yes please, going through the maths of your tech choices would be absollutely phantastic
After endless back and forth I decided to step away from the agressor role, even though letting your tech2 building live is what my nightmares are about…
P2T5
Tech Starting Hand Workers
TECH
Leaping Lizard
Leaping Lizard
STARTING HAND
Sacrifice the Weak
Nimble Fencer
Deteriorate
Dark Pact
Two Step
Two Step (DP)
Pestering Haunt (DP)
WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Deteriorate
NextHand
Soul Stone
Skeleton Javelineer (1/1, jav rune)
Leaping Lizard
Jandra, the Negator (3/3, when dies…)
Leaping Lizard
Discard
Sacrifice the Weak
Two Step
Two Step (not Deteriorate)
Tech 2 card(s)
Get Paid - ($8)
DP my base to 16
Worker - ($7)
Pestering Haunt
Nimble Fenccer - ($5)
Tech 2 - Finesse - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Nimble Fencer (2/3A)
-
Elite:
-
Scavenger:
-
Technician: vandy (3/4, lvl 3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well, that now really was a bummer, I would have loved a two stepped owerpower Jandra and gy-fencer action…
So do I go for another very expensive tech 2 kill (two stepped doomed fencer with a pre maxed vandy killing Geiger, as I know I will draw haunt from DP)? That let’s his nullcraft+mox live and grants free river kill levels. Or I’m opening up vandy for the sacrifice with dooming nullcraft, as fetching meta+playing it costs one more gold than I can afford when I want to play a second hero and vandy already is severely wounded. Also this would require to again skip a worker, which starts to really bother me, as I’m afraid his lategame will kill me for sure.
Another line would be to go for meta. Then I have to let the tech building live. Void star in itself is bad news but letting Max also on the table opens up chances for trycilcoid+Geiger maxband shenegans or simply for the second void star being now!ed. The line then is either river+fencer+two step or Garth+fencer+maxband vandy doom buffer. Both is 6 gold and probably should be paired with a StW to get rid of nullcraft, which is again probably a no go as I can’t continue to skip workers. I could doom-fencer kill max without taking advantage of the free levels and StW + worker. But then next turn the meta threat is weaker as I then will only have one hero to attack with and therefore I will not be able to kill his tower the turn I go meta. Hence his Voidstar can just wipe my heros away.
The funny but costy rooute fencer+shadow blade in order to further shrink his hand size unfortunately is not an option as I then would have to doom-boost his uniits without a patrol zone on my side.
The last line I see is to go for tech 2. Tech two lizards now (probability to draw at least one next turn is 68%, not counting in DP). and go the pray-and-hope defensive route which feels all weird for an Aggro Deck.
The more I think about my lines, the more I have the feeling that the agressive lines might be safe for the next turn, but it is likely that I’m going to run out of juice soon and therefore I’m going the defensive route. At least that might threat a 3-hero-meta, if Vandy gets to live…
The worker choice also really hurtss me. All four cards seem to possibly have a super important role in the future… Again I’m choosing offense, as StW can always be met with a skeleton on my side and most likely will kill a Tech 2 sooner or later and Two step is just so much more agressive than Deteriorate.
As for the Patrol zone: let him get the free kill on my fencer, but then he has to either let his patrol zone be empty except for the expected void star or he has to let max go to one health. I’m expecting the latter, let’s see what it will be.