Awesome, thanks for that I am indeed just full of wisps.
Want to make sure Iām 100% clear before we get too far ahead:
That was your turn 4, not turn 3, yes?
The Fargo is going to fade out during your upkeep (and doesnāt get techn bonus, as you clear patrol before upkeep)
Your deck looks thin, did you forget to tech cards in? Your previous turn had 4 in hand, 3 in deck, last turn you only workered, so youād DC 3 Draw 3 rs Draw 2, and the 2 youāre drawing are out of 2 teched + 3 discarded, so you should have 3 in deck?
Youāre right, it was turn 4. I know that fading argonaut dies this upkeep, I figured that putting him on patrol one last time would be better. I havenāt neglected to tech as far as I can tell. Does battle suits go to discard or is it trashed?
Hand
Immortal
Now!
Temporal research
Hyperion
Neo plexus
Workers temporal research
Tech octavian and warp gate disciple
Fading argonaut fades from our timeā¦
Get paid ($8)
Worker ($7)
Hire immortal ($1) hardened mox is trashed.
Exhaust Geiger to hand card with deck card.
Squad leader: immortal
Scavenger: argonaut
In play: Geiger
Float 1 gold
Hand: 5
Deck: 2
Discard: 0
9 workers
Thoughts
I have a dream. A dream to warp gate disciple my way to a crushing victory. May this dream succeed.
Tiny Basilisk, Spirit of the Panda
Ferocity, Polymorph: Squirrel
Ferocity, Tiny Basilisk
Feral Strike x2
Main:
Boosted Feral Strike, Bringing in a Rampaging Elephant and a Fairie Dragon. As Fairie Arrives, it puts its Feather rune on Immortal, sending it to the skies and out of the way (1)
Gigadon kills Argonaut (who is on 3hp Iām 99% sure?) and overpowers to break your tech 2, your base to 18
Calamandra and Playful Panda break your tech 1, your base to 16
Potent Basilisk kills Geiger, levels fizzle
Worker
Workers
Merfolk Prospector, Forestās Favor, Young Treant, Ironbark Treant, Tiger Cub
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 FERAL
In Patrol:
Squad Leader: Fairie Dragon (4/2+1armor resist 1)
Elite:
Scavenger: Wisp (0/1 resist 1)
Technician:
Lookout: Rampaging Elephant (6/7 resist 2)
In Play:
Calamandra (4/5 lvl 5)
Gigadon (8/5 resist 1)
Playful Panda (2/2 resist 1)
Potent Basilisk (3/3)
Verdant Tree (3hp)
Rich Earth
Economy Info:
Cards:
Hand: 3
Deck: 3
Disc:
Gold:
Gold: 1
Workers: 10
End of Turn Hand
Polymorph: Squirrel
Feral Strike
Ferocity
End of Turn Discard
My Thoughts
Yup, nice work Arg. Iāll just feral strike my way to victory then XD
Generally if youāre planning to fast-tech 2, putting Mox down isnāt a great idea. Better to play around a hero and T1 a turn or two longer to get value out of the Mox
Stewardess of the Undone is very powerful in this matchup, as Green has no haste until tech 2. So being able to reset a T0 green unit back to hand buys a lot of board position and strength (plus it can straight up pop Wisps, which Green uses to stall in great effect)
Game 1 P2T3: Teching WGD here is very optimistic. Youāre not likely to be able to protect it super well. If you had teched Now! along with it, that might have been okay, but still, WGD is better once you have an Immortal already down in front of it. Xenostalker is a Future unit, not Present, so Iām also really confused by that choice.
Generally, you fast-tech Present for Tricycloid, Hyperion, and Geiger synergy.
G1P2T4: Think if you had teched Now! + WGD the turn previously. Youād be drawing into both next turn, and could have spent this turn laying the other Argonaut + Assimilating my Tree. With the Tree on your side, I really struggle to get you off tech 2, where Present is a monster with itās combos.
G2P1T2: Bringing out Geiger against Cala was super unsafe. This gave me a huge leg up in this game.
G2P1T4: Now! could have netted you a kill here, by casting it on Geiger (he kills panda + sparkshots Wisp) then crashing Fargo + Mox into Cala. This would have prevented my Feral Strike and gotten you right back into the game (honestly given you the lead. I should have put panda in Lookout to prevent this move or double Stewardess as scary things).
I did tech the WGD to use with now and even had them both in my hand, but I never got a chance to play them before that oppressive last turn.
Thanks for the advice about the mox, stewardess, and Geiger.
Thanks for the games as well.