P2T1
Summary
Hand
Plasmodium
Hardened mox
Neo plexus
Time spiral
Temporal research
Workers plasmodium
Get paid ($5)
Worker ($4)
Hardened mox ($1)
Tech 1 building ($0)
Squad leader: hardened mox
Hand: 5
Deck: 0
Discard: 5
P2T2
Summary
Hand:
Fading argonaut
Battle suits
Tinkerer
Nullcraft
Forgotten fighter
Workers forgotten fighter
Tech assimilate and argonaut
Get paid ($6)
Worker ($5)
Battle suits ($3)
Fading argonaut ($1)
Squad leader: hardened mox
Scavenger: fading argonaut (3 time runes)
In play: battle suits
Float 1 gold
Hand: 4
Deck: 3
Discard: 0
7 workers
Could you put your worker count in your summary, just so I can stay on top of it? It would be much appreciated
Game 1, Player 1, Turn 3
P1 Green vs P2 Purple
Starting Hand
Tiger Cub
Tiny Basilisk
Forest's Favor
Spore Shambler
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Potent Basilisk, Fairie Dragon
Tiny Basilisk x2
Main:
- Merfolk Prospects (8)
- Tiny Basilisk (6)
- Forest’s Favor for Midori (4)
- Spore Shambler (1)
- Shambler gives a rune to Tiny B (0)
- Worker
Workers
Tiger Cub, Rampant Growth, Ironbark Treant
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Spore Shambler (1/2+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Tiny Basilisk (2/3)
In Play:
- Midori (3/4 lvl 1)
- Merfolk Prospector (1/1)
- Verdant Tree (3hp)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Playful Panda
Young Treant
End of Turn Discard
Forest's Favor
Potent Basilisk
Fairie Dragon
My Thoughts
Definitely Balance feels like the way to go, Stewardess will be sucky here (why didn’t I tech a Centaur, again? Would have been nice to have some beef for blocking Tech0 for Midori lol… Oh well). Hopefully I avoid that fate though
If I use Vir’s ability to peek at the card on top of my deck but don’t switch it, how much of that is public information?
P2T3
Summary
Hand:
Time spiral
Temporal research
Neo plexus
Nullcraft
Workers neo plexus
Tech warp gate disciple and xenostalker
Get paid + float ($8)
Worker ($7)
Hire Vir ($5)
Peek at top card
Build tech 2 building ($1) present
Fading argonaut kills spore shambler
Float 1 gold
Squad leader: hardened mox
Elite: Vir
In play: fading argonaut (2 time rune)
8 workers
Hand: 5
Deck: 3
Discard: 0
Thoughts
Next turn: the fun begins…hopefully
It’s worth noting whenever you do it (more for spectators / post-game than your opponent), but don’t feel obliged to write it constantly if it doesn’t make sense.
Thank you for putting your worker count in your turn summary. It might also be good for both of us to track your tech buildings / add-ons / base damage, but I can understand not including them when nothing’s happened to them.
Game 1, Player 1, Turn 4
P1 Green vs P2 Purple
Starting Hand
Playful Panda
Young Treant
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Wandering Mimic x2
Potent Basilisk, Fairie Dragon
Tiny Basilisk x2
Main:
- Merfolk Prospects (8)
- Worker
- Build tech 2 balance Instantly (4)
- Young Treant, draw 1 (2)
- Arg + Wisp (0)
Workers
Playful Panda, Tiger Cub, Rampant Growth, Ironbark Treant
-
-
Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 BALANCE
In Patrol:
-
Squad Leader: Arg (1/3+1armor lvl 1)
-
Elite:
-
Scavenger: Young Treant (0/2)
-
Technician: Wisp (0/1)
-
Lookout: Tiny Basilisk (2/3)
In Play:
- Midori (3/4 lvl 1)
- Merfolk Prospector (1/1)
- Verdant Tree (3hp)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Wandering Mimic
Tiny Basilisk
Forest's Favor
End of Turn Discard
My Thoughts
Well I can tech up now to get Arg as a blocker, that maximises the chances that Midori survives. Since he’s going Present I can count on having some Haste around, so Mimics would be good. Let’s bring 'em both
P2T4
Summary
Hand:
Assimilate
Temporal research
Argonaut
Tinkerer
Nullcraft
Worker tinkerer
Tech unphase and immortal
Get paid ($9)
Worker ($8)
Temporal research ($6) I draw a card.
Hire Warp gate disciple ($2) trash hardened mox.
Hire Argonaut ($1)
Float a gold
Squad leader: fading argonaut (1 time rune)
Technician: Argonaut
Lookout: Vir
In play: battle suits, and warp gate disciple
Hand: 3
Deck: 3
Discard: 0
9 workers
I hit discard/draw by accident and can’t undo it. I’m going to have to concede. GG. Do you want to start another game?
Hmm, you should be able to ctrl+z out of that state, though it takes a couple hits (there are some “unseen” state changes that get undone before the visible hand / deck / discard change).
You can also unroll things manually by copy + pasting things around.
That said, if you want to concede anyway I wouldn’t fault you, I think I have a pretty strong position.
I’m game to run it back, usually we switch P1/P2 when we do that around here so go ahead and start the rematch (or continue the previous game if you figure out undo-ing an errant click!)
I have fixed before using version select, but the iOS app doesn’t have that function. Anyway, sure.
P1T1
Summary
Hand:
Nullcraft
Battle suits
Hardened mox
Temporal research
Neo plexus
Workers nullcraft
Get paid ($4)
Worker
Battle suits ($1)
Float 1 gold
In play: battle suits
Hand: 5
Deck: 0
Discard: 3
5 workers
Thoughts
Soldiers for the win
P1T2
Summary
Hand
Plasmodium
Time spiral
Forgotten fighter
Fading argonaut
Workers forgotten fighter
Tech argonaut and Now!
Get paid and gold float ($6)
Worker ($5)
Tech 1 building ($4)
Hire fading argonaut ($2)
Hire Geiger ($0)
Squad leader: fading argonaut
In play: battle suits and Geiger
6 workers
Hand: 5
Deck: 3
Discard: 0
P1T3
Summary
Hand
Argonaut
Tinkerer
Neo plexus
Hardened mox
Temporal research
Workers tinkerer
Tech hyperion and immortal
Get paid ($6)
Worker ($5)
Hire argonaut ($2)
Fading argonaut kills wisp
Hire hardened mox ($0)
Squad leader: hardened mox
Scavenger: argonaut
In play: fading argonaut (2 time runes)
7 workers
Hand: 4
Deck: 3
Discard: 0
Thoughts
Let’s hope tiny basilisk doesn’t appear…
Also, will be able to summon Geiger again next turn? Or not until the turn after?