Casual: FrozenStorm v YoungBuck

Alright first up, lets do some of this dreaded Anarchy/Strength/Growth to see if we can poke some holes in or learn how to play against it!
@FrozenStorm
Game 1 Player 1 - Mono-White vs Anarchy/Strength/Growth
"P1T1


StartingHand Workers

STARTING HAND
Smoker
Morningstar Flagbearer
Safe Attacking
Grappling Hook
Aged Sensei


WORKERS
Smoker


NextHand

Savior Monk
Snapback
Fox Primus
Fox Viper
Sensei’s Advice


Discard

Morningstar Flagbearer
Safe Attacking
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave (2/3 L1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

GL HF @Youngbuck!

Player 2, Turn 1

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Pillage
Scorch
Charge
Bloodburn
Makeshift Rambaster
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Bloodburn (2)
  • Worker (1)

[details=Workers]
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Bloodburn

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Mad Man
Bombaster
Bloodrage Ogre
Careless Musketeer
Nautical Dog
[/details]

[details=End of Turn Discard]
Makeshift Rambaster
Charge
Pillage
[/details]

[details=My Thoughts][spoiler]
What a goofy starting hand… 0 patrollers… is that even possible in other colors?

I can’t safely bring any hero, so it’s pretty much either I play nothing and float all the gold, or Bloodburn. Might prove useful later and idk that I want to make a hero play floating all the gold next turn, so Bloodburn it is.

I’m gonna need to think more on where I go from here…
[/spoiler][/details]

1 Like

P1T2


Tech StartingHand Workers

TECH
Mythmaking
Andras Boulder


STARTING HAND
Fox Viper
Sensei’s Advice
Fox Primus
Snapback
Savior Monk


WORKERS
Smoker
Fox Viper


NextHand

Fox Primus
Mythmaking
Sensei’s Advice
Morningstar Flagbearer
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Tech 1 - ($1)
Grave and Sensei attack your base to 17 hp

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
  • Grave (2/3 L1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

Player 2, Turn 2

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Mad Man
Bombaster
Bloodrage Ogre
Careless Musketeer
Nautical Dog
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Gunpoint Taxman, Bird’s Nest
[/details]


###Main:

  • Bloodrage Ogre (5)
  • Bombaster (3)
  • Tech 1 (1)
  • Worker (0)

[details=Workers]
Careless Musketeer, Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre (3+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

####In Play:

  • Bloodburn

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Mad Man
Gunpoint Taxman
Nautical Dog
Makeshift Rambaster
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Now I can protect better. Birds seems pretty key to Growth tech 2 and just generally good, it’s going to take time to build up to that though and Versatile Style will make that risky in general. I may need to vary my tech 2 plan, but I think Taxman + Birds Nest is a good choice regardless. Tough to play P2 w/ how this started
[/details]

"P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Martial Mastery


STARTING HAND
Mythmaking
Sensei’s Advice
Fox Primus
Grappling Hook
Morningstar Flagbearer


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer


NextHand

Safe Attacking
Andras Boulder
Snapback
Aged Sensei (1/1)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Sensei’s Advice to Sensei and Monk - ($5)
Sensei trades with Orge
Monk kills Bombaster, Takes 1 dmg, you get 1 card
Mythmaking - ($3)
Midband Grave - ($1)
Grave pings your Tech 1 to 2 hp

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (3/4 L3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Savior Monk (2/1 from 1 dmg)
  • Mythmaking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

Player 2, Turn 3

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Mad Man
Gunpoint Taxman
Nautical Dog
Makeshift Rambaster
Pillage (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in

[details=All Teched Cards]
Doubling Barbarbarian x2
Gunpoint Taxman, Bird’s Nest
[/details]


###Main:

  • Gunpoint Taxman (5)
  • Bloodburn spends 2 of 3 runes to kill Savior Monk, jumps back to 2 runes
  • Worker (4)
  • Tech 2 : Strength (0)

[details=Workers]
Careless Musketeer, Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 2
  • Tech2 HP: 5 SPEC STRENGTH

####In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Bloodburn (2 runes)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Bird’s Nest
Charge
Doubling Barbarbarian
Doubling Barbarbarian
Mad Man
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Giving away Aged Sensei doesn’t seem like a great idea, Mythmaking seems very odd, but I like my position now! Taxman is going to keep me safe, he’s down cards with little to show for it, I’m going to go Strength for the Doubling + Arg buff threat and transition into Pirate Gunship if it seems prudent!
[/details]

"P1T4


Tech StartingHand Workers

TECH
Porcupine
Hasty Ninja


STARTING HAND
Andras Boulder
Safe Attacking
Snapback
Aged Sensei (1/1)


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Safe Attacking


NextHand

Sensei’s Advice
Martial Mastery
Grappling Hook
Sparring Partner


Discard

Savior Monk (2/1 from 1 dmg)
Aged Sensei (1/1)
Snapback
Porcupine
Hasty Ninja


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Andras Boulder - ($5)
Tech 2 - Ninja - ($1)
Grave to L4 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Andras Boulder (2+1/8)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (3/4 L3)
  • Mythmaking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Player 2, Turn 4

