Casual: FrozenStorm v YoungBuck

Super Deja Vu lol…

Game 2, Player 2, Turn 3

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Gunpoint Taxman
Gunpoint Taxman
Pillage
Careless Musketeer
Nautical Dog (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Draw 1 for Techn
  • Tech 2 cards in

[details=All Teched Cards]
Doubling Barbarbarian x2
Gunpoint Taxman x2
[/details]


###Main:

  • Gunpoint Taxman (5)
  • Bloodburn pings your base to 19hp
  • Worker (4)
  • Tech 2: Strength (0)

[details=Workers]
Pillage, Makeshift Rambaster, Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC Strength

####In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Bloodburn

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Mad Man
Charge
Bombaster
Careless Musketeer
Bloodrage Ogre
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This worked just fine for me last time, I expect it to again… Barbs with Growth too stronk. Too bad I wiffed drawing them, but whatcha gonna do lol… Next turn will be interesting for me, probably will max Arg? Maybe go for Sharks? I have to be a little weary of TPoS, with him chipping base directly, but I don’t have a ton of recourse for going at Grave…
[/details]

"P1T4


Tech StartingHand Workers

TECH
Entangling Vines


STARTING HAND
Sensei’s Advice
Rambasa Twins
Fox Viper
Reversal
Reversal


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper


NextHand

Sparring Partner
Safe Attacking
Snapback
Grappling Hook


Discard

Reversal
Reversal
Sensei’s Advice
Entangling Vines
WSG


Tech 1 card(s)
Get Paid + float - ($8)
Worker - ($7)
Reversal to Taxman, takes 2 dmg and is disabed - ($4)
Grave and Monk take your Tech 2, Base to 13hp
Rambasa Twins - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Luigi (3/2)
  • :pschip: [I]Technician[/I]: Rambasa Mario (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (3/4 L3)
  • Monk (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Now you have the screws to me good!

Game 2, Player 2, Turn 4

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Mad Man
Charge
Bombaster
Careless Musketeer
Bloodrage Ogre
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in

[details=All Teched Cards]
Dinosize, Surprise Attack!
Doubling Barbarbarian x2
Gunpoint Taxman x2
[/details]


###Main:

  • Rebuild tech 2
  • Rook (6)
  • Bloodrage Ogre (4)
  • Tower (1)
  • Worker (0)

[details=Workers]
Careless Musketeer, Pillage, Makeshift Rambaster, Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC Strength
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite: Rook (2+1/4)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Bloodburn @0
  • Gunpoint Taxman (3/1 from 2 damage)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Doubling Barbarbarian
Nautical Dog
Doubling Barbarbarian
Gunpoint Taxman
Dinosize
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Woof lol… On phone edit w more later

EDIT added new hand after actually working it out… Ugh Dinosize!

I’m bringing in Sharks and Dinosize, as I need to make a big play on Grave before he totally ends things!
[/spoiler][/details]

"P1T5


Tech StartingHand Workers

TECH
TPOS
TPOS


STARTING HAND
Snapback
Safe Attacking
Sparring Partner
Grappling Hook


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper


NextHand

Reversal
Safe Attacking
TPOS
Reversal
Snapback


Tech 2 card(s)
Get Paid - ($8)
Snapback Rook for Zane - ($5)
Rambasa Liugi trades with Ogre
Rambasa Mario trades with Zane, Grave to L5
Grave takes base to 10 hp
Monk trades with Taxman
Maxband and Heal Grave - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Grave (4/5 L7)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
    "

So it comes down to the draw… did ya get 3 of a kind?

Game 2, Player 2, Turn 5

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Doubling Barbarbarian
Nautical Dog
Doubling Barbarbarian
Gunpoint Taxman
Dinosize
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in

[details=All Teched Cards]
Spirit of the Panda, Surprise Attack!
Dinosize, Surprise Attack!
Doubling Barbarbarian x2
Gunpoint Taxman x2
[/details]


###Main:

  • Doubling Barbarbarian (6)
  • Doubling Barbarbarian (3)
  • Argagarg Garg (1)
  • Bloodburn hits Grave to 4hp
  • Worker (0)

[details=Workers]
Nautical Dog, Careless Musketeer, Pillage, Makeshift Rambaster, Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 10
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC Strength
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5+2armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician:
  • :target: Lookout: Doubling Barbarbarian (3/5 resist 1)

####In Play:

  • Bloodburn @2
  • Arg (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Surprise Attack!
Bombaster
Charge
Mad Man
[/details]

[details=End of Turn Discard]
Gunpoint Taxman
Bloodrage Ogre
Surprise Attack!
Spirit of the Panda
Dinosize
Gunpoint Taxman
[/details]

[details=My Thoughts]
Well here we go, fingers crossed no TP3some! If he doesn’t have it, I should be able to come at him pretty hard, though Reversal and a Sword certainly could make things hard on my boys I’d just come back at him with Sharks.
[/details]

I did draw the combo!

