Young Treant
Ardra’s Boulder
Mythmaking
Tiger Cub
Nature Reclaims
Tech 2 card(s)
Get Paid + float - ($10)
Garus Rook - ($8)
Jefferson DeGrey, Ghostly Diplomat destroys all tokens - ($5)
Maxband Midori - ($2)
Midori breaks Tech II
Playful Panda - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Jefferson DeGrey, Ghostly Diplomat (4/3A)
Elite:
Scavenger: Playful Panda (2/2)
Technician: Wisp (1/2)
Lookout:
In Play:
L1 Garus Rook (2/4)
L8 Master Midori (5/4) Aura, leap [1+, 2dmg]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Midori can kill Garth or break the Tech II. Kinda feels like a waste to kill a level 1 Garth, but, he can Doom Grasp. Then again, even if I take the kill, that only buys me one turn, and then I’d be looking at one (or more) tech II units, and his Tech II building. And if he does Doom Grasp Midori, I just need to have enough of a field advantage to push through and break the Tech II again. And part of that means keeping a hero available to get free levels, preferably, an intimidating one.
Maybe… but doubling down on token aggression seems like a bold strategy when facing both Moment’s Peace and Jefferson DeGrey, Ghostly Diplomat. Your deck looks pretty thick, too; maybe you didn’t draw Doom Grasp?
Verdant Tree
Moment’s Peace
Rampant Growth
Galina Glimmer
Jefferson DeGrey, Ghostly Diplomat
Tech 2 card(s)
Get Paid + scavenger - ($11)
Rebuild Tech II
DeGrey trades with Skeletal Lord
Master Midori - ($9)
Moment’s Peace - ($7)
Galina Glimmer - ($6)
Surplus - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: L1 Master Midori (2/3A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Mythmaking
Galina Glimmer (4/4) Riches
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Strength)
Surplus HP: 4
Economy Info: Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
Unfortunate to draw both Peace, will build a Surplus since there are a lot of cards I want to draw here. Guess I’ll skip my worker as well, for good measure.
Skeletons from Bone Collector would still die to DeGrey, though at least the cards themselves would survive, so that’d be an upgrade. Going for (non-token) Illusions seems better, except you wouldn’t want them to be popped by Argagarg’s midband, as one example among many… so, Macciatus, but you’re off-spec for that ATM, not to mention he’d be impacted by Mythmaking. Flagbearers could help, but I think you’re in trouble at this point. Especially after these very helpful draws.
P2T8
Tech StartingHand Workers
TECH
Spirit of the Panda
Spirit of the Panda
STARTING HAND
Verdant Tree
Rampant Growth
Jefferson DeGrey, Ghostly Diplomat
Moment’s Peace
Galina Glimmer
Jefferson DeGrey, Ghostly Diplomat
Playful Panda