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Bird’s Nest
Charge
Doubling Barbarbarian
Doubling Barbarbarian
Mad Man
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in

[details=All Teched Cards]
Dinosize, Entangling Vines
Doubling Barbarbarian x2
Gunpoint Taxman, Bird’s Nest
[/details]


###Main:

  • Rook (6)
  • Bird’s Nest (4)
  • Doubling Barbarbarian (1)
  • Bloodburn spends 2 runes to ping Ardra’s Boulder to 7hp
  • Worker (0)

[details=Workers]
Mad Man, Pillage, Careless Musketeer, Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 2
  • Tech2 HP: 5 SPEC STRENGTH

####In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5+2armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

####In Play:

  • Rook (2/4 lvl 1)
  • Tweetie Bird (1/1 flying)
  • Big Bird (1/1 flying)
  • Bird’s Nest
  • Bloodburn (0 runes)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Makeshift Rambaster
Bombaster
Bloodrage Ogre
Nautical Dog
[/details]

[details=End of Turn Discard]
Dinosize
Entangling Vines
Doubling Barbarbarian
Charge
[/details]

[details=My Thoughts]
Tough debate between 2x Barb or Barb + Birds here, but I get a lot more versatility and ability to defeat ninjas or Porcupines with Birds, so Birds it is.
[/details]

"P1T5


Tech StartingHand Workers

TECH
Porcupine
Reversal


STARTING HAND
Sensei’s Advice
Grappling Hook
Martial Mastery
Sparring Partner
Fox Primus
Martial Mastery


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Safe Attacking
Sparring Partner


NextHand

Snapback
Porcupine
Savior Monk (2/1 from 1 dmg)
Sensei’s Advice


Discard

Reversal
Grappling Hook
Fox Primus


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Martial Mastery, DC 1 draw 2 - ($6)
Reversal to the Barb, it is disabled - ($3)
Grave kills Taxman, you get 1 card
Maxband Grave and heal - ($0)
Grave taps to Sword Kill Rook

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Andras Boulder (2/7+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (4/5 L7)
  • Mythmaking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Player 2, Turn 5

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Makeshift Rambaster
Bombaster
Bloodrage Ogre
Nautical Dog
Dinosize (techn, boo)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Draw 1 for technician
  • Tech 2 cards in

[details=All Teched Cards]
Pirate Gunship x2
Dinosize, Entangling Vines
Doubling Barbarbarian x2
Gunpoint Taxman, Bird’s Nest
[/details]


###Main:

  • Zane + Maxband, shove Boulder to Scavenger it goes to 6hp (2)
  • Birds peck boulder to 4hp
  • Zane kills boulder, we both get 1 gold, Zane takes 2 damage (3)
  • Bloodburn hits your base to 19hp
  • Bloodrage Ogre (1)
  • Worker (0)

[details=Workers]
Makeshift Rambaster, Mad Man, Pillage, Careless Musketeer, Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Maybe done teching

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 2
  • Tech2 HP: 5 SPEC STRENGTH

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Bloodrage Ogre (3/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Zane (4/2 from 2 damage, lvl 6)
  • Doubling Barbarbarian (3/4 from 1 damage, disabled until your turn)
  • Tweetie Bird (1/1 flying)
  • Big Bird (1/1 flying)
  • Bloodburn (0 runes)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Entangling Vines
Charge
Doubling Barbarbarian
Pirate Gunship
Dinosize
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Good with my choice, he isn’t developing much board so I’m in pretty good shape I think! Going for tech lab + tech 3 + other Barb next turn, I don’t think he’ll have much hope of stopping me!
[/details]

b]P1T6[/b]


Tech StartingHand Workers

TECH
TPOS
TPOS


STARTING HAND
Savior Monk (2/1 from 1 dmg)
Sensei’s AdvicePorcupineSnapback
Porcupine


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Safe Attacking
Sparring Partner
Sensei’s Advice


NextHand

Martial Mastery
Hasty Ninja
Aged Sensei (1/1)


Discard

Reversal
Grappling Hook
Fox Primus
Andras Boulder (2/7+1a)
Snapback
TPOS
TPOS


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Porcupine - ($5)
Rook - ($3)
Savior Monk - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porcupine (2/6+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2)
  • :pschip: [I]Technician[/I]: Rook (2/4 L1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (4/5 L7)
  • Mythmaking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Player 2, Turn 6

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Entangling Vines
Charge
Doubling Barbarbarian
Pirate Gunship
Dinosize
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • No techs

[details=All Teched Cards]
Pirate Gunship x2
Dinosize, Entangling Vines
Doubling Barbarbarian x2
Gunpoint Taxman, Bird’s Nest
[/details]


###Main:

  • Rook (8)
  • Entangling Vines on Porcupine (5)
  • Bloodrage Ogre & Big Bird kill your Rook, mine to level 3, you get a card. BB @ 1
  • Zane trades with Monk, levels fizzle, we both get 1 gold, BB @ 2 (6)
  • Tweetie Bird and Bloodburn ping your base to 17hp
  • Tech Lab : Anarchy (5)
  • Tech 3 (0)
  • Skip Worker

