Casual hardy83 (mono purple) vs NikoBolas (mono white)

I really like Versatile Style :slight_smile:

gg - although I’m not really satisfied with my game - thought that should work out better/faster :wink: I was really quick with that spec in a three player game last week… but seems like it was because the other two left me alone and concentrated on each other…

but yes, I’d really like to play another one… need some sparring too… but now I’d like to play with mono blue… (still don’t like to mix up colors…) random.org says 61… - :frowning: will I start again?

I got a 15, looks like you’re up. But honestly if you would prefer to go second, I can play first. It’s all the same to me :wink:

…no, it’s ok… then i got something to blame my loss on :wink:

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Traffic Director
Spectral Aven
Arrest
Bluecoat Musketeer
Jail


WORKERS
Bluecoat Musketeer


NextHand

Building Inspector
Porkhand Magistrate
Lawful Search
Manufactured Truth
Reputable Newsman


Discard

Traffic Director
Arrest
Jail


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Aven (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

Ok, assuming you are mono-blue. I’m sticking with mono-white!

"P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Morningstar Flagbearer
Aged Sensei
Fox Primus
Grappling Hook


WORKERS
Morningstar Flagbearer


NextHand

Smoker
Snapback
Safe Attacking
Sensei’s Advice
Fox Viper


Discard

Savior Monk
Grappling Hook
Aged Sensei


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Primus - ($1)
Build Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fox Primus (2/2+A), anti-air, frenzy
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Edit: Tech I HP

nice answer Fox Primus!

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Manufactured Truth
Lawful Search
Building Inspector
Reputable Newsman
Porkhand Magistrate
Overeager Cadet


WORKERS
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Overeager Cadet
Overeager Cadet
Traffic Director
Arrest
Jail


Discard

Reputable Newsman
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($6)
Summon Bigby and perform a Lawful Search - let me see your hand! → interesting… - ($3)
Worker - ($2)
Build Tech I - ($1)
Building Inspector - ($0)
Put one card into my stash!

Float ($0)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Spectral Aven (2/2)
  • L1 Bigby (2/3)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 2
    Gold:
  • Gold: 0
  • Workers: 6

Oh, haha, I must’ve read that and forgotten. I was up pretty late last night. Here’s an unexciting turn 2!

"P2T2


Tech StartingHand Workers

TECH
Versatile Style
Sparring Partner


STARTING HAND
Safe Attacking
Fox Viper
Smoker
Sensei’s Advice
Snapback


WORKERS
Morningstar Flagbearer
Smoker


NextHand

Sensei’s Advice
Snapback
Sparring Partner
Versatile Style
Safe Attacking


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Fox Viper - ($3)
Summon Rook - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fox Primus (2/2+A), anti-air, frenzy
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fox Viper (2/1), sparkshot
  • :target: [I]Lookout[/I]: Rook (2/4), resist 1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

thank god the law is on my side and i can make arrests…

this time i’ll go for Rook early :wink:

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Injunction
Elite Training


STARTING HAND
Overeager Cadet
Jail
Traffic Director
Overeager Cadet
Arrest


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director


NextHand

Lawful Search
Elite Training


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bigby casts Arrest on Fox Primus (doesn’t ready next turn) - ($3)
Spectral Aven and Bigby go for Rook and finish him off
Bigby levels twice and heals
build Jail - ($0)
hire 2 Overeager Cadet s

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven (2/2) (exh.)
  • L3 Bigby (2/4) (exh.)
  • :heart: Jail HP 3
  • Building Inspector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Wow, quite the bureaucracy you have there!

"P2T3


Tech StartingHand Workers

TECH
Sparring Partner
Ardra’s Boulder


STARTING HAND
Sensei’s Advice
Versatile Style
Snapback
Sparring Partner
Safe Attacking


WORKERS
Morningstar Flagbearer
Smoker
Safe Attacking


NextHand

Savior Monk
Snapback
Grappling Hook
Aged Sensei


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Graves - ($5)
Graves casts Versatile Style on Spectral Aven, killing it as it is targetted. - ($3)
Hire Sparring Partner, he goes directly to Jail (and does not pass Go!) - ($2)
Graves to level 3 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Graves (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fox Viper (2/1), sparkshot
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fox Primus (2/2), anti-air, frenzy, Under Arrest
  • Sparring Partner (2/2), in JAIL
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Versatile Style is really sweet!

…tough decisions… it doesn’t necessarilly make it easier to see your hand with Lawful Search …

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Flagstone Spy
Drill Seargeant


STARTING HAND
Lawful Search
Elite Training
Manufactured Truth


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Manufactured Truth


NextHand

Injunction
Elite Training
Arrest


Discard

Lawful Search
Spectral Aven
Flagstone Spy
Drill Seargeant


Tech 2 card(s)
Get Paid - ($7)
Bigby casts Lawful Search, I take a look at your hand - ($6)
Worker - ($5)
I’ll go for the surplus to get more options again… - ($0)

Float ($0)
Stash 1, Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Bigby (2/4)
  • :heart: Jail HP 3 (Sparring Partner)
  • Building Inspector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

There will be blood!

