STARTING HAND
Pestering Haunt
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
WORKERS
Skeleton Javelineer
Jandra, the Negator
NextHand
Summon Skeletons
Bone Collector
Bone Collector
Pestering Haunt
Graveyard
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 building - ($3 because of Inspector)
Summon Garth - ($1)
Make a skeleton - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1 +A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Poisonblade Rogue
Garth Torken
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
"So I messed up, and completely forgot that his hero had frenzy XD. Fall back plan, instead of going for aggro metamorphosis, I’ll go for skeleton spam. He seems on the agressive side with Onimaru, so I can expect boot camp or another of his spells. I need to prepare for the building rush, so I’ll tech in the collector and reassess from there.
So worst case scenario happened, but now I know the spell “might” be out of play until next turn. I set up a tower and the biggest board possible, he shouldn’t be able to get through this too easily. Blue Tech 1 units arent’ really the best, so I’m gonna bank on the skeleton card advantage and Garth Next turn with Doom Grasp to deal with Onimaru.
By the way thanks for the feedback on the technical of the posts (like what to blur and how). After you finish destroying me, I’ll be more than happy to hear your opinion about my plays !
Hand : truth,search,arrest,aven,inspector
Tech: insurance+censorship
Thoughts : i really wanna go law [/details]
Get 7 Gold+float (9), tech 2 cards
Worker (8)
Lawful search on ur hand (7) i draw 1 and u must reveal ur next hand which is Doom Grasp, Skeletal Archery, Thieving Imp, Sacrifice the Weak, Graveyard Augh!my oni has only a turn to live!
The Art of War (4)
oni destroys ur tech I ur base takes 2.
Tech II Law (0)
disc 3 draw 5
[details=Secrets]
Workers : 4+porky+musket+jail+aven
Discard : inspector,search,aow,truth,arrest, censorship, insurance
New Hand : bc,aow,director,newsman,bk [/details]
Board:
Patrol:
Squad Leader: soldier 1/1+A
Elite:
Scavenger: soldier 1/1 sparkshot
Technician: soldier 1/1 sparkshot
Lookout: Onimaru 6/5+A readiness, swift strike, resist 1
fixed, also plz do not hide one thing at a time, do like this:
[details=watch freely]i have cats
dogs
hamsters
and a bad attitude[/details]
So when one has to watch under ur spoiler do not have to click on every single card but just once.
If u have doubts on how to make this, quote this post, then use the “quote whole post” option (the balloon like one) to see the proper commands
Ninja Edit (doesn’t affect the turn): Is that blur okay for the secret sections ? Also, again, thank you for the help.
Tech StartingHand Workers
TECH
Skeletal Lord
Blackhand Ressurrector
STARTING HAND
Thieving Imp
Sacrifice the Weak
Skeletal Archery
Graveyard
Doom Grasp
WORKERS
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp
NextHand
Bone Collector
Summon Skeletons
Plague Spitter
Deteriorate
Blackhand Ressurrector
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Garth Torken - ($6)
Garth Summon a skeleton - ($5)
Garth Cast Doom Grasp, sacrificing his skeleton, targeting the resisting Onimaru, and banishes him to the hells of the command zone ! Garth gains 2 levels - ($0)
My enhanced skeleton attacks and kills your Squad Leader
My Bone Collector attacks and kills your Technician, spawning a Skeleton. You draw a card.
Rebuild Tech 1 for free.
Patrol as shown below.
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1 +A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Skeleton (2/1) (1 rune)
Bone Collector (3/2)
Garth Torken lvl 3 (1/3)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
"
My Thoughts
So, great play for Onimaru there, he managed to get his Tech II before me (Law, didn’t anticpate this) and prevent me from making my Tech II this turn. Should be able to do mine next turn though, so I started to tech immediatly. I know the Cencsorship Council is a threat (and a big one), so I’m keeping graveyard in the deck to be able to cast from the table, and putting ressurrector to enable second Garth resurrect in same turn.
the details command is useful to squeeze all the stuff in a single line, blur cuz if i want to look at ur next hand and u did not use it, i am forced to see other stuff also. my next turn is incoming!
Sacrifice the Weak
Graveyard
Doom Grasp
Skeletal Lord
Discard
Deteriorate
Blackhand Ressurrector
Summon Skeletons
Lord of Shadows
Death Rites
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Tech II (Necromancy) - ($4)
Summon Bone Collector - ($2)
Deteriorate your Brave Knight
Garth Summon a skeleton - ($1)
Enhanced Skeleton attacks your Brave Knight, he takes 1 damage, armor comes off. My skeleton dies.
Normal skeleton attacks your Brave Knight, they both die. Brave Knight returns to your hand.
Bone Collector attacks your Newsman, you draw a card. It summons a new skeleton.
Garth attacks your soldier, they both take 1 damage.
Level up Garth to 4, he midbands, he heals. - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Bone Collector (3/2)
Garth Torken lvl 4 (2/4)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 10
"
My Thoughts
So here I’m afraid of Injuction (which paralyzes my engine of Bone Collectors) and Judgment Day (who gives him the advantage, because I have a bigger board presence. I can’t really play against judgment, but in case of paralysis, I teched in Death Rites for the turn after the next. I also teched in Lord of Shadows for the show and tell combo with Skeletal Lord that is incoming. Sadly had to worker up a great card (Plague Spitter), but I don’t see when I’ll be casting it this match-up. I hope this patrol stands, and that I am putting enough pressure on him. I also fear a Quince+Free Speech, but he already has a lot of spells in his codex, so we’ll see.
Just asking here, but you had no more minions except Bigby right ? Garth killed your soldier last round. Correct me if I’m wrong, and feel free to edit the post again if I’m right.