[details=Workers]
Makeshift Rambaster, Mad Man, Pillage, Careless Musketeer, Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Maybe done teching

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 2
  • Tech2 HP: 5 SPEC STRENGTH
  • Tech3 HP: 5
  • Tech Lab HP: 4 SPEC ANARCHY

####In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/4+2armor from 1 damage)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Rook (2/4 lvl 3)
  • :target: Lookout:

####In Play:

  • Tweetie Bird (1/1 flying)
  • Big Bird (1/1 flying)
  • Bloodburn (0 runes)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc:

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Bird’s Nest
Nautical Dog
Gunpoint Taxman
Bombaster
Pirate Gunship
[/details]

[details=End of Turn Discard]
Bloodrage Ogre
Dinosize
Pirate Gunship
Doubling Barbarbarian
Charge
[/details]

[details=My Thoughts]
Yea I’m in excellent position, this is probably GG. I was close to lethal dinosizing Barb and going straight base, but 2 damage / 1 gold shy (birds kill monk, zane + 15 atk barb if I had 1 more gold and didn’t need to farm it w/ Zane sac)
[/details]

Yep that’ll be GG! I dont really know what I was doing there. Boulder seemed like a good option but all it really does is let you build board pressure. I needed to stay aggresive with Rambasas, or perhaps go birds myself

Agreed, I expected you to keep your foot on the pedal a lot harder and when I saw mythmaking I was very confused, that helped me tip the scales to being the aggressor!

Want to run it back, or you want a new deck, or switch decks or what?

Not sure I am going to have more success from the P2 position but we could give that a shot

Decided to just run it back instead!

P1T1


StartingHand Workers

STARTING HAND
Aged Sensei
Fox Primus
Sensei’s Advice
Safe Attacking
Snapback


WORKERS
Fox Primus


NextHand

Grappling Hook
Morningstar Flagbearer
Fox Viper
Savior Monk
Smoker


Discard

Snapback
Safe Attacking
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Sensei - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3+1a L1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

Yea I don’t feel like things would go better for white as P2. GL HF @Youngbuck!

Game 2, Player 2, Turn 1

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Careless Musketeer
Scorch
Bloodburn
Pillage
Mad Man
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Bloodburn (2)
  • Worker (1)

[details=Workers]
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Bloodburn

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Makeshift Rambaster
Bloodrage Ogre
Charge
Bombaster
Nautical Dog
[/details]

[details=End of Turn Discard]
Mad Man
Pillage
Careless Musketeer
[/details]

[details=My Thoughts]
Such a similar hand to last time lol… I’m just gonna do the exact same open, it worked out pretty well and I don’t feel like patrolling mad man or musketeer buys me much! I’ll probably play a similar game plan to last time as well, though I may skip birds and instead go for 2x Taxman, or perhaps Sharks / Chaos Mirror
[/details]

Yeah this is looking very familiar…haha

"P1T2


Tech StartingHand Workers

TECH
Reversal
Rambasa Twins


STARTING HAND
Fox Viper
Smoker
Savior Monk
Grappling Hook
Morningstar Flagbearer


WORKERS
Fox Primus
Smoker


NextHand

Snapback
Morningstar Flagbearer
Grappling Hook
Reversal
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Savior Monk - ($1)
Grave and Sensei ping your base to 17 hp

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Monk (2/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (2/3+1a L1)
  • Aged Sensei (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

I got basically the same split on cards I want and cards I don’t against your grave opening lol…

Game 2, Player 2, Turn 2

P1 White vs P2 [Anarchy]/Growth/Strength

[details=Starting Hand]
Makeshift Rambaster
Bloodrage Ogre
Charge
Bombaster
Nautical Dog
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Gunpoint Taxman x2
[/details]


###Main:

  • Bloodrage Ogre (5)
  • Bombaster (3)
  • Tech 1 (1)
  • Worker (0)

[details=Workers]
Makeshift Rambaster, Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech 1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre (3+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

####In Play:

  • Bloodburn

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand][spoiler]

[/spoiler][/details]

[details=End of Turn Discard]
Mad Man
Pillage
Careless Musketeer
[/details]

[details=My Thoughts]
Yawn, same splits on opening hand, same moves :wink: Going with double taxman this time, birds did good work for me last time but honestly he misplayed not getting tower last game, and going for boulder for whatever reason… I plan to play pretty similarly to last game all the same.
[/details]

"P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Reversal


STARTING HAND
Morningstar Flagbearer
Safe Attacking
Grappling Hook
Reversal
Snapback


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer


NextHand

Reversal
Rambasa Twins
Fox Viper
Sensei’s Advice
Reversal


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Reversal to Orge, he dies - ($3)
Grave kills Bombaster, takes 2 dmg, you get 1 card
Midband Grave and Heal - ($1)
Monk pings your base to 15 hp

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (3/4 L3)
  • Monk (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "