[Casual] flagrantangles vs Dreamfire

P2T2


Tech StartingHand Workers

TECH
Sickness
Rambasa Twin


STARTING HAND
Fox Primus
Sensei’s Advice
Fox Viper
Savior Monk
Safe Attacking


WORKERS
Grappling Hook
Safe Attacking


NextHand

Rambasa Twin
Sensei’s Advice
Morningstar Flagbearer
Smoker
Fox Viper


Tech 2 card(s)
Get Paid + technician draw - ($6)
Worker - ($5)
Tech 1 - ($3)
Savior Monk - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I don’t think flagrant will delay tech 1 further, so mine should stay up. But I’m not certain enough to already tech tech 2 stuff.

@flagrantangles’s turn!

P1T3


Tech Starting Hand Workers

TECH
Bamstamper Lizzo
Bamstamper Lizzo


STARTING HAND
Spark
Bloom
Lobber


WORKERS
Fruit Ninja
Helpful Turtle
Spark


Next Hand

Granfalloon Flagbearer
Lobber
Timely Messenger
Older Brother


Discard

Lobber
Bloom
Bamstamper Lizzo
Bamstamper Lizzo


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Build a Tower. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot 1/2
  • :target: Lookout:

In Play:

  • Jaina (3) 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Let’s take a moment to regroup and rebuild hand.

@Dreamfire’s turn!

P2T3


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Rambasa Twin
Fox Viper
Sensei’s Advice
Smoker
Morningstar Flagbearer


WORKERS
Grappling Hook
Safe Attacking
Fox Viper


NextHand

Aged Sensei
Morningstar Flagbearer
Sickness
Fox Primus
Snapback


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Discipline) - ($3)
Grave - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Smoker (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Crap, I tought I would lose Savior Monk and get the scav gold. Now I can’t tech up + Rambasa. I’ll still tech up, but I don’t love my patrol choices.
I think I’ll play Grave in backline just on the off-chance I’ll get to swing with him next turn, even though I could lose him to a Flame Arrow.

@flagrantangles’s turn!

P1T4


Tech Starting Hand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Older Brother
Granfalloon Flagbearer
Timely Messenger
Lobber


WORKERS
Fruit Ninja
Helpful Turtle
Spark
Older Brother


Next Hand

Granfalloon Flagbearer
Brick Thief
Hotter Fire
Wither


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - Fire. - ($2)
Tenderfoot trades with the Smoker.
Hire a Lobber who trades with the Savior Monk. - ($1)
Midband Jaina, who then kills Grave. - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina (6) 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay, we’ve got the board cleared again and we’ve got Jaina with us, being a possible terror. I haven’t spent much on her so I’m not especially worried about Snapback, though I expect it shortly.

@Dreamfire’s turn!

P2T4


Tech StartingHand Workers

TECH
Mind-Parry Monk
Focus Master


STARTING HAND
Sickness
Fox Primus
Snapback
Aged Sensei
Morningstar Flagbearer
Young Lightning Dragon


WORKERS
Grappling Hook
Safe Attacking
Fox Viper
Aged Sensei


NextHand

Rambasa Twin
Morningstar Flagbearer
Fox Primus
Sensei’s Advice
Training Grounds


Tech 2 card(s)
Get Paid + tehcnician draw - ($8)
Worker - ($7)
Orpal - ($5)
Sickness kills Jaina, Orpal to lvl 3 - ($3)
Young Lightning Dragon - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Orpal lvl 3 (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Young Lightning Dragon (3/3)

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That worked out nicely.

@flagrantangles’s turn!

P1T5


Tech Starting Hand Workers

TECH
Doubleshot Archer
Molting Firebird


STARTING HAND
Wither
Brick Thief
Hotter Fire
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Helpful Turtle
Spark
Older Brother
Brick Thief


Next Hand

Bamstamper Lizzo
Tenderfoot
Lobber


Discard

Wither
Doubleshot Archer
Molting Firebird


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Research Hotter Fire. - ($4)
Hire a Granfalloon Flagbearer. - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Granfalloon Flagbearer 2/2
  • :target: Lookout:

In Play:

  • Hotter Fire

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Looks like we’re goingn down again.

@Dreamfire’s turn!

P2T5


Tech StartingHand Workers

TECH
Martial Mastery
Death and Decay


STARTING HAND
Rambasa Twin
Sensei’s Advice
Training Grounds
Fox Primus
Morningstar Flagbearer


WORKERS
Grappling Hook
Safe Attacking
Fox Viper
Aged Sensei


NextHand

Snapback
Mind-Parry Monk
Smoker
Savior Monk
Focus Master


Discard

Sensei’s Advice
Fox Primus
Morningstar Flagbearer
Martial Mastery
Death and Decay


Tech 2 card(s)
Get Paid - ($9)
Training Grounds - ($8)
Rambasa Twin, other Twin arrives - ($4)
Grave - ($2)
YLD powers up for +2, breaks tech 2, your base to 18 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Orpal lvl 3 (2/3)
  • Grave lvl 1 (3/3)
  • Young Lightning Dragon (3/2)
  • Training Grounds (4/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I’ll break tech 2 over the Tower, which Focus Master can help me with.

@flagrantangles’s turn!

P1T6


Starting Hand Workers

STARTING HAND
Bamstamper Lizzo
Lobber
Tenderfoot


WORKERS
Fruit Ninja
Helpful Turtle
Spark
Older Brother
Brick Thief
Tenderfoot


Next Hand

Bamstamper Lizzo
Bloom
Lobber


Discard

Wither
Doubleshot Archer
Molting Firebird
Bamstamper Lizzo


Tech 0 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech II.
Hire a Lobber. - ($7)

Float ($7)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Lobber 2/2
  • :pschip: Technician: Granfalloon Flagbearer 2/2
  • :target: Lookout:

In Play:

  • Hotter Fire

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 7
  • Workers: 10
Thoughts

Looks like we’re goingn down again.

@Dreamfire’s turn!

P2T6


Tech StartingHand Workers

TECH
Martial Mastery
Death and Decay


STARTING HAND
Snapback
Smoker
Mind-Parry Monk
Focus Master
Savior Monk


WORKERS
Grappling Hook
Safe Attacking
Fox Viper
Aged Sensei
Smoker


NextHand

Sensei’s Advice
Sickness
Death and Decay
Snapback


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
YLD powers up for +1, breaks tower, your base to 16 - ($7)
Grave kills Lobber, you get 1 gold
Focus Master - ($4)
Rambasa Twin #1 kills Flagbearer, spend a focus rune to save him, you draw
Exhaust Training grounds to maxband Orpal
Orpal and Rambasa Twin #2 break tech 2, your base to 14
Savior Monk - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Focus Master (4/3), 2 focus runes
  • :target: Lookout:

In Play:

  • Orpal lvl 6 (3/5)
  • Grave lvl 1 (3/1)
  • Young Lightning Dragon (3/1)
  • Rambasa Twin (3/1)
  • Rambasa Twin (3/2)
  • Training Grounds (4/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I could lose all my units to Judgment day, but Training Grounds + 3 heroes is enough of a win condition.

@flagrantangles’s turn!

P1T7


Starting Hand Workers

STARTING HAND
Bloom
Bamstamper Lizzo
Lobber
Hotter Fire


WORKERS
Fruit Ninja
Helpful Turtle
Spark
Older Brother
Brick Thief
Tenderfoot


Next Hand

Granfalloon Flagbearer
Wither
Timely Messenger
Bamstamper Lizzo
Lobber


Tech 0 card(s)
Get Paid + float + Scavenger - ($18)
Rebuild Tech II.
Build a Tower. - ($15)
Summon and maxband Onimaru. - ($6)
Hire a Lobber. - ($5)

Float ($5)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber 2/2A
  • :psfist: Elite: Soldier 1 2/1
  • :ps_: Scavenger: Soldier 2 1/1
  • :pschip: Technician: Soldier 3 1/1
  • :target: Lookout: Onimaru (8) 4/5

In Play:

  • Hotter Fire

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 10
Thoughts

Survival is a fantasy, my darlings!

@Dreamfire’s turn!

Orpal kills Lobber, runes spread to kill elite and scav soldiers
Exhaust Training Grounds to maxband Grave
Grave kills Oni, sprakshot kills tech soldier
Focus Master, YLD, Rambasa Twins and Savior Monk hit your base for 15 and lethal

GG WP! I think you went after Grave a little too hard in the early game.

1 Like

Well done! You’re up first for the next one, if you’d like to continue!