"P2T4


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Grappling Hook
Aged Sensei
Savior Monk
Snapback


WORKERS
Morningstar Flagbearer
Smoker
Safe Attacking
Savior Monk


NextHand

Sparring Partner
Ardra’s Boulder
Versatile Style
Sensei’s Advice


Discard

Fox Viper
Fox Primus
Aged Sensei
Grappling Hook
Snapback
Glorious Ninja
Glorious Ninja


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Aged Sensei, he gets Sparring Partner out of Jail, but goes in himself. - ($6)
Build Tech II (Ninjutsu), paying the Building Inspector’s Tax. - ($1)
Fox Primus frenzies (3/2) and attacks SL Cadet, they both die.
Fox Viper (2/1) attacks and kills Tech Cadet, they both die. You draw a card.
L3 Graves (3/4) destroys the Jail, saying a small prayer for the Aged Sensei.

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 ‘Always Ready’ Graves (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

I am surprised you went for surplus over Tech II!

Edit: Jail’s destruction doesn’t harm his base.

Actually, the Jail is a stand-alone building. Unlike Add-ons and Tech buildings, card buildings don’t deal damage to base when destroyed. (:

2 Likes

Ahh damn, I misremembered then! Thanks for the help :wink:

…yeah, as I said: tough decissions… not going for Tech II… but what if I got the building but don’t draw cards to build Tech II units?

…now again tough decissions… so many nice and nasty things to do… in the end I decided to go for Grave… but at the expense of not having enough gold for a worker… :frowning:

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Flagstone Spy
Flagstone Garrison


STARTING HAND
Elite Training
Injunction
Arrest
Reputable Newsman
Flagstone Spy


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Manufactured Truth


NextHand

Overeager Cadet
Flagstone Spy
Flagstone Spy
Spectral Aven
Lawful Search


Discard

Elite Training
Building Inspector
Injunction
Arrest
Reputable Newsman


Tech 2 card(s)
Get Paid - ($8)
Draw Card for Technician
Draw Card for Surplus
Build Tech II - ($4)
Summon Onimaru - ($2)
Cast Elite Training on Bigby and Building Inspector - ($0)
Building Inspector (dies) and Bigby (lvl up & heal) hit Grave for 5 dmg
(no more Versatile Style for the moment…)

Float ($0)
Stash 1, Discard 3, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Onimaru (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Bigby (3/4) with Elite Training (exh.)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
1 Like

question: Bigby 's armor from Elite Training absorbed one damage on my turn, when I attacked Grave… do I have the 1 armor again on your turn?

So, I believe the armor only exists once, when you cast the spell. When it’s broken it doesn’t get refreshed.

The bigger problem is that without a hero’s hall or tech II building, you can’t summon a second hero!

oh shit… sorry! just used the history function of my google spreadsheet to recover the version before the turn… so i’ll change my turn! then i don’t have so many options, but still something nasty… one moment :wink:

AND SORRY AGAIN! Thanks for doublecheck :slight_smile:

…so that’s my move… yeah maybe i should have gone for tech II before surplus… anyway… if i can’t have tech II, i won’t let you :wink:

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Flagstone Spy
Flagstone Garrison


STARTING HAND
Elite Training
Injunction
Arrest
Reputable Newsman
Flagstone Spy


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Manufactured Truth
Reputable Newsman


NextHand

Jail
Flagstone Garrison
Spectral Aven
Flagstone Spy
Flagstone Spy


Discard

Injunction
Elite Training
Arrest


Tech 2 card(s)
Get Paid - ($8)
Draw Card from Technician
Draw Card from Surplus

  • interesting, I drew the same card as before -
    build Tech II - ($4)
    Bigby casts Injunction on your… Tech II - ($1)
    Worker - ($0)

Float ($0)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L3 Bigby (2/4)
  • :pschip: [I]Technician[/I]: Building Inspector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Edit: This turn was illegal because I couldn’t summon a second hero. Woops!

P2T5


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den School


STARTING HAND
Sparring Partner
Versatile Style
Sensei’s Advice
Ardra’s Boulder


WORKERS
Morningstar Flagbearer
Smoker
Safe Attacking
Savior Monk
Ardra’s Boulder


NextHand

Glorious Ninja
Aged Sensei
Fox Viper
Glorious Ninja
Fox’s Den Students


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sparring Partner teaches Graves how to go for the jugular, giving him a +1/+1 rune.
L3 Graves (4/5) attacks Bigby AND Sparkshots the Building Inspector! Bigby dies, you get a gold. Building Inspector dies, you draw a card. Graves takes 2 damage and gains 2 levels.
Graves gains more 2 levels, going to max level and healing! - ($7)
Summon Setsuki - ($5)
Setsuki gains 5 levels, Immediately going to max level! - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L7 ‘Always Ready’ Graves (5/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner (2/2), exhausted
  • L6 Setsuki (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

sorry mate, but i think now it’s my turn to remind you that your tech II building isn’t operational this turn through injunction. and i believe you neither can summon a second hero… :wink: am i right?

2 Likes

Hahah!! You are correct!!! I will fix that turn :wink: You’d think that after reminding you, hearing you say “No tech II for you either”, and thinking about all that I wouldn’t make a similar mistake, but here I am!

1 Like