[Casual] FrozenStorm ([Necro]/Balance/Truth) vs NekoAtl ([Balance/Growth]/Strength)

Game 3 Player 1, Turn 5

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Pestering Haunt
Sacrifice the Weak
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Free Speech, Spectral Hound
Skeletal Lord, Doom Grasp
Tiny Basilisk, Nature Reclaims
Lich’s Bargain x2


Main:

  • Midori (5)
  • Worker (4)
  • Tech 2 Necromancy (0)
Workers

Pestering Haunt, Lich’s Bargain, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 NECROMANCY
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite: Skeleton Javelineer (1+1/1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth (1/3 lvl 1)
  • Midori (2/3 lvl 1)
  • Zombie (2/2)
  • Horror (3/3)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Doom Grasp
Free Speech
Nature Reclaims
Lich’s Bargain

End of Turn Discard
My Thoughts

Yeap lol probably screwed, lets see


Impact crater incoming.

P2T5


Tech StartingHand Workers

TECH
Galina Glimmer
Morningstar Pass


STARTING HAND
Forest’s Favor
Verdant Tree
Playful Panda
Jefferson DeGrey, Ghostly Diplomat
Moment’s Peace


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Young Treant
Ardra’s Boulder
Mythmaking
Tiger Cub
Nature Reclaims


Tech 2 card(s)
Get Paid + float - ($10)
Garus Rook - ($8)
Jefferson DeGrey, Ghostly Diplomat destroys all tokens - ($5)
Maxband Midori - ($2)
Midori breaks Tech II
Playful Panda - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jefferson DeGrey, Ghostly Diplomat (4/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: Wisp (1/2)
  • :target: Lookout:

In Play:

  • L1 Garus Rook (2/4)
  • L8 Master Midori (5/4) Aura, leap [1+, 2dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Midori can kill Garth or break the Tech II. Kinda feels like a waste to kill a level 1 Garth, but, he can Doom Grasp. Then again, even if I take the kill, that only buys me one turn, and then I’d be looking at one (or more) tech II units, and his Tech II building. And if he does Doom Grasp Midori, I just need to have enough of a field advantage to push through and break the Tech II again. And part of that means keeping a hero available to get free levels, preferably, an intimidating one.

Midori has to take 2 from Javelineer’s AA to break the tech2, still what you want?

1 Like

Yeah, no other changes. I expect him to die to Doom Grasp any turn now, anyway.

Lol true

Game 3 Player 1, Turn 6

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Doom Grasp
Free Speech
Nature Reclaims
Lich’s Bargain
Spectral Hound (techn)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • draw 1 tech
  • Tech 2 cards in except turn 1
All Teched Cards

Free Speech, Nether Drain
Free Speech, Spectral Hound
Skeletal Lord, Doom Grasp
Tiny Basilisk, Nature Reclaims
Lich’s Bargain x2


Main:

  • Lich’s Bargain, base to 10 more tokens arrive (7)
  • Spectral Hound (6)
  • Make a skeleton (5)
  • Sacrifice Zombie, Doom Grasp Midori, Garth to level 3 (1)
  • Worker (0)
Workers

Nature Reclaims, Pestering Haunt, Lich’s Bargain, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 10
  • Tech1 HP: 5
  • Tech2 HP: 5 NECROMANCY
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3a)
  • :psfist: Elite: Skeleton Javelineer (1+1/1)
  • :pspig: Scavenger: Horror (3/3)
  • :exhaust: Technician: Midori (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 3)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Graveyard
Tiny Basilisk
Thieving Imp

End of Turn Discard
My Thoughts

Well I spose if he doesn’t have another DeGrey on deck, I might be okay, let’s see


P2T6


Tech StartingHand Workers

TECH
Ardra’s Boulder
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Young Treant
Ardra’s Boulder
Mythmaking
Nature Reclaims
Tiger Cub


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub


NextHand

Forest’s Favor
Moment’s Peace
Galina Glimmer
Moment’s Peace


Discard

Nature Reclaims
Young Treant
Ardra’s Boulder
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Ardra’s Boulder - ($6)
Mythmaking - ($4)
DeGrey kills Spectral Hound
Midband Rook - ($0)
Rook kills Midori

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (3/8)
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L7 Garus Rook (3/3) Overstep [2dmg]
  • Jefferson DeGrey, Ghostly Diplomat (6/2) [3dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Guess I’d better kill his Midori before he can midband and power-up that army.

Maybe I’m less screwed than I think?

Game 3 Player 1, Turn 7

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Graveyard
Tiny Basilisk
Thieving Imp
Skeletal Lord (techn)
Deteriorate (skele sac)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • draw 1 tech
  • Tech 2 cards in except turn 1
All Teched Cards

Skeletal Lord, Liberty Gryphon
Free Speech, Nether Drain
Free Speech, Spectral Hound
Skeletal Lord, Doom Grasp
Tiny Basilisk, Nature Reclaims
Lich’s Bargain x2


Main:

  • Skeletal Lord (5)
  • Midband Garth (4)
  • Make a skeleton, sacrifice to draw (3)
  • Deteriorate Wisp, you draw 1
  • Horror Trades Boulder
  • Garth kills Panda, you get 1g
  • Maxband Garth, fetch other Skele Lord (0)
  • Jav kills Rook, levels fizzle
  • Skeletons break your tech 2, your base to 18
Workers

Nature Reclaims, Pestering Haunt, Lich’s Bargain, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 10
  • Tech1 HP: 5
  • Tech2 HP: 5 NECROMANCY
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeletal Lord (3/3)
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 3)
  • Skeleton Javelineer (3/3)
  • Skeleton (3/3)
  • Skeleton (3/3)
  • Skeletal Lord (3/3)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Tiny Basilisk
Spectral Hound
Doom Grasp
Free Speech

End of Turn Discard
My Thoughts

yay no degrey and I can break the tech 2, so midori + moment’s peace probably comes and hopefully I can do something in the meantime!


Maybe… but doubling down on token aggression seems like a bold strategy when facing both Moment’s Peace and Jefferson DeGrey, Ghostly Diplomat. Your deck looks pretty thick, too; maybe you didn’t draw Doom Grasp?

P2T7


Tech StartingHand Workers

TECH
Galina Glimmer
Morningstar Pass


STARTING HAND
Forest’s Favor
Moment’s Peace
Moment’s Peace
Galina Glimmer
Morningstar Pass


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub


NextHand

Verdant Tree
Moment’s Peace
Rampant Growth
Galina Glimmer
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid + scavenger - ($11)
Rebuild Tech II
DeGrey trades with Skeletal Lord
Master Midori - ($9)
Moment’s Peace - ($7)
Galina Glimmer - ($6)
Surplus - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Master Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Galina Glimmer (4/4) Riches

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Unfortunate to draw both Peace, will build a Surplus since there are a lot of cards I want to draw here. Guess I’ll skip my worker as well, for good measure.

Yeah lol probably need to pivot more to BC or Truth + Midbandori maybe?

Game 3 Player 1, Turn 8

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Sacrifice the Weak
Tiny Basilisk
Spectral Hound
Doom Grasp
Free Speech
Liberty Gryphon (Techn, oof)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Liberty Gryphon, Nature Reclaims
Skeletal Lord, Liberty Gryphon
Free Speech, Nether Drain
Free Speech, Spectral Hound
Skeletal Lord, Doom Grasp
Tiny Basilisk, Nature Reclaims
Lich’s Bargain x2


Main:

  • Quince + Mirror (6)
  • Doom Grasp Midori, sac mirror, Quince to level 3 (2)
  • Garth hits your Surplus to 1hp
  • Spectral Hound (1)
  • Skeleton (0)
Workers

Nature Reclaims, Pestering Haunt, Lich’s Bargain, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 10
  • Tech1 HP: 5
  • Tech2 HP: 5 NECROMANCY
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spectral Hound (3+1/3)
  • :pspig: Scavenger: Skeleton (2/2)
  • :exhaust: Technician: Skeleton (2/2)
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 3)
  • Skeleton Javelineer (2/2)
  • Skeleton (2/2)
  • Skeletal Lord (3/3)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Thieving Imp
Lich’s Bargain
Deteriorate
Graveyard
Nether Drain

End of Turn Discard
My Thoughts

Probably getting a DeGrey now… oofda. Oh well, going to threaten the 5 skeleton and do my best


Skeletons from Bone Collector would still die to DeGrey, though at least the cards themselves would survive, so that’d be an upgrade. Going for (non-token) Illusions seems better, except you wouldn’t want them to be popped by Argagarg’s midband, as one example among many… so, Macciatus, but you’re off-spec for that ATM, not to mention he’d be impacted by Mythmaking. Flagbearers could help, but I think you’re in trouble at this point. Especially after these very helpful draws.

P2T8


Tech StartingHand Workers

TECH
Spirit of the Panda
Spirit of the Panda


STARTING HAND
Verdant Tree
Rampant Growth
Jefferson DeGrey, Ghostly Diplomat
Moment’s Peace
Galina Glimmer
Jefferson DeGrey, Ghostly Diplomat
Playful Panda


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub


NextHand

Jefferson DeGrey, Ghostly Diplomat
Forest’s Favor
Ardra’s Boulder
Moment’s Peace
Young Treant


Discard

Spirit of the Panda
Spirit of the Panda
Rampant Growth
Playful Panda
Moment’s Peace
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($11)
Surplus draw
Jefferson DeGrey, Ghostly Diplomat kills all tokens - ($8)
Argagarg Garg - ($6)
Rampant Growth kills Spectral Hound - ($4)
Galina kills Garth
Verdant Tree - ($2)
Maxband Argagarg - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A) Anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: Jefferson DeGrey, Ghostly Diplomat (6/5)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Verdant Tree (3) Healing 1
  • L5 Argagarg Garg (1/5) Bless
  • Galina Glimmer (4/1) Riches [3dmg]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Surplus HP: 1

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Very convenient draws.

Yep I think we call gg there!

1 Like