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Casual Game(s?) Legion vs Matzstatz

"P2T3


Tech StartingHand Workers

TECH

Doom Grasp

Plague Spitter

----------

STARTING HAND

Graveyard

Bone Collector

Bone Collector

Pestering Haunt

Summon Skeletons

----------

WORKERS

Skeleton Javelineer

Jandra, the Negator

Pestering Haunt

----------

[/details]

[details=NextHand]

Doom Grasp

Skeletal Archery

Thieving Imp

Sacrifice the Weak

Graveyard


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tower - ($3)
Summon Bone Collector - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (2/2) (1 rune)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

My Thoughts

So worst case scenario happened, but now I know the spell “might” be out of play until next turn. I set up a tower and the biggest board possible, he shouldn’t be able to get through this too easily. Blue Tech 1 units arent’ really the best, so I’m gonna bank on the skeleton card advantage and Garth Next turn with Doom Grasp to deal with Onimaru.

By the way thanks for the feedback on the technical of the posts (like what to blur and how). After you finish destroying me, I’ll be more than happy to hear your opinion about my plays :smiley: !

1 Like

P1T4

[details=Secrets]

Hand : truth,search,arrest,aven,inspector
Tech: insurance+censorship
Thoughts : i really wanna go law :confused: [/details]


  1. Get 7 Gold+float (9), tech 2 cards
  2. Worker (8)
  3. Lawful search on ur hand (7) i draw 1 and u must reveal ur next hand which is Doom Grasp, Skeletal Archery, Thieving Imp, Sacrifice the Weak, Graveyard Augh!my oni has only a turn to live!
  4. The Art of War (4)
  5. oni destroys ur tech I ur base takes 2.
  6. Tech II Law (0)
  7. disc 3 draw 5

[details=Secrets]

Workers : 4+porky+musket+jail+aven
Discard : inspector,search,aow,truth,arrest, censorship, insurance
New Hand : bc,aow,director,newsman,bk [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: soldier 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: soldier 1/1 sparkshot
  • :exhaust: Technician: soldier 1/1 sparkshot
  • :target: Lookout: Onimaru 6/5+A readiness, swift strike, resist 1

In Play :

  • Base : 20
  • Tech I: 5
  • Tech II Law: 5
  • Discard : 7
  • Deck : 0
  • Workers : 8
  • Gold: 0
  • Hand : 5

It is, under TECH StartingHand Workers. I messed up and I hid the whole section instead of its content. I’ll fix it in the next posts.

fixed, also plz do not hide one thing at a time, do like this:

[details=watch freely]i have cats
dogs
hamsters
and a bad attitude
[/details]

So when one has to watch under ur spoiler do not have to click on every single card but just once.
If u have doubts on how to make this, quote this post, then use the “quote whole post” option (the balloon like one) to see the proper commands :wink:

i mean: use a detail+blur command for the whole starting hand, another for the whole tech choiches, etc. Not a detail+blur command for every line

"P2T4

Ninja Edit (doesn’t affect the turn): Is that blur okay for the secret sections ? Also, again, thank you for the help.


Tech StartingHand Workers

TECH

Skeletal Lord
Blackhand Ressurrector


STARTING HAND

Thieving Imp
Sacrifice the Weak
Skeletal Archery
Graveyard
Doom Grasp


WORKERS

Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp


NextHand

Bone Collector
Summon Skeletons
Plague Spitter
Deteriorate
Blackhand Ressurrector


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Garth Torken - ($6)
Garth Summon a skeleton - ($5)
Garth Cast Doom Grasp, sacrificing his skeleton, targeting the resisting Onimaru, and banishes him to the hells of the command zone ! Garth gains 2 levels - ($0)
My enhanced skeleton attacks and kills your Squad Leader
My Bone Collector attacks and kills your Technician, spawning a Skeleton. You draw a card.
Rebuild Tech 1 for free.
Patrol as shown below.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 +A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton (2/1) (1 rune)
  • Bone Collector (3/2)
  • Garth Torken lvl 3 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "
My Thoughts