True Power of Storms reveals Reversal and Snapback, and disintegrates your base.

GG WP. Not really a viable strategy in my opinion, I just barely sqeaked by the dmg, and though I had 6/13 cards that were 3 cost spells, its still a lucky draw. Would have been sunk if I missed it. You hit some nasty draws as well, would not have been abe to pull it off if you had a turn 1 unit ha

That deck is nasty. Even going full tilt aggro against your bad draws, I cant keep up!

GG! Yeah it’s a gamble draw but 6/13 isn’t bad odds

Hindsight I could have skipped tech 2 turn 3 to play both taxmen and rook, so I’d slow you down a notch, but it was tough sledding with my draws!

Rubber match?

"P1T1


StartingHand Workers

STARTING HAND
Smoker
Sensei’s Advice
Fox Primus
Fox Viper
Savior Monk


WORKERS
Fox Viper


NextHand

Grappling Hook
Safe Attacking
Aged Sensei
Morningstar Flagbearer
Snapback


Discard

Sensei’s Advice
Savior Monk
Fox Primus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3+1a L1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

GL HF @Youngbuck!

Game 3, Player 2, Turn 1

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Pillage
Scorch
Charge
Bloodburn
Makeshift Rambaster
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards]
Bloodburn
Nautical Dog
Pillage
Makeshift Rambaster
Scorch
[/details]


###Main:

  • Nautical Dog (4)
  • Rook (2)
  • Worker (1)

[details=Workers]
Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Nautical Dog (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Rook (2/4 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Bombaster
Charge
Bloodrage Ogre
Mad Man
Careless Musketeer
[/details]

[details=End of Turn Discard]
Scorch
Makeshift Rambaster
Pillage
[/details]

[details=My Thoughts]
Going to try something a little different this game, but we’ll see if Rook can dance with Grave early!
[/details]

"P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Safe Attacking
Snapback
Grappling Hook
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Sparring Partner
Sensei’s Advice
Grappling Hook
Safe Attacking
Fox Primus


Tech 2 card(s)
Get Paid + float - ($5)
Worker - ($4)
Tech 1 - ($3)
Aged Sensei - ($2)
Smoker trades with Dog, you get 1g

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3+1a L1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
    "

Game 3, Player 2, Turn 2

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Bombaster
Charge
Bloodrage Ogre
Mad Man
Careless Musketeer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float+1scav)
  • Tech 2 cards in

[details=All Teched Cards]
Gunpoint Taxman x2
[/details]


###Main:

  • Tech 1 (6)
  • Mad Man (5)
  • Level rook to 5 (1)
  • Rook and Mad Man kill Grave, Rook takes 2 and levels to 7
  • Worker (0)

[details=Workers]
Careless Musketeer, Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Float 3g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Rook (3/3 from 2 damage lvl 7)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Nautical Dog
Pillage
Scorch
Charge
Bombaster
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
So he floats gold, and that gives me a reasonably cheap kill… and I either force him to spend a card and gold on Snapback or get bumped around by Rook next turn :slight_smile: I’m not sure it’s a great trade, especially considering it will force a long cycle for me, but I like it all the same! May try setting up Growth t2 this time, though I think for the matchup Growth spells + Barbs is just silly strong, and he doesn’t have great hard removal to deal with it…
[/details]

"P1T3


Tech StartingHand Workers

TECH
Birds Nest
Sparring Partner


STARTING HAND
Grappling Hook
Sparring Partner
Safe Attacking
Sensei’s Advice
Fox Primus


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Snapback
Rambasa Twin
Savior Monk
Smoker (1/1)
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook - ($5)
Sparring Partner - ($4)
Tower - ($1)
Sensei hits your Tech 1 to 4 hp

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+1a L1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Sparring Partner (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower: 4
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

Game 3, Player 2, Turn 3

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Nautical Dog
Pillage
Scorch
Charge
Bombaster
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float+1scav)
  • Tech 2 cards in

