P1T6
Tech Starting Hand Workers
TECH
Reteller of Truths
Air Hammer
STARTING HAND
Macciatus, the Whisperer
Arrest
Reputable Newsman
Spectral Aven
Manufactured Truth
Dreamscape
Drill Sergeant
Tax Collector
Overeager Cadet
Traffic Director
Air Hammer
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Jail
Lawful Search
Manufactured Truth
Next Hand
Reputable Newsman
Reteller of Truths
Traffic Director
Arrest
Spectral Aven
Tech 1 card(s)
Get Paid + Scavenger - ($10)
Hire Macciatus, the Whisperer and draw 2 cards. - ($8)
Quince channels Dreamscapes and transforms all Tech 0,I, and II units into Illusions. - ($5)
Hire a Drill Sergeant and draw 2 cards. - ($2)
Hire an Overeager Cadet, draw 2 cards, and generate a rune.
Hire a Tax Collector, steal a floating gold, draw 2 cards, and generate a rune. - ($1)
Worker. - ($0)
Drill Sergeant gives a rune to the Nullcraft and Fading Argonaut, killing both.
Quince kills Geiger, maxbands and heals.
Overeager Cadet 2 kills Prynn.
Float ($0)
Discard 5, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tax Collector 3/4A
-
Elite:
-
Scavenger: Drill Sergeant 4/4
-
Technician: Overeager Cadet 1 3/3
-
Lookout:
In Play:
- Flagstone Garrison 1
- Flagstone Garrison 2
- Dreamscape
- Quince (5) 1/5
- Macciatus, the Whisperer 4/4
- Overeager Cadet 2 3.2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
All the pieces have come together!
@Dreamfire’s turn!
Whoa, that’s an awesome set up! No way I can fight that, so GG WP!
I’m gonna focus a bit on my CAMS game now that it’s started.
1 Like
@flagrantangles Will you be playing mono-blue or your wrecking crew?
I think I’ll try the demolitions crew first.
Cool, GL HF!
P1T1
StartingHand Workers
STARTING HAND
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Safe Attacking
WORKERS
Fox Viper
NextHand
Grappling Hook
Smoker
Snapback
Aged Sensei
Savior Monk
Discard
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Safe Attacking - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Grave lvl 1 (2/3)
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
No 1-cost units in this hand, and only Hook as a combat trick in the next, so I’m unlikely to get good trades with Viper or Primus. Might as well play Grave, and Safe Attacking just to thin the deck.
@flagrantangles’s turn!
P2T1
Starting Hand Workers
STARTING HAND
Fruit Ninja
Older Brother
Tenderfoot
Wither
Helpful Turtle
WORKERS
Fruit Ninja
Next Hand
Spark
Granfalloon Flagbearer
Brick Thief
Timely Messenger
Bloom
Discard
Wither
Older Brother
Helpful Turtle
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon General Onimaru. - ($2)
Hire a Tenderfoot. - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Tenderfoot 1/2
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Grave over here, BEING SPOOKY.
@Dreamfire’s turn!
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Sparring Partner
STARTING HAND
Grappling Hook
Savior Monk
Smoker
Aged Sensei
Snapback
WORKERS
Fox Viper
Smoker
NextHand
Sensei’s Advice
Fox Primus
Sparring Partner
Stewardess of the Undone
Grappling Hook
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Savior Monk - ($0)
Grave kills Tenderfoot, you get 1 gold
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Savior Monk (3/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Grave lvl 1 (2/2)
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I could lose Grave to any 2 of Spark, Messenger and Wither, but with Snapback and access to Origin Story, I’m not too scared of giving up levels to Oni.
@flagrantangles’s turn!
P2T2
Tech Starting Hand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Spark
Timely Messenger
Brick Thief
Bloom
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Spark
Next Hand
Tenderfoot
Granfalloon Flagbearer
Brick Thief
Helpful Turtle
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech I - ($4)
Onimaru Blooms himself. - ($2)
Onimaru kills the Savior Monk.
Hire a Timely Messenger. - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger 1/1
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I don’t want to let a Savior Monk stay around, but I don’t want to invest too heavily into Onimaru since Snapback exists.
@Dreamfire’s turn!
P1T3
Tech StartingHand Workers
TECH
Plague Lab
Cursed Crow
STARTING HAND
Grappling Hook
Sparring Partner
Stewardess of the Undone
Sensei’s Advice
Fox Primus
WORKERS
Fox Viper
Smoker
Fox Primus
NextHand
Snapback
Cursed Crow
Aged Sensei
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stewardess of the Undone, bounce Messenger - ($2)
Grave trades with Oni, levels fizzle
Sparring Partner - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Stewardess of the Undone (2/3)
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I could Oni with midband Grave, but he’d be left vulnerable to Wither. I’ll just trade them and prepare to tech up.
@flagrantangles’s turn!
P2T3
Tech Starting Hand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Helpful Turtle
Brick Thief
Tenderfoot
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
Next Hand
Older Brother
Bloom
Overeager Cadet
Overeager Cadet
Discard
Timely Messenger
Helpful Turtle
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Brick Thief and steal a brick out of your Tech I. - ($5)
Build Tech II - Peace. - ($1)
Hire a Tenderfoot. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Brick Thief 2/1
-
Scavenger:
-
Technician: Tenderfoot 1/2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I don’t want to let a Savior Monk stay around, but I don’t want to invest too heavily into Onimaru since Snapback exists.
