
Murkwood Allies


NextHand

Murkwood Allies
Young Treant
Forest’s Favor


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Draw a card for tech wisp.
Hire Centaur - ($5)
Hire Galina - ($4)
Hire Huntress - ($2)
Summon Arg - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3+A)
  • :psfist: [I]Elite[/I]: Centaur (4/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Playful Panda (2/2)
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Galina Glimmer (2/2)
  • L1 Arg (1/3)
  • Wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

It looks like you forgot to shove and kill a wisp when you maxxed Zane. (;

Hmm, it looks like he must have done that in order to get the gold to cast Pillage? Maybe he was going to move my scavenging wisp, get a gold, cast pillage, steal a gold?

In that case, @hardy83 would have had extra gold, since he pirate-pillaged. He would have gotten your float and the scavenger gold. Though I see no way to get scav gold with Zane’s shove in that situation. He shoves to an empty spot (scav was not empty) then kills to get the bonus.

I think the better interpretation is that he cast Pillage before casting Mad Man. He still gets the big pillage from Taxman. He spends 1 and then immediately makes it back (“casting for free with your gold”), and the rest of his turn remains the same. I could see him easily deciding to do this at the end of the turn, but lazily (no criticism implied) not wanting to re-arrange the text in the spreadsheet, since it’s casual.

1 Like

i actually had some thoughts on Zane’s maxband ability :wink: i thought about maxxing zane before going for Arg, so I wouldn’t need a Mad Man… the problem was that i couldn’t summon another hero for the two free levels… but then I really completely forgot about Zane’s maxband - I think i just ignored the two Wisps because they are not highlighted by the AutocardComplete plugin… my bad

it was difficult for me to decide whether to go for Tech II or Arg… I’m really afraid of that guy :wink: but in the end I decided for the Tech Building:

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Desperation
Cinderblast Dragon


STARTING HAND
Doubleshot Archer
Charge
Careless Musketeer


WORKERS
Nautical Dog
Bloodburn
Bombaster
Crash Bomber


NextHand

Doubleshot Archer
Pillage
Bloodrage Ogre


Discard

Mad Man
Chaos Mirror

Molting Firebird
Cinderblast Dragon
Gunpoint Taxman
Gunpoint Taxman
Charge
Desperation
Cinderblast Dragon


Tech 2 card(s)
Get Paid + float - ($11)
level Drak to max to get frenzy for my units and haste for the first hired per turn - ($6)
Gunpoint Taxman I trades with Huntress, Taxman II with Centaur
Zane hits Playful Panda and gets two damage, draw a card
Drak kills the Wisp in Lookout
hire Doubleshot Archer with haste - ($3)
Archer goes for Tech II and destroys it - you get 5 damage to your base
summon Careless Musketeer for defense… - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Careless Musketeer (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Zane (4/2) exh.
  • Doubleshot Archer (4/3) exh.
  • L6 Drak (3/3) exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
1 Like

Like I always say, the best defense is a suicidal offense. (:

2 Likes

Ah crap, without Tech II I can’t summon 2 heroes. I gotta fix this turn. Ok, my draws actually worked out to be the same which is cool.

P1T7


StartingHand Workers

STARTING HAND
Young Treant
Forest’s Favor
Murkwood Allies
Moment’s Peace
Centaur


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Tiger Cub
Spore Shambler
Murkwood Allies


NextHand

Blooming Ancient
Rampant Growth
Dinosize


Discard

Huntress
Centaur
Playful Panda
Galina Glimmer
Forest’s Favor
Moment’s Peace
Murkwood Allies


Tech 0 card(s)
Get Paid - ($10)
Galina generates 1 gold. I draw a card for Tech death. - ($11)
Arg casts Forest Favor on himself - ($9)
Galina (2/2) trades with Careless Musketeer (2/1+A)
L1+ Arg (2/4) trades with Zane (4/2) [ouch]
Summon Midori - ($7)
Midori casts Moment’s Peace - ($5)
Hire Young Treant, draw a card - ($3)
Hire Centaur - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Midori (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wisp (0/1)
  • Centaur (3/4)
  • Young Treant (0/2, can’t attack)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

just to get it right: moment’s peace says “units”, NOT heroes…?

Oh wow, yeah I guess I should patrol with Midori then, if that’s alright…

shouldn’t have pointed that out :wink: but it’s ok for me, if you patrol

just realized that i got the wrong values for Drakk before: he’s (3/4) and not (3/3)

[b]P2T7[/b]
Tech StartingHand Workers

TECH
War Drums
Kidnapping


STARTING HAND
Doubleshot Archer
Bloodrage Ogre
Pillage


WORKERS
Nautical Dog
Bloodburn
Bombaster
Crash Bomber
Bloodrage Ogre


NextHand

Scorch
Makeshift Rambaster
War Drums


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech III - ($4)
hire Doubleshot Archer - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubleshot Archer (4/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Doubleshot Archer (4/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Drak (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Teck III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Wow, sacrificing Arg last turn was a really bad move for me. I got Zane off the table…but could’ve really used Arg this turn! :frowning: I can think of a million ways my turn goes wrong, but here goes nothing!