[details=All Teched Cards]
Bird’s Nest, Blooming Ancient
Gunpoint Taxman x2
[/details]


###Main:

  • Rook suicides into your Rook for 3 damage
  • Zane (5)
  • Pillage your base and refund the gold by stealing from you (5)
  • Zane trades with Rook
  • Bombaster (3)
  • Worker (2)

[details=Workers]
Scorch, Careless Musketeer, Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 2g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

####Gold:

  • Gold: 2
  • Workers: 8

[details=End of Turn Hand]
Mad Man
Gunpoint Taxman
Bloodrage Ogre
Makeshift Rambaster
Gunpoint Taxman
[/details]

[details=End of Turn Discard]
Dinosize
Doubling Barbarbarian
Bombaster
Charge
Pillage
[/details]

[details=My Thoughts][spoiler]
Trying to think in terms of just neutralizing his threat and opportunities, and I don’t quite see a good way out of this draw… so I’m settling on just blocking enough to ensure I can play my taxmen and tech 2 next turn, and keeping his heroes from doing anything really nasty. It’s somewhat unnatural for me to be using heroes early in this way, but its also kind of freeing?

I’m going to try Growth this game, but not MoLaC. Blooming Ancient + Birds + Sharks + Arg is pretty sick, and if I can push runes onto a Doubling Barbarbarian that’s just gross! So playing for a little longer game this time, Growth + maybe Strength Tech Lab? Maybe Hasty Monkeys are the right vehicle for Ancient Runes? Lots of choices!
[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Reversal
Porcupine


STARTING HAND
Savior Monk
Snapback
Rambasa Twin
Smoker (1/1)
Sparring Partner


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker (1/1)


NextHand

Safe Attacking
Grappling Hook
Birds Nest
Sparring Partner
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rambasa Twins - ($2)
Grave - ($0)
Sensei Taps to Give SP +1/+1
SP kills Bombaster, takes 1 dmg, you get 1 card

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3+1a L1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Mario (3/2+1a)
  • :pschip: [I]Technician[/I]: Rambasa Luigi (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
  • Sparring Partner (2/1 from 1 dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Woof! So much firepower…

Note that your tower dropped from your summary but I don’t want to forget it is there!

Game 3, Player 2, Turn 4

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Mad Man
Gunpoint Taxman
Bloodrage Ogre
Makeshift Rambaster
Gunpoint Taxman (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+2float)
  • Draw 1 for techn
  • Tech 2 cards in

[details=All Teched Cards]
Surprise Attack, Artisan Mantis
Bird’s Nest, Blooming Ancient
Gunpoint Taxman x2
[/details]


###Main:

  • Gunpoint Taxman (8)
  • Gunpoint Taxman (6)
  • Tech 2 Growth (2)
  • Worker (1)

[details=Workers]
Makeshift Rambaster, Scorch, Careless Musketeer, Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Float 1g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 5 SPEC GROWTH

####In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 9

[details=End of Turn Hand]
Blooming Ancient
Charge
Surprise Attack
Pillage
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well those twins are a scary PITA… I’m losing the tech 2 for sure, but I still want my deck to have options to play out of it. I’m likely going to be in danger of TPoS racing again, so I’m grabbing a Mantis as an escape hatch on that, and Surprise Attack as an out in case of Tech 2 destruction. Patrolling Techn to give myself the best odds to draw options (I really want sharks to hit back with!
[/details]

"P1T5


Tech StartingHand Workers

TECH
Reversal
Hasty Ninja


STARTING HAND
Grappling Hook
Birds Nest
Safe Attacking
Sensei’s Advice
Sparring Partner


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker (1/1)
Birds Nest


NextHand

Savior Monk
Porcupine
Reversal
Snapback


Discard

Sparring Partner (2/1 from 1 dmg)
Sensei’s Advice
Grappling Hook
Sparring Partner
Safe Attacking
Reversal
Hasty Ninja


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sensei’s Advice to Rambasas - ($6)
Grave to L3 - ($4)
Hook SQL to Looky
Grave kills Looky, sparkshots 1 dmg to TechN, takes 3 dmg
SP trades with TechN, you get 1 card
Sensei taps to give Mario +1/+1
Mario takes Tech 2, Luigui takes Tech 1, Base to 16
Tech 2 - Ninja - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (3/1+1a from 3 dmg L3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
  • Rambasa Mario (3/2)
  • Rambasa Luigi (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Tower not HH, right? And your base is at 19 from the Pillage?