So, great play for Onimaru there, he managed to get his Tech II before me (Law, didn’t anticpate this) and prevent me from making my Tech II this turn. Should be able to do mine next turn though, so I started to tech immediatly. I know the Cencsorship Council is a threat (and a big one), so I’m keeping graveyard in the deck to be able to cast from the table, and putting ressurrector to enable second Garth resurrect in same turn.

the details command is useful to squeeze all the stuff in a single line, blur cuz if i want to look at ur next hand and u did not use it, i am forced to see other stuff also. my next turn is incoming!

P1T5

[details=Secrets]

Hand : truth,search,arrest,aven,inspector+arrest
Tech: insurance+justice
Thoughts : i really wanna go law :confused: [/details]


  1. Get 8 Gold (8), rs and draw 1, tech 2 cards
  2. Worker (7)
  3. Bigby hayes(5)
  4. Brave knight (2)
  5. newsman (0) banning spells/upgrades that cost 2 (wish i had him earlier)
  6. disc 3 draw 5

[details=Secrets]

Workers : 4+porky+musket+jail+aven+inspector
Discard : aow, arrest, BC, justice, insurance
New Hand : insurance,truth,censorship,aow,inspector [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: soldier 1/1 sparkshot
  • :exhaust: Technician: newsman 0/3
  • :target: Lookout:

In Play : bigby 2/3

  • Base : 20
  • Tech I: 5
  • Tech II Law: 5
  • Discard : 5
  • Deck : 1
  • Workers : 9
  • Gold: 0
  • Hand : 5

"P2T5


Tech StartingHand Workers

TECH

Lord of Shadows
Death Rites


STARTING HAND

Deteriorate
Plague Spitter
Bone Collector
Summon Skeletons
Blackhand Ressurrector


WORKERS

Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp
Plague Spitter


NextHand

Sacrifice the Weak
Graveyard
Doom Grasp
Skeletal Lord


Discard

Deteriorate
Blackhand Ressurrector
Summon Skeletons
Lord of Shadows
Death Rites


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Tech II (Necromancy) - ($4)
Summon Bone Collector - ($2)
Deteriorate your Brave Knight
Garth Summon a skeleton - ($1)
Enhanced Skeleton attacks your Brave Knight, he takes 1 damage, armor comes off. My skeleton dies.
Normal skeleton attacks your Brave Knight, they both die. Brave Knight returns to your hand.
Bone Collector attacks your Newsman, you draw a card. It summons a new skeleton.
Garth attacks your soldier, they both take 1 damage.
Level up Garth to 4, he midbands, he heals. - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bone Collector (3/2)
  • Garth Torken lvl 4 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "
My Thoughts

So here I’m afraid of Injuction (which paralyzes my engine of Bone Collectors) and Judgment Day (who gives him the advantage, because I have a bigger board presence. I can’t really play against judgment, but in case of paralysis, I teched in Death Rites for the turn after the next. I also teched in Lord of Shadows for the show and tell combo with Skeletal Lord that is incoming. Sadly had to worker up a great card (Plague Spitter), but I don’t see when I’ll be casting it this match-up. I hope this patrol stands, and that I am putting enough pressure on him. I also fear a Quince+Free Speech, but he already has a lot of spells in his codex, so we’ll see.

i forgot that i got a skele too! edited.

sorry, i am dumb :’( re edit

Just asking here, but you had no more minions except Bigby right ? Garth killed your soldier last round. Correct me if I’m wrong, and feel free to edit the post again if I’m right. :slight_smile:

1 Like

i missed that line. i’l redo everything.

P1T6 sigh, this sucks

[details=Secrets]

Hand : insurance,truth,censorship,aow,inspector+bk+search+
Tech: freespeech+hallucintion
Thoughts : i really wanna go law :confused: [/details]


  1. Get 9 Gold+scv (10), draw 1, tech 2 cards
  2. Lawful search on ur hand (9) i rs an draw, u have: Sacrifice the Weak, Graveyard,doom Grasp Skeletal Lord,
  3. censorship council (5) stop playing this game, u fiend!
  4. brave knight (2)
  5. insurance agent (1) insuring himself
  6. worker (0)
  7. disc 3 draw 5

[details=Secrets]

Workers : 4+porky+musket+jail+aven+truth
Discard : search, aowx2, inspector
New Hand : hallucination,newsman,agent,speech,justice [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+A
  • :psfist: Elite: bigby 3/3
  • :ps_: Scavenger:
  • :exhaust: Technician: agent 2/2 (self insured)
  • :target: Lookout:

In Play : censorship council 5

  • Base : 20
  • Tech I: 5
  • Tech II Law: 5
  • Discard : 4
  • Deck : 2
  • Workers : 10
  • Gold: 0
  • Hand : 5

"P2T6

Yeah, last turn seemed pretty harsh on your side. I can only guess that you got a bit screwed by the variance in your draws. Here’s mine.


Tech StartingHand Workers

TECH

Lord of Shadows
Skeletal Lord

STARTING HAND

Sacrifice the Weak
Skeletal Lord
Doom Grasp
Graveyard


WORKERS

Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp
Plague Spitter


NextHand

Skeletal Archery
Lord of Shadows
Graveyard
Death Rites


Tech 2 card(s)
Get Paid - ($10)
Skip Worker
Garth Torken attacks your Brave Knight. The Knight takes 2 damage (armor comes off), Garth takes 3 damage.
Garth Summons a Skeleton - ($9)
Garth casts Doom Grasp, targeting Bigby, sacrificing the freshly summoned skeleton. Garth levels twice. - ($5)
Garth levels once, hit maxband, use maxband ability to bring back a Skeletal Lord from discard. - ($4)
First Skeleton attacks and suicides into Brave Knight. Brave Knight dies, comes back to your hand
Full health Bone Collector attacks and kills your insurance agent while taking 2 damage. You draw 2 cards (technician and insurance) and gain 2 gold. I summon another skeleton.
Remaining skeleton from last turn and remaining Bone collector attack your Censorship Council, ending your endless Tyranny for the greater good! I summon another skeleton.
Summoning a second Skeletal Lord - ($1)
Patrol as shown below.

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeletal Lord (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (3/3)
  • :pschip: [I]Technician[/I]: Skeleton (3/3)
  • :target: [I]Lookout[/I]: Skeletal Lord (3/3)
    [B]In Play:[/B]
  • Bone Collector (3/2)
  • Garth Torken lvl 7 (3/5)
  • Bone Collector (3/1)
  • Skeleton (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "
My Thoughts

Well, last turn was pretty underwhelming, and I managed to destroy the council. With Bibgy dead for one turn, I can avoid Judgment Day for a full turn, and prepare against it by summoning heroes and doing Tech III next turn, maybe adding a Doom Grasp in the rotation to play against his heroes (and hope I don’t get Free Speeched), then going for the invisible base race. As far as I know, I don’t think Law has the tools to stop my board at this point. Let’s hope he doesn’t outsmart me, so far his plays were really good, especially the opener.

yeah, is over. gg

GG Legion. Thanks again for the help along the way with the technical details. Also, I’m still trying to learn MonoU. If you want to, I’ll be really glad if you wanted to explain to me what is the Law plan normally ? And if you’re in for a rematch, I’m always IN :-).

FYI, the Details tag only works if there’s an empty line above it. For example:

words
[details=Summary]This text will NOT be hidden[/details]

words

Summary

This text will NOT be hidden

It looks like it works in the post preview, but when you actually post it messes up. On the other hand:

words

[details=Summary]This text WILL be hidden[/details]

words

Summary

This text WILL be hidden

If you have any more questions/issues, check out this thread.

1 Like

Thanks ! I didn’t understand how it worked exactly, so I’ll go through the full thread for my next game.

1 Like