P2T2
Tech StartingHand Workers
TECH
Sickness
Rambasa Twin
STARTING HAND
Fox Primus
Sensei’s Advice
Fox Viper
Savior Monk
Safe Attacking
WORKERS
Grappling Hook
Safe Attacking
NextHand
Rambasa Twin
Sensei’s Advice
Morningstar Flagbearer
Smoker
Fox Viper
Tech 2 card(s)
Get Paid + technician draw - ($6)
Worker - ($5)
Tech 1 - ($3)
Savior Monk - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Savior Monk (2/2)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I don’t think flagrant will delay tech 1 further, so mine should stay up. But I’m not certain enough to already tech tech 2 stuff.
@flagrantangles’s turn!
P1T3
Tech Starting Hand Workers
TECH
Bamstamper Lizzo
Bamstamper Lizzo
STARTING HAND
Spark
Bloom
Lobber
WORKERS
Fruit Ninja
Helpful Turtle
Spark
Next Hand
Granfalloon Flagbearer
Lobber
Timely Messenger
Older Brother
Discard
Lobber
Bloom
Bamstamper Lizzo
Bamstamper Lizzo
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Build a Tower. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Tenderfoot 1/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Let’s take a moment to regroup and rebuild hand.
@Dreamfire’s turn!
P2T3
Tech StartingHand Workers
TECH
Training Grounds
Young Lightning Dragon
STARTING HAND
Rambasa Twin
Fox Viper
Sensei’s Advice
Smoker
Morningstar Flagbearer
WORKERS
Grappling Hook
Safe Attacking
Fox Viper
NextHand
Aged Sensei
Morningstar Flagbearer
Sickness
Fox Primus
Snapback
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Discipline) - ($3)
Grave - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Smoker (2/1)
-
Scavenger:
-
Technician: Savior Monk (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Thoughts
Crap, I tought I would lose Savior Monk and get the scav gold. Now I can’t tech up + Rambasa. I’ll still tech up, but I don’t love my patrol choices.
I think I’ll play Grave in backline just on the off-chance I’ll get to swing with him next turn, even though I could lose him to a Flame Arrow.
@flagrantangles’s turn!
P1T4
Tech Starting Hand Workers
TECH
Hotter Fire
Hotter Fire
STARTING HAND
Older Brother
Granfalloon Flagbearer
Timely Messenger
Lobber
WORKERS
Fruit Ninja
Helpful Turtle
Spark
Older Brother
Next Hand
Granfalloon Flagbearer
Brick Thief
Hotter Fire
Wither
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - Fire. - ($2)
Tenderfoot trades with the Smoker.
Hire a Lobber who trades with the Savior Monk. - ($1)
Midband Jaina, who then kills Grave. - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Okay, we’ve got the board cleared again and we’ve got Jaina with us, being a possible terror. I haven’t spent much on her so I’m not especially worried about Snapback, though I expect it shortly.
@Dreamfire’s turn!
P2T4
Tech StartingHand Workers
TECH
Mind-Parry Monk
Focus Master
STARTING HAND
Sickness
Fox Primus
Snapback
Aged Sensei
Morningstar Flagbearer
Young Lightning Dragon
WORKERS
Grappling Hook
Safe Attacking
Fox Viper
Aged Sensei
NextHand
Rambasa Twin
Morningstar Flagbearer
Fox Primus
Sensei’s Advice
Training Grounds
Tech 2 card(s)
Get Paid + tehcnician draw - ($8)
Worker - ($7)
Orpal - ($5)
Sickness kills Jaina, Orpal to lvl 3 - ($3)
Young Lightning Dragon - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Orpal lvl 3 (2/3)
-
Scavenger:
-
Technician:
-
Lookout: Young Lightning Dragon (3/3)
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Thoughts
That worked out nicely.
@flagrantangles’s turn!
P1T5
Tech Starting Hand Workers
TECH
Doubleshot Archer
Molting Firebird
STARTING HAND
Wither
Brick Thief
Hotter Fire
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Helpful Turtle
Spark
Older Brother
Brick Thief
Next Hand
Bamstamper Lizzo
Tenderfoot
Lobber
Discard
Wither
Doubleshot Archer
Molting Firebird
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Research Hotter Fire. - ($4)
Hire a Granfalloon Flagbearer. - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Granfalloon Flagbearer 2/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Looks like we’re goingn down again.
@Dreamfire’s turn!