Also btw, harsh brah!

Game 3, Player 2, Turn 5

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Blooming Ancient
Charge
Surprise Attack
Pillage
Mad Man (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1float)
  • Draw 1 for techn
  • Tech 2 cards in

[details=All Teched Cards]
Blooming Ancient, Chaos Mirror
Surprise Attack, Artisan Mantis
Bird’s Nest, Blooming Ancient
Gunpoint Taxman x2
[/details]


###Main:

  • Rebuild Tech1
  • Zane (8)
  • Surprise Attack (3)
  • Zane trades with Grave
  • Sharks kill Mario Twins, one goes back to your codex and other to your DC
  • Arg (1)
  • Worker (0)

[details=Workers]
Makeshift Rambaster, Scorch, Careless Musketeer, Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: DOWN SPEC GROWTH

####In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Arg (1/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Artisan Mantis
Nautical Dog
Bird’s Nest
Bombaster
Bloodrage Ogre
[/details]

[details=End of Turn Discard]
Surprise Attack
Gunpoint Taxman
Gunpoint Taxman
Blooming Ancient
Chaos Mirror
Mad Man
Charge
Blooming Ancient
[/details]

[details=My Thoughts]
Ninjutsu eh? Well he’s somewhat unlikely to have them in deck, so I have some room here to tech back up… He’ll still get his down first without a doubt, but without hook or advice Arg should be 100% safe here, and next turn I can max him and play Brogre Dog and Tower, and that gives me decent board position! Hopefully he whiffed a Reversal or MM by hanging Grave out to dry, and Chaos Mirror will be great for stopping Porcupines and Ninjas!
[/details]

"P1T6


Tech StartingHand Workers

TECH
Entangling Vines
Hasty Ninja


STARTING HAND
Porcupine
Reversal
Savior Monk
Snapback


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker (1/1)
Birds Nest
Savior Monk


NextHand

Hasty Ninja
Sparring Partner
Sparring Partner (2/1 from 1 dmg)
Reversal


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Porcupine - ($5)
Rook - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porcupine (2/6+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
  • Rook (2/4 L1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
    "

Game 3, Player 2, Turn 6

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Artisan Mantis
Nautical Dog
Bird’s Nest
Bombaster
Bloodrage Ogre
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • No techs for now

[details=All Teched Cards]
Blooming Ancient, Chaos Mirror
Surprise Attack, Artisan Mantis
Bird’s Nest, Blooming Ancient
Gunpoint Taxman x2
[/details]


###Main:

  • Rebuild tech 2
  • Max Arg (6)
  • Bloodrage Ogre (4)
  • Worker (3)

[details=Workers]
Nautical Dog, Makeshift Rambaster, Scorch, Careless Musketeer, Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Float 3g, Probably don’t tech cards but we’ll see

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC GROWTH

####In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite: Water Elemental (3+1/3)
  • :pspig: Scavenger: Arg (1/5 lvl 5)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 3
  • Workers: 11

[details=End of Turn Hand]
Mad Man
Charge
Gunpoint Taxman
Chaos Mirror
Artisan Mantis
[/details]

[details=End of Turn Discard]
[/details]

[details=My Thoughts]
I’m not sure against that board that a tower provides great value, so I’m going to skip it for now, full patrol to shell my tech 2 safe, and start building up runes next turn (hopefully!) More gold means more things I can pump ancients with, right?
[/details]

"P1T7


StartingHand Workers

STARTING HAND
Reversal
Sparring Partner
Hasty Ninja
Sparring Partner (2/1 from 1 dmg)


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker (1/1)
Birds Nest
Savior Monk


NextHand

Safe Attacking
Snapback
Rambasa Mario (3/2)
Hasty Ninja


Discard

Reversal
Sparring Partner (2/1 from 1 dmg)
Sparring Partner


Tech 0 card(s)
Get Paid + float - ($13)
Grave - ($11)
Glorious Ninja - ($6)
Ninja swiftly Kills Brogre
Reversal kills Elemental - ($3)
Porcupine kills Arg, takes 1 dmg. Grave to L3. You get 1 g
Sensei Takes Wisp, you get 1 card
Rook pings yours base to 14

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (3/4+1a L3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
  • Rook (2/4 L1)
  • Porcupine (2/5 form 1 dmg)
  • G.Ninja (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
    "