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[Casual] FrozenStorm ([Necro]/Balance/Truth) vs NekoAtl ([Balance/Growth]/Strength)

Think this is the first time in over a year I’ve had to grab my turn template from the about thread rather than a recently played game (as it’s been more than 30 days since I’ve taken a turn in a game)

GL HF and take your time on replies @Nekoatl !

Game 1 Player 1, Turn 1

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Jandra, the Negator
Graveyard
Pestering Haunt
Deteriorate
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Garth (2)
  • Skeleton (1)
  • Pestering Haunt
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer

End of Turn Discard
My Thoughts

back in the saddle! I wanna work the skele + Midbandori angle, this deck hasn’t had the dust kicked off in awhile


1 Like

Oh, right, I forgot you manually edit yours. Hmm… it would take a bit of work, but I think I could make a version of my output formatter that produces the format you like to use, and in the long run it would probably save you a lot more time than it would take me to figure out how to code it. Would probably have to add some input fields for information not included in the spreadsheet output, but it should be doable. The biggest challenge would be that I think your posts aren’t entirely consistent, like, I remember sometimes you include the game number, but not always. Since I’m not an expert on your posting style, I’m not sure I’d be able to get it exactly how you’d want it.

Well, in any case, I don’t have time to think about it too deeply at the moment. GL HF, and hello to my old friend Pestering Haunt. :rofl:

P2T1


StartingHand Workers

STARTING HAND
Young Treant
Verdant Tree
Forest’s Favor
Spore Shambler
Merfolk Prospector


WORKERS
Spore Shambler


NextHand

Rampant Growth
Tiger Cub
Ironbark Treant
Rich Earth
Playful Panda


Discard

Forest’s Favor
Verdant Tree
Merfolk Prospector
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Master Midori - ($2)
Forest’s Favor - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Master Midori (3/4A) [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

DeGrey is a strong counter against Skeleton swarms, but it conflicts with Wisps and is vulnerable to Balance removal of Mythmaking. I’m not really worried about taking base damage from the Haunt when I have access to Artisan Mantis. I’m more worried about it harassing my units in combination with Deteriorate and StW, but also, I’m more hesitant to play the Tree vs. the Haunt. On the other hand… his spells can’t directly damage the Tree, and the Haunt’s attack can’t be improved, so if I deploy the Tree and then somehow suppress the Haunt, the Healing 1 could be a nice perk to help sustain my units… but can I suppress the Haunt? It’s unstoppable, and even if I kill it with a Tower, it’ll probably just keep getting replayed from the Graveyard after attacking. Not sure if there’s anything I can do there… except maybe Birds. But… for now, maybe I should just go with an aggressive hero strategy, given that I have Forest’s Favor in hand and that the Haunt can’t patrol. Problem with that is, it’s vulnerable to Doom Grasp. Still… better to play against the cards he has now than those he has yet to tech in, I suppose. If nothing else, I can maybe crowd out whichever picks he’s proactively interested in, and then play around Doom Grasp later. In any case, I don’t see a better option than dropping a buffed Midori right now.

I just have my template in a desktop sticky note that I fill out every turn.

1 Like

I do usually put the game number thanks for that!

I really don’t mind, the system works for me, just a little different

Game 1 Player 1, Turn 2

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Bone Collector, Lich’s Bargain


Main:

  • Haunt pings your base to 19
  • Skeleton Javelineer (4)
  • Make a skeleton (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bone Collector
Thieving Imp
Lich’s Bargain
Sacrifice the Weak
Skeletal Archery

End of Turn Discard
My Thoughts

Hard to see how non-necro heavy lines make the most sense. Hound and Skeletons w/ Midori would be cool though, maybe we get there


Don’t miss the multicolor penalty, please :wink:

2 Likes

Thank you, totally forgot lol. Swapped from Imp to double Skeletons to afford the tax, game on!

Hooray, no discard! :grin:

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Circle of Life


STARTING HAND
Ironbark Treant
Playful Panda
Tiger Cub
Rampant Growth
Rich Earth


WORKERS
Spore Shambler
Ironbark Treant


NextHand

Bird’s Nest
Circle of Life
Playful Panda
Young Treant
Tiger Cub


Tech 2 card(s)
Get Paid - ($6)
Rich Earth - ($3)
Worker
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Master Midori (3/4A) [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