P1T8


StartingHand Workers

STARTING HAND
Blooming Ancient
Rampant Growth
Dinosize


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Tiger Cub
Spore Shambler
Murkwood Allies


NextHand

Might of Leaf and Claw
Murkwood Allies
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($10)
Hire Blooming Ancient - ($6)
Summon Calamandra - ($4)
Calamandra casts Rampant Growth on Centaur - ($2)
1 +1/+1 rune on Blooming Ancient for Calamandra arriving. Move it to Centaur.
Centaur (6/5+2A) attack SL Archer (4/3+A) and kills her, Overpowers Tech Archer for 2 damage.
Midori (2/3) attacks Tech Archer (4/1), trading. You draw a card.
Level Calamandra to 3 - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Calamandra (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2, can’t attack), resist 1
  • :pschip: [I]Technician[/I]: Wisp (0/1), resist 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Centaur+ (4/2), resist 1, exhausted
  • Blooming Ancient (2/4), resist 1
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Leaving a maxband Drakk around is so scary!

arrgh… should have killed your Midori with Drakk before… stupid. one more archer would be nice… let’s see what i can do with my hand (hope for a good technician)…

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Scorch
Makeshift Rambaster
War Drums
Desperation
Pillage
Cinderblast Dragon
Gunpoint Taxman


WORKERS
Nautical Dog
Bloodburn
Bombaster
Crash Bomber
Bloodrage Ogre
Scorch


NextHand

Kidnapping
Mad Man
Careless Musketeer
Molting Firebird


Discard

Doubleshot Archer
Doubleshot Archer
Desperation
Makeshift Rambaster
Cinderblast Dragon
Pillage


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
cast War Drums - ($8)
hire Makeshift Rambaster (oh no… what a pitty)

  • ($6)
    play Desperation (i’m really desperate about my last draw… and leaving Midori on the field before…)

…i’m really angry with myself…

hire Gunpoint Taxman - ($4)
summon Zane - ($2)
summon Jaina - ($0)
Makeshift Rambaster attacks Calamandra for 3 damage (1+2 for War Drums)
Zane trades with Calamandra, Jaina levels twice

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3+1/3+A) - War Drums
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Jaina (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Drakk (3/4)
  • War Drums (ongoing spell +x Attack for units)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Whew, this is a messy turn! Blooming Ancient is nuts (especially with an overpower guy to dump runes on).

P1T9


StartingHand Workers

STARTING HAND
Might of Leaf and Claw
Merfolk Prospector
Murkwood Allies


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Tiger Cub
Spore Shambler
Murkwood Allies


NextHand

Rampant Growth
Moment’s Peace
Playful Panda


Discard

Centaur
Murkwood Allies


Tech 0 card(s)
Get Paid - ($10)
Cast Might of Leaf and Claw - ($7)
Sumon Arg and a wisp (2 +1/+1 on Blooming Ancient) - ($5)
Hire Merfolk Prospector (1 +1/+1 on Blooming Ancient) - ($4)
Blooming Ancient+++ (5/7) attacks and kills Gunpoint Taxman (4/3+A), taking 5 damage. 1st growth rune on Might of Leaf and Claw.
Blooming Ancient+++ (5/2) moves one +1/+1 rune onto Centaur.
Centaur++ (5/3) attacks and kills Jaina (2/3), Overpowering 2 damage onto Drakk, and dying in the process. Arg gets 2 levels. 2nd growth rune on Might of Leaf and Claw.
Arg gains 2 levels, hitting maxband and creating a Water Elemental. (+1/+1 rune on Blooming Ancient) - ($2)
Summon Midori (+1/+1 rune on Blooming Ancient)- ($0)
Blooming Ancient++++ (6/3) moves two +1/+1 runes onto the old Wisp.
Old Wisp (2/3) attacks Drakk dealing 2 damage, killing Drakk and dying. My base takes 1 damage. War Drums is discarded. 3rd growth rune on Might of Leaf and Claw. Midori gets 2 levels.

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+A), anti-air
  • :psfist: [I]Elite[/I]: L5 Arg (2/5)
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2, can’t attack)
  • :pschip: [I]Technician[/I]: Wisp ‘New’ (0/1)
  • :target: [I]Lookout[/I]: Merfolk Prospector (1/1), resist 1
    [B]In Play:[/B]
  • Might of Leaf and Claw (3 runes)
  • Blooming Ancient++ (4/1)
  • L3 Midori (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

gg, i throw my towel

i think i should have won that, made some stupid mistakes

so it’s 4-0 i think?

i’ll try black next if you want to continue… random.org says 87

1 Like
[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Thieving Imp


WORKERS
Poisonblade Rogue


NextHand

Pestering Haunt
Summon Skeletons
Skeletal Archery
Graveyard
Skeleton Javelineer


Discard

Sacrifice the Weak
Deteriorate
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hire Thieving Imp - you discard a random card - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Sure haha, I rolled a ‘2’ for random discard.

P2T1


StartingHand Workers

STARTING HAND
Young Treant
Rich Earth
Merfolk Prospector
Verdant Tree
Ironbark Treant
Playful Panda


WORKERS
Verdant Tree


NextHand

Rampant Growth
Tiger Cub
Forest’s Favor
Spore Shambler


Discard

Rich Earth
Ironbark Treant
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Young Treant - ($2)
Hire Playful Panda - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

almost put the Skeleton in the technician slot… but if you by chance got the Spore thing in your hand you could use the little beast to buff your wisp and panda and kill Garth… no like…

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Graveyard
Pestering Haunt


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Skeletal Archery
Graveyard
Bone Collector
Jandra, the Negator
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I - ($3)
Summon Garth - ($1)
hire Skeleton Javelineer - ($0)
Thieving Imp kills Young Treant - you get a card

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1+A) - javeline rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6