[Casual] FrozenStorm ([Necro]/Balance/Truth) vs NekoAtl ([Balance/Growth]/Strength)

Oh hm interesting

Game 2 Player 2, Turn 3

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Pestering Haunt
Summon Skeletons
Lich’s Bargain
Lich’s Bargain

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Spectral Hound, Doom Grasp
Lich’s Bargain x2


Main:

  • Worker (6)
  • Skeleton (5)
  • Lich’s Bargain, base to 16 horde arrives (3)
  • Lich’s Bargain, base to 12 more horde arrives (1)
  • Pestering Haunt
Workers

Summon Skeletons, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Horror (3/3)
  • :exhaust: Technician: Horror (3/3)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Zombie (2/2)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Graveyard
Skeletal Archery

End of Turn Discard
My Thoughts

Well I mean I guess if I draw them both I just use them both yea? Maybe sac garth for midbandori? We’ll see I spose


I overestimated the difficulty of making Moment’s Peace work as P1. I was thinking I would need to successfully cast it 2 turns in a row, but that’s not the case.

P1T4


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Verdant Tree
Rampant Growth


WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Rampant Growth


NextHand

Playful Panda
Moment’s Peace
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($7)
Worker
Maxband Midori - ($0)
Midori kills Scavenger

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (3/9)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2) Defender
  • :target: Lookout:

In Play:

  • Mythmaking
  • Rich Earth
  • L8 Master Midori (4/5) Aura, leap [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Unfortunate that he drew both LB at the same time, will be even more unfortunate if he can use a spell to remove the Boulder. If that happens, I can expect the surviving Horror to take out Midori, and my Tech I to go down as well. I’d better double up on Peace after all, since my hand size is so small.

Just Garth doing Garth things…

Game 2 Player 2, Turn 4

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Graveyard
Skeletal Archery
Deteriorate (skele)

Events of Turn:


Upkeep:

  • Get Gold (6+1float+1scav)
  • Tech 2 cards in except turn 1
All Teched Cards

Skeletal Lord, Free Speech
Spectral Hound, Doom Grasp
Lich’s Bargain x2


Main:

  • Midband Garth (5)
  • Make a skeleton, sac draw 1 (4)
  • Deteriorate Boulder
  • Horror kills Boulder, takes 2
  • Garth kills treant, you draw 1
  • Skeletal Archery (2)
  • Skeletons slay Midori, Garth to level 6
  • Zombies and haunt break your tech1, your base to 18
  • Worker (1)
Workers

Summon Skeletons, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 1 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (2/4 lvl 6)
  • Horror (3/1)
  • Zombie (2/2)
  • Zombie (2/2)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Sacrifice the Weak
Lich’s Bargain

End of Turn Discard
My Thoughts

Well I mean I guess if I draw them both I just use them both yea? Maybe sac garth for midbandori? We’ll see I spose


See, this is why I no longer jump into tourneys without playing warm-up games first. :rofl: But, maybe I can still turn this around, since you don’t have room to leverage Midori’s buff yet.

P1T5


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Nature Reclaims


STARTING HAND
Playful Panda
Moment’s Peace
Merfolk Prospector
Forest’s Favor


WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Rampant Growth
Merfolk Prospector


NextHand

Verdant Tree
Moment’s Peace
Galina Glimmer
Jefferson DeGrey, Ghostly Diplomat
Forest’s Favor


Tech 2 card(s)
Get Paid - ($8)
Worker
Argagarg Garg, maxband - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A) Anti-air
  • :psfist: Elite: L5 Argagarg Garg (2/5)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Rich Earth

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Right, so Archery is a prime target for Nature Reclaims. I’ll draw both the Tree and a Peace next turn, so I just need to survive this turn. I’m $1 short of being able to maxband Rook, but he might be floating a Nether Drain to counter that even if it were an option. He doesn’t have the option to bring in Midor, at least, not without first killing Garth. And Garth has full health and is likely to want to maxband anyway. But even without Midori’s buff, I’m looking at 16 damage. Not enough for a base kill, but still, plenty to cause problems. Just need to soak as much as possible, and make sure to not get locked out of being able to summon Midori next turn.

Game 2 Player 2, Turn 5

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Sacrifice the Weak
Lich’s Bargain

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Tiny Basilisk, Free Speech
Skeletal Lord, Free Speech
Spectral Hound, Doom Grasp
Lich’s Bargain x2


Main:

  • Skeletons ping down WE and Wisp, you draw 1
  • Horror trades with Arg, Garth maxbands and fetches Tiny Basilisk
  • Garth and zombie break tech1, base to 16
  • Zombie hits your base to 14
  • Make a skeleton (7)
  • Worker (6)
  • Tech 2 Necromancy (2)
  • Lich’s Bargain, base to 8 workers to 7 more horde still arrives
Workers

Sacrifice the Weak, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: 5 NECRO

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Tiny Basilisk (1/2)
  • Horror (3/3)
  • Zombie (2/2)
  • Zombie (2/2)
  • Zombie (2/2)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Thieving Imp
Free Speech

End of Turn Discard
My Thoughts

I expect Moment’s Peace is coming, I think it’s worth making sure we can’t go to tech 2 and get a DeGrey draw so worth the early maxband on Garth to break the tech1 again. hopefully should be able to dig up a free speech or doom grasp in time to make things happen.d


C’mon, whiff your Skeletal Lord… or at least your tech III unit…

P1T6


Tech StartingHand Workers

TECH
Whitestar Grappler
Whitestar Grappler


STARTING HAND
Galina Glimmer
Verdant Tree
Moment’s Peace
Jefferson DeGrey, Ghostly Diplomat
Forest’s Favor
Young Treant


WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Rampant Growth
Merfolk Prospector
Young Treant


NextHand

Nature Reclaims
Playful Panda
Jefferson DeGrey, Ghostly Diplomat
Ardra’s Boulder
Moment’s Peace


Discard

Moment’s Peace
Forest’s Favor
Galina Glimmer
Jefferson DeGrey, Ghostly Diplomat
Whitestar Grappler
Whitestar Grappler


Tech 2 card(s)
Get Paid - ($9)
Worker
Rebuild Tech I
Master Midori - ($7)
Moment’s Peace - ($5)
Verdant Tree - ($3)
Garus Rook - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Master Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Garus Rook (2/4)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Rich Earth
  • Verdant Tree (3) Healing 1, build

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Grapplers seem like they’ll be very useful… I would like to play Galina here, but I need to ensure I draw the other DeGrey, which means I need to draw my entire deck next turn, which means skipping either Galina or the worker. Galina could easily be killed by StW or an Executioner, and deck thinning is valuable in its own right, so I’ll go for the worker. The real problem is I’m looking at a Skeletal Lord summon, most likely a T-Rex which will destroy my upgrades or maybe my workers. But, there’s nothing I can do to stop that, and it’s just another reason to go for the worker. I guess a Nature Reclaims on my Tree would also be a problem, but again, nothing I can do about that. Same with Doom Grasp on Midori. Now, question is, do I summon a second hero? I don’t need it for defense… unless Doom Grasp hits Midori, in which case Garth could break the Tree. Okay, I’ll summon Rook as backup.

That isn’t actually the direction I went, but unfortunately the way I did go did not account for Verdant Tree so I might be ded

Game 2 Player 2, Turn 6

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Thieving Imp
Free Speech

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Liberty Gryphon, Tyrannosaurus Rex
Tiny Basilisk, Free Speech
Skeletal Lord, Free Speech
Spectral Hound, Doom Grasp
Lich’s Bargain x2


Main:

  • Quince (5)
  • Free Speech (3)
  • Thieving Imp, discard #1 of 5 (0)
Workers

Sacrifice the Weak, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: 5 NECRO

In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2a)
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger: Zombie (2/2)
  • :exhaust: Technician: Horror (3/3)
  • :target: Lookout: Skeleton Javelineer (1/1)

In Play:

  • Garth (3/4 lvl 7)
  • Quince (1/3 lvl 1)
  • Zombie (2/2)
  • Zombie (2/2)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Pestering Haunt (1/1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Skeletal Lord
Spectral Hound

End of Turn Discard
My Thoughts

Ooof I guess I’ll lose if there’s a DeGrey in hand now


Oh, indeed? My curiosity is piqued.

P1T7


Tech StartingHand Workers

TECH
Circle of Life
Circle of Life


STARTING HAND
Ardra’s Boulder
Moment’s Peace
Jefferson DeGrey, Ghostly Diplomat
Playful Panda
Nature Reclaims


WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Rampant Growth
Merfolk Prospector
Young Treant


NextHand

Forest’s Favor
Whitestar Grappler
Circle of Life


Tech 2 card(s)
Get Paid + float - ($11)
Verdant Tree, activate!
Tech II: Strength - ($7)
Jefferson DeGrey, Ghostly Diplomat, token removal (including the Mirror)! - ($4)
Ardra’s Boulder - ($2)
Playful Panda - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Ardra’s Boulder (2/8)
  • :pschip: Technician: Jefferson DeGrey, Ghostly Diplomat (6/5)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Rich Earth
  • Verdant Tree (3) Healing 1, build
  • L1 Master Midori (2/3)
  • Playful Panda (2/2)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Don’t want to play Argagarg when Free Speech is in effect. Guess I’d better rely on the Panda to screen Black spells.

1 Like

GG WP! Free Speech and Doom Grasp (bottom deck), that was the plan :wink: Verdant Tree was MVP here.

Wanna play another set or naw?

1 Like

GG WP. Makes sense; countering Moment’s Peace is plenty scary when you have that many units waiting to attack.

Yeah, let’s do another pair; should give us a better feel for this match-up, now that we’ve both had a chance to warm up.

1 Like

Arright so going too hard on token spam is no bueno , GLHF Neko!

Game 3 Player 1, Turn 1

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Graveyard
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Thieving Imp, discard #3 of 5 (1)
  • Pestering Haunt
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Deteriorate
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer

End of Turn Discard
My Thoughts

So not TOO hard on tokens… got it. This might be harder than I thought to pull off effectively… I need an endgame that isn’t “hope my tokens don’t get wiped”. Liberty Gryphons maybe?


GL HF!

P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Rampant Growth
Merfolk Prospector
Ironbark Treant
Playful Panda


WORKERS
Merfolk Prospector


NextHand

Spore Shambler
Young Treant
Verdant Tree
Forest’s Favor


Discard

Ironbark Treant
Tiger Cub
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Master Midori - ($2)
Playful Panda - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Master Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

The Prospector never seems to last long against Black. Better to just worker it and play something that’ll get a lil’ more mileage, I suppose.

Game 3 Player 1, Turn 2

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Deteriorate
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Lich’s Bargain x2


Main:

  • Garth (3)
  • Skeleton (2)
  • Skeleton Javelineer (1)
  • Deteriorate Panda, haunt trades
  • Worker (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Skeleton Javelineer (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Skeletal Archery
Lich’s Bargain
Summon Skeletons

End of Turn Discard
My Thoughts

Lol idk what I’m doing exactly, maybe this isn’t a decent tourney deck


P2T2


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Verdant Tree
Young Treant
Spore Shambler
Forest’s Favor
Rich Earth
Rich Earth


WORKERS
Merfolk Prospector
Rich Earth


NextHand

Playful Panda
Ironbark Treant
Spore Shambler
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Forest’s Favor Midori - ($4)
Midori kills Imp
Young Treant - ($2)
Worker - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2) Defender
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 Master Midori (3/2) [1+]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Hmm, that’s a lot of attack power… I don’t think Midori is going to survive. At least, not if I build a Tech I… but maybe that’s okay? If I’m just teching in spells, maybe I can use the Tree to recover later…?

Game 3 Player 1, Turn 3

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Skeletal Archery
Lich’s Bargain
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Tiny Basilisk, Nature Reclaims
Lich’s Bargain x2


Main:

  • Lich’s Bargain, base to 16 horde arrives (4)
  • Garth and skeletons kill YT and Wisp, you get a gold and a card
  • Skeletal Archery (2)
  • Make a Skeleton (1)
  • Worker (0)
Workers

Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 16

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Horror (3/3)
  • Skeletal Archery (1/1)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Lich’s Bargain
Deteriorate

End of Turn Discard
My Thoughts

I feel like I have lost the thread of how to win here lol


P2T3


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Nature Reclaims


STARTING HAND
Forest’s Favor
Moment’s Peace
Playful Panda
Verdant Tree
Ironbark Treant


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant


NextHand

Tiger Cub
Moment’s Peace
Rampant Growth
Spore Shambler
Nature Reclaims


Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Moment’s Peace - ($6)
Midband Midori - ($2)
Tech I - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L5 Master Midori (4/5) Aura, resist 1 [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Glitched out my spreadsheet somehow; teched cards didn’t go into cycle. Fixed and redrew hand. Now… should I take a Tiny Basilisk or rush for DeGrey? It’s almost tempting to postpone my Tech I further and take the Tree, to slow my cycle, but I don’t trust Garth to not kill Midori with a Doom Grasp. In which case, I think I’d better go for DeGrey.

Game 3 Player 1, Turn 4

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Lich’s Bargain
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Skeletal Lord, Doom Grasp
Tiny Basilisk, Nature Reclaims
Lich’s Bargain x2


Main:

  • Make a skeleton (5)
  • Tech 1 (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Lich’s Bargain, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth (1/3 lvl 1)
  • Zombie (2/2)
  • Horror (3/3)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Pestering Haunt
Sacrifice the Weak
Graveyard

End of Turn Discard
My Thoughts

Early Moment’s Peace, okay, let’s see


P2T4


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Spore Shambler
Moment’s Peace
Tiger Cub
Rampant Growth
Nature Reclaims


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Playful Panda
Moment’s Peace
Jefferson DeGrey, Ghostly Diplomat
Verdant Tree
Forest’s Favor


Discard

Moment’s Peace
Nature Reclaims
Rampant Growth
Tiger Cub
Ardra’s Boulder
Mythmaking


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Moment’s Peace - ($5)
Tech II: Strength - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Master Midori (4/5) Aura [1+]
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

If Midori goes down, I’ll need to drop DeGrey immediately, meaning I can’t afford to not draw him.

Something is off in here. End turn2 card state is short two cards: Only YT was out so there should have been 5 deck. Techn draw makes 4, so I think that means actually end of turn 3 dc/draw is correct, just making sure I understand properly. Looking like you got things lined up perfectly to neutralize and I’m just kinda boned lol

Sorry, should have mentioned this when I posted T3, but I glitched out my spreadsheet somehow such that the teched cards didn’t go into cycle when I did the discard/draw for T2, so I rolled back to correct and redid the draw/discard before starting T3.

1 Like