I should probably go Strength into Growth. DeGrey to kill Skeletons, and anything that might pop out of Lich’s Bargain, followed by Barbarbarians backed by Ancients. I can still get value out of Wisps through Ancient procs, and they’ll tend to be the first to die to sac weakest effects anyway. It’s not like I expect to accumulate a lot of them. And, of course, Mantis as necessary for base repairs. I don’t see aggressive trades as working in my favor here, better to just take the loss and let Midori soak up some units in the process. Levelling him up wouldn’t be practical anyway, and maybe I can provoke him into prematurely maxbanding Garth and getting reduced/no value out of his maxband. My biggest concern is whether or not I can get DeGrey in before LB’s hordes break my Tech II. Probably best to rely on Midori and Rook to soak damage for that, though maybe I can make the Basilisks work in my favor as well. Maybe better to rush Birds, though, if nothing else to screen for Basilisks. Also… I’m going to want a lot of green units, maybe better to cheat them in with Circle of Life than teching them directly, at least for now… and I can postpone the Tech Lab this way. Gives another way to get Wisps out of the picture, for that matter. And I’m not really confident Basilisks would be helpful right out the gate, especially in terms of defending against an LB rush. Also, Birds are a threat that can’t be ignored if he goes for Graveyard, which he almost certainly will, and they’re not vulnerable to Haunt shenanigans. For now, though, should I invest in Rich Earth or drop Playful Panda? Tech II + Rook + Birds costs $8, which I can barely manage if I float $1 and get a free worker next turn, or float $2 and pay for one next turn. Going Panda means also paying for this turn’s worker, so I’d come up $1 short, which means I have to go for Rich Earth.

Ya but you didn’t build any board with the card…

Game 1 Player 1, Turn 3

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Bone Collector
Thieving Imp
Lich’s Bargain
Sacrifice the Weak
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Spectral Hound, Nether Drain
Bone Collector, Lich’s Bargain


Main:

  • Haunt pings your base to 18
  • Bone Collector (4)
  • Make a skeleton (3)
  • Lich’s Bargain, horde arrives, base to 16
  • Worker (0)
Workers

Thieving Imp, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Bone Collector (3/3)
  • :exhaust: Technician: Horror (3/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Zombie (2/2)
  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Graveyard
Deteriorate
Summon Skeletons
Spectral Hound

End of Turn Discard
My Thoughts

Welp, Rich Earth vs LB feels like Neko’s probably already lost, but I spose we shall see!


Honestly, I was hoping you’d trade into Midori, but it seems that was overly optimistic.

P2T3


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Bird’s Nest
Circle of Life
Tiger Cub
Young Treant
Playful Panda
Rampant Growth


WORKERS
Spore Shambler
Ironbark Treant
Rampant Growth


NextHand

Verdant Tree
Merfolk Prospector
Forest’s Favor
Bird’s Nest
Circle of Life


Tech 2 card(s)
Get Paid + float - ($8)
Young Treant - ($6)
Tech II: Strength - ($2)
Tiger Cub - ($0)
Worker

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2A)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: L1 Master Midori (3/4) [1+]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

So, it comes! Sadly, my Tech II won’t survive this turn, but as long as I can get him to burn through his resources to bring it down, I may be able to turn the tide. The real danger will be if he has Skeletal Archery in hand…

Game 1 Player 1, Turn 4

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Graveyard
Deteriorate
Summon Skeletons
Spectral Hound

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Free Speech, Hooded Executioner
Spectral Hound, Nether Drain
Bone Collector, Lich’s Bargain


Main:

  • Deteriorate SQL, Garth Pings, haunt trades
  • Zombie kills YT takes 1
  • Jav hucks a spear at Midori, BC trades, you get 1g, I get a skele, Garth to level 3
  • Horror and 2 skeles break tech2, base to 16
  • Other two skeles hit base to 14
  • Spectral Hound (5)
  • Hero’s Hall (3)
  • Skeleton (2)
  • Worker (1)
Workers

Summon Skeletons, Thieving Imp, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • Horror (3/3)
  • Skeleton Javelineer (1/1, no rune)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Zombie (2/1)
  • Garth (1/2 lvl 3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Skeletal Archery
Nether Drain
Lich’s Bargain

End of Turn Discard
My Thoughts

Next turn get to burn it all down full horde mode or tech up or Midbandori with 6 skeletons, a zombie and a hound to receive the buff. Talk about a nightmare XD


P2T4


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Forest’s Favor
Merfolk Prospector
Verdant Tree
Bird’s Nest
Circle of Life


WORKERS
Spore Shambler
Ironbark Treant
Rampant Growth
Merfolk Prospector


NextHand

Circle of Life
Playful Panda
Jefferson DeGrey, Ghostly Diplomat
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid + scavenger - ($9)
Rebuild Tech II
Worker
Verdant Tree - ($7)
Garus Rook - ($5)
Bird’s Nest - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Garus Rook (3/4)
  • :ps_: Scavenger: Bird (1/1) Flying
  • :pschip: Technician: Bird (1/1) Flying
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree (0/3) Healing 1, builder
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Don’t know why I didn’t think of this earlier, Moment’s Peace, duh!