1 Like

P1T1


StartingHand Workers

STARTING HAND
Smoker
Fox Primus
Morningstar Flagbearer
Fox Viper
Sensei’s Advice


WORKERS
Fox Viper


NextHand

Grappling Hook
Snapback
Aged Sensei
Safe Attacking
Savior Monk


Discard

Fox Primus
Sensei’s Advice
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave lvl 1 (2/3)

In Play:

  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Smoker in my first hand and Hook in my 2nd, let’s go!

@flagrantangles’s turn!

P2T1


Starting Hand Workers

STARTING HAND
Wither
Tenderfoot
Spark
Bloom
Timely Messenger


WORKERS
Spark


Next Hand

Granfalloon Flagbearer
Brick Thief
Older Brother
Helpful Turtle
Fruit Ninja


Discard

Timely Messenger
Bloom
Wither


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Tenderfoot. - ($3)
Build a Tower. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tenderfoot 2/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Maybe go with a Tower RIGHT AWAY?!

@Dreamfire’s turn!

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Aged Sensei
Grappling Hook
Savior Monk
Snapback
Safe Attacking


WORKERS
Fox Viper
Grappling Hook


NextHand

Morningstar Flagbearer
Aged Sensei
Sparring Partner
Sparring Partner
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker (1/1)

In Play:

  • Grave lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

flagrant really doesn’t want me to attack, it seems. That’s ok, I can build up board too.

@flagrantangles’s turn!

P2T2


Tech Starting Hand Workers

TECH
Overeager Cadet
Flame Arrow


STARTING HAND
Helpful Turtle
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Brick Thief


WORKERS
Spark
Fruit Ninja


Next Hand

Flame Arrow
Brick Thief
Bloom
Wither
Older Brother


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Granfalloon Flagbearer. - ($2)
Build Tech I. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tenderfoot 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Granfalloon Flagbearer 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Well, let’s eff with Grappling Hook.

@Dreamfire’s turn!

P1T3


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Sparring Partner
Sensei’s Advice
Sparring Partner
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Viper
Grappling Hook
Aged Sensei


NextHand

Snapback
Morningstar Flagbearer
Safe Attacking
Fox Primus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Heroes’ Hall - ($3)
Sparring Partner - ($2)
Sparring Partner - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite: Smoker (2/1)
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Good split. Next turn I add a 2nd hero, tech up, and possibly play Safe Attacking if I see an opportunity.

@flagrantangles’s turn!

P2T3


Tech Starting Hand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Flame Arrow
Brick Thief
Older Brother
Wither
Bloom


WORKERS
Spark
Fruit Ninja
Older Brother


Next Hand

Flagstone Garrison
Timely Messenger
Helpful Turtle
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Jaina Stormborne. - ($4)
Jaina casts Flame Arrow and kills Grave. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2A
  • :psfist: Elite: Jaina (3) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Granfalloon Flagbearer 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Taking care of Grave seems fine.

@Dreamfire’s turn!

P1T4


Tech StartingHand Workers

TECH
Carrion Curse
Cursed Ghoul


STARTING HAND
Snapback
Safe Attacking
Fox Primus
Morningstar Flagbearer


WORKERS
Fox Viper
Grappling Hook
Aged Sensei
Safe Attacking


NextHand

Morningstar Flagbearer
Cursed Ghoul
Plague Lab
Plague Lab
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Sparring Partner #1 trains Sparring Partner #2
Buff Spartner kills Tenderfoot
Orpal - ($5)
Savior Monk and Smoker trade with Jaina, Orpal to lvl 3
Orpal to midband - ($4)
Tech 2 (Disease) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal lvl 4 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skinny Sparring Partner (2/2)
  • Buff Sparring Partner (3/1), +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, the HH turned out to be a waste of gold, and I don’t have much use for Safe Attacking right now. But I’m still teching up and playing Orpal according to schedule, and getting a kill on Jaina to boot!

@flagrantangles’s turn!

P2T4


Tech Starting Hand Workers

TECH
Lobber
Overeager Cadet


STARTING HAND
Helpful Turtle
Timely Messenger
Overeager Cadet
Flagstone Garrison
Flagstone Garrison


WORKERS
Spark
Fruit Ninja
Older Brother
Helpful Turtle


Next Hand

Wither
Bloom
Lobber
Brick Thief
Flame Arrow


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Peace. - ($3)
Hire an Overeager Cadet.
Summon General Onimaru. - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Granfalloon Flagbearer 2/2
  • :target: Lookout: Onimaru (1) 2/3

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Boo! Orpal shenanigans!

@Dreamfire’s turn!