[Casual] flagrantangles vs Dreamfire

P1T6


Tech Starting Hand Workers

TECH
Reteller of Truths
Air Hammer

STARTING HAND
Macciatus, the Whisperer
Arrest
Reputable Newsman
Spectral Aven
Manufactured Truth
Dreamscape
Drill Sergeant
Tax Collector
Overeager Cadet
Traffic Director
Air Hammer


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Jail
Lawful Search
Manufactured Truth


Next Hand

Reputable Newsman
Reteller of Truths
Traffic Director
Arrest
Spectral Aven


Tech 1 card(s)
Get Paid + Scavenger - ($10)
Hire Macciatus, the Whisperer and draw 2 cards. - ($8)
Quince channels Dreamscapes and transforms all Tech 0,I, and II units into Illusions. - ($5)
Hire a Drill Sergeant and draw 2 cards. - ($2)
Hire an Overeager Cadet, draw 2 cards, and generate a rune.
Hire a Tax Collector, steal a floating gold, draw 2 cards, and generate a rune. - ($1)
Worker. - ($0)
Drill Sergeant gives a rune to the Nullcraft and Fading Argonaut, killing both.
Quince kills Geiger, maxbands and heals.
Overeager Cadet 2 kills Prynn.

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 3/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Drill Sergeant 4/4
  • :pschip: Technician: Overeager Cadet 1 3/3
  • :target: Lookout:

In Play:

  • Flagstone Garrison 1
  • Flagstone Garrison 2
  • Dreamscape
  • Quince (5) 1/5
  • Macciatus, the Whisperer 4/4
  • Overeager Cadet 2 3.2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

All the pieces have come together!

@Dreamfire’s turn!

Whoa, that’s an awesome set up! No way I can fight that, so GG WP!

I’m gonna focus a bit on my CAMS game now that it’s started.

1 Like

@flagrantangles Will you be playing mono-blue or your wrecking crew?

I think I’ll try the demolitions crew first.

Cool, GL HF!

P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Safe Attacking


WORKERS
Fox Viper


NextHand

Grappling Hook
Smoker
Snapback
Aged Sensei
Savior Monk


Discard

Fox Primus
Morningstar Flagbearer
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave lvl 1 (2/3)

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

No 1-cost units in this hand, and only Hook as a combat trick in the next, so I’m unlikely to get good trades with Viper or Primus. Might as well play Grave, and Safe Attacking just to thin the deck.

@flagrantangles’s turn!

P2T1


Starting Hand Workers

STARTING HAND
Fruit Ninja
Older Brother
Tenderfoot
Wither
Helpful Turtle


WORKERS
Fruit Ninja


Next Hand

Spark
Granfalloon Flagbearer
Brick Thief
Timely Messenger
Bloom


Discard

Wither
Older Brother
Helpful Turtle


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon General Onimaru. - ($2)
Hire a Tenderfoot. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot 1/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Grave over here, BEING SPOOKY.

@Dreamfire’s turn!

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Sparring Partner


STARTING HAND
Grappling Hook
Savior Monk
Smoker
Aged Sensei
Snapback


WORKERS
Fox Viper
Smoker


NextHand

Sensei’s Advice
Fox Primus
Sparring Partner
Stewardess of the Undone
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Savior Monk - ($0)
Grave kills Tenderfoot, you get 1 gold

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Savior Monk (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/2)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I could lose Grave to any 2 of Spark, Messenger and Wither, but with Snapback and access to Origin Story, I’m not too scared of giving up levels to Oni.

@flagrantangles’s turn!

P2T2


Tech Starting Hand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Spark
Timely Messenger
Brick Thief
Bloom
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Spark


Next Hand

Tenderfoot
Granfalloon Flagbearer
Brick Thief
Helpful Turtle


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech I - ($4)
Onimaru Blooms himself. - ($2)
Onimaru kills the Savior Monk.
Hire a Timely Messenger. - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger 1/1
  • :target: Lookout:

In Play:

  • Onimaru (1) 3/1 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I don’t want to let a Savior Monk stay around, but I don’t want to invest too heavily into Onimaru since Snapback exists.

@Dreamfire’s turn!

P1T3


Tech StartingHand Workers

TECH
Plague Lab
Cursed Crow


STARTING HAND
Grappling Hook
Sparring Partner
Stewardess of the Undone
Sensei’s Advice
Fox Primus


WORKERS
Fox Viper
Smoker
Fox Primus


NextHand

Snapback
Cursed Crow
Aged Sensei
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stewardess of the Undone, bounce Messenger - ($2)
Grave trades with Oni, levels fizzle
Sparring Partner - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (2/3)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I could Oni with midband Grave, but he’d be left vulnerable to Wither. I’ll just trade them and prepare to tech up.

@flagrantangles’s turn!

P2T3


Tech Starting Hand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Helpful Turtle
Brick Thief
Tenderfoot
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer


Next Hand

Older Brother
Bloom
Overeager Cadet
Overeager Cadet


Discard

Timely Messenger
Helpful Turtle
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Brick Thief and steal a brick out of your Tech I. - ($5)
Build Tech II - Peace. - ($1)
Hire a Tenderfoot. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Brick Thief 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot 1/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I don’t want to let a Savior Monk stay around, but I don’t want to invest too heavily into Onimaru since Snapback exists.

@Dreamfire’s turn!