P2T5
Tech StartingHand Workers
TECH
Martial Mastery
Death and Decay
STARTING HAND
Rambasa Twin
Sensei’s Advice
Training Grounds
Fox Primus
Morningstar Flagbearer
WORKERS
Grappling Hook
Safe Attacking
Fox Viper
Aged Sensei
NextHand
Snapback
Mind-Parry Monk
Smoker
Savior Monk
Focus Master
Discard
Sensei’s Advice
Fox Primus
Morningstar Flagbearer
Martial Mastery
Death and Decay
Tech 2 card(s)
Get Paid - ($9)
Training Grounds - ($8)
Rambasa Twin, other Twin arrives - ($4)
Grave - ($2)
YLD powers up for +2, breaks tech 2, your base to 18 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin (3/2A)
-
Elite:
-
Scavenger: Rambasa Twin (3/2)
-
Technician:
-
Lookout:
In Play:
- Orpal lvl 3 (2/3)
- Grave lvl 1 (3/3)
- Young Lightning Dragon (3/2)
- Training Grounds (4/4)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Thoughts
I’ll break tech 2 over the Tower, which Focus Master can help me with.
@flagrantangles’s turn!
P1T6
Starting Hand Workers
STARTING HAND
Bamstamper Lizzo
Lobber
Tenderfoot
WORKERS
Fruit Ninja
Helpful Turtle
Spark
Older Brother
Brick Thief
Tenderfoot
Next Hand
Bamstamper Lizzo
Bloom
Lobber
Discard
Wither
Doubleshot Archer
Molting Firebird
Bamstamper Lizzo
Tech 0 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech II.
Hire a Lobber. - ($7)
Float ($7)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Lobber 2/2
-
Technician: Granfalloon Flagbearer 2/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Looks like we’re goingn down again.
@Dreamfire’s turn!
P2T6
Tech StartingHand Workers
TECH
Martial Mastery
Death and Decay
STARTING HAND
Snapback
Smoker
Mind-Parry Monk
Focus Master
Savior Monk
WORKERS
Grappling Hook
Safe Attacking
Fox Viper
Aged Sensei
Smoker
NextHand
Sensei’s Advice
Sickness
Death and Decay
Snapback
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
YLD powers up for +1, breaks tower, your base to 16 - ($7)
Grave kills Lobber, you get 1 gold
Focus Master - ($4)
Rambasa Twin #1 kills Flagbearer, spend a focus rune to save him, you draw
Exhaust Training grounds to maxband Orpal
Orpal and Rambasa Twin #2 break tech 2, your base to 14
Savior Monk - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2A)
-
Elite:
-
Scavenger:
-
Technician: Focus Master (4/3), 2 focus runes
-
Lookout:
In Play:
- Orpal lvl 6 (3/5)
- Grave lvl 1 (3/1)
- Young Lightning Dragon (3/1)
- Rambasa Twin (3/1)
- Rambasa Twin (3/2)
- Training Grounds (4/4)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I could lose all my units to Judgment day, but Training Grounds + 3 heroes is enough of a win condition.
@flagrantangles’s turn!
P1T7
Starting Hand Workers
STARTING HAND
Bloom
Bamstamper Lizzo
Lobber
Hotter Fire
WORKERS
Fruit Ninja
Helpful Turtle
Spark
Older Brother
Brick Thief
Tenderfoot
Next Hand
Granfalloon Flagbearer
Wither
Timely Messenger
Bamstamper Lizzo
Lobber
Tech 0 card(s)
Get Paid + float + Scavenger - ($18)
Rebuild Tech II.
Build a Tower. - ($15)
Summon and maxband Onimaru. - ($6)
Hire a Lobber. - ($5)
Float ($5)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Lobber 2/2A
-
Elite: Soldier 1 2/1
-
Scavenger: Soldier 2 1/1
-
Technician: Soldier 3 1/1
-
Lookout: Onimaru (8) 4/5
In Play:
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Survival is a fantasy, my darlings!
@Dreamfire’s turn!
Orpal kills Lobber, runes spread to kill elite and scav soldiers
Exhaust Training Grounds to maxband Grave
Grave kills Oni, sprakshot kills tech soldier
Focus Master, YLD, Rambasa Twins and Savior Monk hit your base for 15 and lethal
GG WP! I think you went after Grave a little too hard in the early game.
1 Like
Well done! You’re up first for the next one, if you’d like to continue!
1 Like
P1T1
StartingHand Workers
STARTING HAND
Smoker
Fox Primus
Morningstar Flagbearer
Fox Viper
Sensei’s Advice
WORKERS
Fox Viper
NextHand
Grappling Hook
Snapback
Aged Sensei
Safe Attacking
Savior Monk
Discard
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Grave lvl 1 (2/3)
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Smoker in my first hand and Hook in my 2nd, let’s go!
