"P2T6
Yeah, last turn seemed pretty harsh on your side. I can only guess that you got a bit screwed by the variance in your draws. Here’s mine.
Tech StartingHand Workers
TECH
Lord of Shadows
Skeletal Lord
STARTING HAND
Sacrifice the Weak
Skeletal Lord
Doom Grasp
Graveyard
WORKERS
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp
Plague Spitter
NextHand
Skeletal Archery
Lord of Shadows
Graveyard
Death Rites
Tech 2 card(s)
Get Paid - ($10)
Skip Worker
Garth Torken attacks your Brave Knight. The Knight takes 2 damage (armor comes off), Garth takes 3 damage.
Garth Summons a Skeleton - ($9)
Garth casts Doom Grasp, targeting Bigby, sacrificing the freshly summoned skeleton. Garth levels twice. - ($5)
Garth levels once, hit maxband, use maxband ability to bring back a Skeletal Lord from discard. - ($4)
First Skeleton attacks and suicides into Brave Knight. Brave Knight dies, comes back to your hand
Full health Bone Collector attacks and kills your insurance agent while taking 2 damage. You draw 2 cards (technician and insurance) and gain 2 gold. I summon another skeleton.
Remaining skeleton from last turn and remaining Bone collector attack your Censorship Council, ending your endless Tyranny for the greater good! I summon another skeleton.
Summoning a second Skeletal Lord - ($1)
Patrol as shown below.
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeletal Lord (3/3)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (3/3)
- [I]Technician[/I]: Skeleton (3/3)
-
[I]Lookout[/I]: Skeletal Lord (3/3)
[B]In Play:[/B] - Bone Collector (3/2)
- Garth Torken lvl 7 (3/5)
- Bone Collector (3/1)
- Skeleton (3/3)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 10
"
My Thoughts
Well, last turn was pretty underwhelming, and I managed to destroy the council. With Bibgy dead for one turn, I can avoid Judgment Day for a full turn, and prepare against it by summoning heroes and doing Tech III next turn, maybe adding a Doom Grasp in the rotation to play against his heroes (and hope I don’t get Free Speeched), then going for the invisible base race. As far as I know, I don’t think Law has the tools to stop my board at this point. Let’s hope he doesn’t outsmart me, so far his plays were really good, especially the opener.