Tech StartingHand Workers
Tenderfoot (MM draw)
Helpful Turtle (MM draw)
Tech 2 card(s)
Get Paid - ($6)
Timely Messenger - ($5)
Older Brother - ($3)
Martial Mastery (Look at hand, draw two without discard) - ($2)
Worker - ($1)
Tenderfoot - ($0)
messenger trades with dog, you draw
grave deals 4 to your base (can you please provide in your thoughts, whether attacking T1 instead would have bothered you more? thanks)
Discard 0, draw 2
Squad Leader: Older Brother (2/2A)
Technician: Tenderfoot (1/2)
Base HP: 19
If I were in his situation and if I would have seen this line of simply playing a dog and tech and let 3 float, I would have teched a GPT and sharks or maybe even two sharks, as it is not unheard of that I will be able to break his tech 1 building.
That results in me having to expect a charged GPT, two sharks, a mad man and Zane (or at least the part of this list that can be bought by 9 gold) in addition to the dog. That’s 3+3+4 (+2) or 3+3+2+1 (+2) attack.
His probability of having the singleton of surprise attack in hand is 56% (or 67% with technician draw).
Playing both brother and messenger allows me to neglect him free levels for killing grave, but let’s me go down to three hand cards where he will have 5 left and he will have left units on the board whereas mine will be wiped. In case a draw the spark from MM I can even break his tech building, but will go down on cards even further.
Workering the brother doesn’t feel good in this state, workering the messenger leaves a bigger chance of not depleting my hand completely, but I do love my hasters, so I will worker one of the redrawn cards.
I’ll tech twins (for compensating my reduced hand size) and discord (as that was the card I always wanted to play last game)
So I look at his hand and realize I forgot about bombaster ability to kill a patroller without having haste. He can deliver 2 bombaster + 1 mad man + 2 dog + 1 rambaster + 2 Zane
Only two patrollers keeps my hero safe but he then can break my tech building/deal 5 to base.
Playing tenderfoot results in my hand being shredded. But I think I will go for it.
The only question then is: not attacking means 4 wasted Grave attack. Trading messenger & mad man let’s me get these through, but has a 25% redraw chance of my hero dying. And if not he will have massive board presence after this turn…
Well, my learning of this game is clear: don’t shred your hand too early, especially if the opponent has too much gas left in his hand… Let’s make it drastic on this front and skip T1 for another turn.
Edit: forgot to properly move cards to discard. Fixed to card count