What happened to being busy this week? :wink:

(same goes for me lol, fun to be playing again though)

Game 1 Player 1, Turn 5

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Skeletal Archery
Nether Drain
Lich’s Bargain

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Free Speech, Hooded Executioner
Spectral Hound, Nether Drain
Bone Collector, Lich’s Bargain


Main:

  • Midbandori (0)
  • Horror trades with Rook, Garth to level 5
  • Garth + Hound buffed + Zombie buffed + 6 x skeleton + jav hit your base to -8, GGWP!
1 Like

Indeed it is, though I also ended up being less busy than expected. Also, I was more constrained in the amount of posts I could make rather than the timing… so to really notice, you would have had to have been trying to post more frequently.

GG WP, though I can’t say I’m satisfied with my performance, it was an excellent leaning experience and refresher.

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Rich Earth
Forest’s Favor
Verdant Tree
Merfolk Prospector


WORKERS
Ironbark Treant


NextHand

Young Treant
Playful Panda
Spore Shambler
Tiger Cub


Discard

Forest’s Favor
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Merfolk Prospector - ($3)
Rich Earth - ($0)
Worker

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1) Gold
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

This time, I won’t forget about Moment’s Peace, although it’s less helpful as P1 since my Tech II will be delayed.

Nice spectator match you two, but I really don’t want to play something like that in the tournament, @FrozenStorm :sweat_smile:

Short question:

I assumed that jav is not buffed by Midori as he has this ability to remove a jav rune. So Midori is only checking for standard keyword abilities like “flying” but not activated abilities? Does this mean he also buffs a merfolk prospector?

1 Like

Yeah, the Javelineer doesn’t get buffed, good catch.

2 Likes

lol copypasta strikes again, edited to reflect, ty :slight_smile: I did the math w/ him as a 1/1

@zango this was the “emergency patchfix” deck; Midori’s midband gave +2/2 and reduced cost by 1(I think that was it?) before release, and this deck made midori needed a reprint pre release AFAIR.

Still pretty nasty as P1 though. Need strong anti-token spam (which maybe Neko will make work via DeGrey + Moment’s Peace this game)

arright redux to see if Lich’s Bargain can still get it done, GL HF!

Game 2 Player 2, Turn 1

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Graveyard
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Thieving Imp, discard #4 of 4 (2)
  • Worker (1)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue

End of Turn Discard
My Thoughts

Rich Earth very interesting, I can reclaim it but probably not worth I wanna win quick


P1T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Spore Shambler
Playful Panda
Young Treant
Tiger Cub
Rampant Growth


WORKERS
Ironbark Treant
Spore Shambler


NextHand

Mythmaking
Forest’s Favor
Tiger Cub
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($5)
Worker
Tech I - ($3)
Find gold - ($4)
Young Treant - ($2)
Master Midori - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Master Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2) Defender
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector (1/1) Gold

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I think relying on Moment’s Peace here would be quite a stretch. I’d have to get it split over 2 turns, and that’s quite iffy. A big, beefy boulder is probably the better choice, provided I can keep some tech 0 units in play to take priority for StW. To that end, Treant may be helpful as a tech 0 that can survive Deteriorate, particularly vs. discard tactics with the arrival draw. Best to also field Midori since Moment’s Peace is the expected play here, no need to give away that I’m considering an alternate approach. That, and he can cast Green spells at no penalty and intimate the Imp into not attacking. Now, I just have to hope to draw both Ardra’s and MM next turn… I won’t hold my breath.

Game 2 Player 2, Turn 2

P1 [Necro]/Truth/Balance vs P2 [Balance/Growth]/Strength

Starting Hand

Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Lich’s Bargain x2


Main:

  • Garth (5)
  • Tech 1 (3)
  • Skeleton (2)
  • Deteriorate MP
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Pestering Haunt
Summon Skeletons
Lich’s Bargain
Lich’s Bargain

End of Turn Discard
My Thoughts

Let’s see how this goes!


P1T3


Tech StartingHand Workers

TECH
Galina Glimmer
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Forest’s Favor
Tiger Cub
Ardra’s Boulder
Mythmaking


WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub


NextHand

Rampant Growth
Verdant Tree


Discard

Merfolk Prospector
Forest’s Favor
Galina Glimmer
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid - ($6)
Worker
Forest’s Favor on Midori - ($4)
Mythmaking - ($2)
Ardra’s Boulder - ($0)
Midori kills Thieving Imp

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2) Defender
  • :target: Lookout:

In Play:

  • Mythmaking
  • Rich Earth
  • L1 Master Midori (3/2) [1+, 2 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I need to consider the timing on DeGrey… should I tech him in now, or wait until next turn? I feel like I can get away with being a bit aggressive on this turn, which means no reshuffle 'til next turn, so there’s no need to rush in DeGrey. Next question is, will I need my next 4 tech-ins to be 2x Peace and 2x DeGrey? If not, I should work in a Galina now. Hmm… I think I only need one Peace, so I’ll go ahead and double-up on legendaries this turn.