@flagrantangles’s turn!
P2T1
Starting Hand Workers
STARTING HAND
Wither
Tenderfoot
Spark
Bloom
Timely Messenger
WORKERS
Spark
Next Hand
Granfalloon Flagbearer
Brick Thief
Older Brother
Helpful Turtle
Fruit Ninja
Discard
Timely Messenger
Bloom
Wither
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Tenderfoot. - ($3)
Build a Tower. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Tenderfoot 2/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Maybe go with a Tower RIGHT AWAY?!
@Dreamfire’s turn!
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Aged Sensei
Grappling Hook
Savior Monk
Snapback
Safe Attacking
WORKERS
Fox Viper
Grappling Hook
NextHand
Morningstar Flagbearer
Aged Sensei
Sparring Partner
Sparring Partner
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Savior Monk - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Smoker (1/1)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
flagrant really doesn’t want me to attack, it seems. That’s ok, I can build up board too.
@flagrantangles’s turn!
P2T2
Tech Starting Hand Workers
TECH
Overeager Cadet
Flame Arrow
STARTING HAND
Helpful Turtle
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Brick Thief
WORKERS
Spark
Fruit Ninja
Next Hand
Flame Arrow
Brick Thief
Bloom
Wither
Older Brother
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Granfalloon Flagbearer. - ($2)
Build Tech I. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Tenderfoot 2/2
-
Scavenger:
-
Technician: Granfalloon Flagbearer 2/2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well, let’s eff with Grappling Hook.
@Dreamfire’s turn!
P1T3
Tech StartingHand Workers
TECH
Plague Lab
Plague Lab
STARTING HAND
Sparring Partner
Sensei’s Advice
Sparring Partner
Aged Sensei
Morningstar Flagbearer
WORKERS
Fox Viper
Grappling Hook
Aged Sensei
NextHand
Snapback
Morningstar Flagbearer
Safe Attacking
Fox Primus
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Heroes’ Hall - ($3)
Sparring Partner - ($2)
Sparring Partner - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2A)
-
Elite: Smoker (2/1)
-
Scavenger: Sparring Partner (2/2)
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Good split. Next turn I add a 2nd hero, tech up, and possibly play Safe Attacking if I see an opportunity.
@flagrantangles’s turn!
P2T3
Tech Starting Hand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Flame Arrow
Brick Thief
Older Brother
Wither
Bloom
WORKERS
Spark
Fruit Ninja
Older Brother
Next Hand
Flagstone Garrison
Timely Messenger
Helpful Turtle
Flagstone Garrison
Overeager Cadet
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Jaina Stormborne. - ($4)
Jaina casts Flame Arrow and kills Grave. - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot 1/2A
-
Elite: Jaina (3) 3/3
-
Scavenger:
-
Technician: Granfalloon Flagbearer 2/2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Taking care of Grave seems fine.
@Dreamfire’s turn!
P1T4
Tech StartingHand Workers
TECH
Carrion Curse
Cursed Ghoul
STARTING HAND
Snapback
Safe Attacking
Fox Primus
Morningstar Flagbearer
WORKERS
Fox Viper
Grappling Hook
Aged Sensei
Safe Attacking
NextHand
Morningstar Flagbearer
Cursed Ghoul
Plague Lab
Plague Lab
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Sparring Partner #1 trains Sparring Partner #2
Buff Spartner kills Tenderfoot
Orpal - ($5)
Savior Monk and Smoker trade with Jaina, Orpal to lvl 3
Orpal to midband - ($4)
Tech 2 (Disease) - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Orpal lvl 4 (2/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Skinny Sparring Partner (2/2)
- Buff Sparring Partner (3/1), +
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well, the HH turned out to be a waste of gold, and I don’t have much use for Safe Attacking right now. But I’m still teching up and playing Orpal according to schedule, and getting a kill on Jaina to boot!
@flagrantangles’s turn!
P2T4
Tech Starting Hand Workers
TECH
Lobber
Overeager Cadet
STARTING HAND
Helpful Turtle
Timely Messenger
Overeager Cadet
Flagstone Garrison
Flagstone Garrison
WORKERS
Spark
Fruit Ninja
Older Brother
Helpful Turtle
Next Hand
Wither
Bloom
Lobber
Brick Thief
Flame Arrow
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Peace. - ($3)
Hire an Overeager Cadet.
Summon General Onimaru. - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2A
-
Elite:
-
Scavenger:
-
Technician: Granfalloon Flagbearer 2/2
-
Lookout: Onimaru (1) 2/3
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Boo! Orpal shenanigans!
@Dreamfire’s turn!