P1T4


Tech StartingHand Workers

TECH
Plague Lab
Martial Mastery


STARTING HAND
Snapback
Morningstar Flagbearer
Aged Sensei
Cursed Crow


WORKERS
Fox Viper
Smoker
Fox Primus
Aged Sensei


NextHand

Sensei’s Advice
Plague Lab
Cursed Crow
Grappling Hook
Savior Monk


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Disease) - ($3)
Stewardess safely kills Brick Thief
Orpal - ($1)
Spartner buffs Orpal

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal lvl 1 (2/4A), +
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (2/1)
  • Sparring Partner (2/2)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Good odds flagrant pre-teched Garrisons. Hopefully the Plague Lab helps me punch through.

@flagrantangles’s turn!

P2T4


Tech Starting Hand Workers

TECH
Lobber
Lobber


STARTING HAND
Overeager Cadet
Bloom
Overeager Cadet
Older Brother


WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
Older Brother


Next Hand

Helpful Turtle
Wither
Brick Thief


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire 2 Overeager Cadets.
Build a Surplus. - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Tenderfoot 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

It does feel awful weird to build a Surplus but we need to make sure we can get the cards we need BUT QUICK.

@Dreamfire’s turn!

P1T5


Tech StartingHand Workers

TECH
Carrion Curse
Cursed Ghoul


STARTING HAND
Grappling Hook
Savior Monk
Sensei’s Advice
Plague Lab
Cursed Crow


WORKERS
Fox Viper
Smoker
Fox Primus
Aged Sensei
Grappling Hook


NextHand

Morningstar Flagbearer
Plague Lab
Martial Mastery
Snapback


Discard

Savior Monk
Sensei’s Advice
Carrion Curse
Cursed Ghoul


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Plague Lab, runes on all your units - ($5)
Stewardess safely kills SQL Cadet
Orpal kills Tenderfoot
Grave - ($3)
Cursed Crow - ($0)
Spartner buffs Grave

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (3/4A), +
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Cursed Crow (3/3)

In Play:

  • Orpal lvl 1 (2/3), +
  • Stewardess of the Undone (2/1)
  • Sparring Partner (2/2)
  • Plague Lab (4)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

So no pre-teched Garrisons. This should be an uphill battle for flagrant.

@flagrantangles’s turn!

P2T5


Tech Starting Hand Workers

TECH
Wrecking Ball
Wrecking Ball


STARTING HAND
Wither
Helpful Turtle
Brick Thief
Lobber


WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
Older Brother
Wither


Next Hand

Flagstone Garrison
Lobber
Timely Messenger
Flagstone Garrison


Discard

Wrecking Ball
Wrecking Ball
Tenderfoot
Overeager Cadet 1 2/2
Overeager Cadet 2 2/2
Helpful Turtle
Brick Thief


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Overeager Cadet suicides into Grave.
Summon and maxband Onimaru. - ($1)
Hire a Lobber. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber 2/2A
  • :psfist: Elite: Soldier 1 2/1
  • :ps_: Scavenger: Soldier 2 1/1
  • :pschip: Technician: Soldier 3 1/1
  • :target: Lookout: Onimaru (8) 4/5

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I think we’re utterly fucked.

@Dreamfire’s turn!

Now that I look at this more, I think if you’ve got another Plague Lab in hand, I would probably concede. I don’t see a way out for meeeeeee.

I do have another Plague Lab. With just that and my current board, I can clear your patrol and break both tech buildings.

Want to just start the next one?

1 Like

P1T1


Starting Hand Workers

STARTING HAND
Granfalloon Flagbearer
Fruit Ninja
Timely Messenger
Bloom
Older Brother


WORKERS
Fruit Ninja


Next Hand

Spark
Wither
Brick Thief
Tenderfoot
Helpful Turtle


Discard

Older Brother
Bloom
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Timely Messenger. - ($2)
Summon Jaina Stormborne. - ($0)
Timely Messenger attacks your base for 1.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Jaina (1) 2/3

In Play:

  • Timely Messenger 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Do we proceed with Fire instead?

@Dreamfire’s turn!

P2T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Smoker
Snapback
Grappling Hook
Aged Sensei


WORKERS
Grappling Hook


NextHand

Sensei’s Advice
Savior Monk
Fox Viper
Fox Primus


Discard

Morningstar Flagbearer
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Smoker - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Grave lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’d normally open with Orpal on defense, but against Wither/Bloom he’s not as reliable. Midband Grave on elite would be harder to handle, but without Hook next hand I probably won’t be hitting anything.
Let’s go with Grave and weenies, and see if I can get a sneaky safe hit with Smoker next turn.

@flagrantangles’s turn!

P1T2


Tech Starting Hand Workers

TECH
Lobber
Lobber


STARTING HAND
Brick Thief
Wither
Helpful Turtle
Tenderfoot
Spark


WORKERS
Fruit Ninja
Helpful Turtle


Next Hand

Bloom
Spark
Lobber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina Withers Grave. - ($2)
Jaina kills Grave.
Jaina Sparks the Aged Sensei. - ($1)
Timely Messenger trades with the Smoker.
Hire a Tenderfoot. - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot 1/2
  • :target: Lookout:

In Play:

  • Jaina (3) 2/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Maybe do proceed with Fire?! Also, we can’t allow all of those annoying units to stand.

@Dreamfire’s turn!

I’m not convinced you moved a card into your worker pile