@Dreamfire’s turn!
P1T4
Tech StartingHand Workers
TECH
Plague Lab
Martial Mastery
STARTING HAND
Snapback
Morningstar Flagbearer
Aged Sensei
Cursed Crow
WORKERS
Fox Viper
Smoker
Fox Primus
Aged Sensei
NextHand
Sensei’s Advice
Plague Lab
Cursed Crow
Grappling Hook
Savior Monk
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Disease) - ($3)
Stewardess safely kills Brick Thief
Orpal - ($1)
Spartner buffs Orpal
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Orpal lvl 1 (2/4A), +
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Stewardess of the Undone (2/1)
- Sparring Partner (2/2)
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
Good odds flagrant pre-teched Garrisons. Hopefully the Plague Lab helps me punch through.
@flagrantangles’s turn!
P2T4
Tech Starting Hand Workers
TECH
Lobber
Lobber
STARTING HAND
Overeager Cadet
Bloom
Overeager Cadet
Older Brother
WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
Older Brother
Next Hand
Helpful Turtle
Wither
Brick Thief
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire 2 Overeager Cadets.
Build a Surplus. - ($2)
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 1 2/2A
-
Elite: Tenderfoot 2/2
-
Scavenger:
-
Technician: Overeager Cadet 2 2/2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Surplus HP: 4
Economy Info:
Cards:
Gold:
Thoughts
It does feel awful weird to build a Surplus but we need to make sure we can get the cards we need BUT QUICK.
@Dreamfire’s turn!
P1T5
Tech StartingHand Workers
TECH
Carrion Curse
Cursed Ghoul
STARTING HAND
Grappling Hook
Savior Monk
Sensei’s Advice
Plague Lab
Cursed Crow
WORKERS
Fox Viper
Smoker
Fox Primus
Aged Sensei
Grappling Hook
NextHand
Morningstar Flagbearer
Plague Lab
Martial Mastery
Snapback
Discard
Savior Monk
Sensei’s Advice
Carrion Curse
Cursed Ghoul
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Plague Lab, runes on all your units - ($5)
Stewardess safely kills SQL Cadet
Orpal kills Tenderfoot
Grave - ($3)
Cursed Crow - ($0)
Spartner buffs Grave
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Grave lvl 1 (3/4A), +
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Cursed Crow (3/3)
In Play:
- Orpal lvl 1 (2/3), +
- Stewardess of the Undone (2/1)
- Sparring Partner (2/2)
- Plague Lab (4)
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
So no pre-teched Garrisons. This should be an uphill battle for flagrant.
@flagrantangles’s turn!
P2T5
Tech Starting Hand Workers
TECH
Wrecking Ball
Wrecking Ball
STARTING HAND
Wither
Helpful Turtle
Brick Thief
Lobber
WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
Older Brother
Wither
Next Hand
Flagstone Garrison
Lobber
Timely Messenger
Flagstone Garrison
Discard
Wrecking Ball
Wrecking Ball
Tenderfoot
Overeager Cadet 1 2/2
Overeager Cadet 2 2/2
Helpful Turtle
Brick Thief
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Overeager Cadet suicides into Grave.
Summon and maxband Onimaru. - ($1)
Hire a Lobber. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Lobber 2/2A
-
Elite: Soldier 1 2/1
-
Scavenger: Soldier 2 1/1
-
Technician: Soldier 3 1/1
-
Lookout: Onimaru (8) 4/5
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Surplus HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I think we’re utterly fucked.
@Dreamfire’s turn!
Now that I look at this more, I think if you’ve got another Plague Lab in hand, I would probably concede. I don’t see a way out for meeeeeee.
I do have another Plague Lab. With just that and my current board, I can clear your patrol and break both tech buildings.
Want to just start the next one?
1 Like
P1T1
Starting Hand Workers
STARTING HAND
Granfalloon Flagbearer
Fruit Ninja
Timely Messenger
Bloom
Older Brother
WORKERS
Fruit Ninja
Next Hand
Spark
Wither
Brick Thief
Tenderfoot
Helpful Turtle
Discard
Older Brother
Bloom
Granfalloon Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Timely Messenger. - ($2)
Summon Jaina Stormborne. - ($0)
Timely Messenger attacks your base for 1.
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Jaina (1) 2/3
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Do we proceed with Fire instead?
@Dreamfire’s turn!
P2T1
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Smoker
Snapback
Grappling Hook
Aged Sensei
WORKERS
Grappling Hook
NextHand
Sensei’s Advice
Savior Monk
Fox Viper
Fox Primus
Discard
Morningstar Flagbearer
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Smoker - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Grave lvl 1 (3/3)
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
Economy Info:
Cards:
Gold:
Thoughts
I’d normally open with Orpal on defense, but against Wither/Bloom he’s not as reliable. Midband Grave on elite would be harder to handle, but without Hook next hand I probably won’t be hitting anything.
Let’s go with Grave and weenies, and see if I can get a sneaky safe hit with Smoker next turn.
@flagrantangles’s turn!
P1T2
Tech Starting Hand Workers
TECH
Lobber
Lobber
STARTING HAND
Brick Thief
Wither
Helpful Turtle
Tenderfoot
Spark
WORKERS
Fruit Ninja
Helpful Turtle
Next Hand
Bloom
Spark
Lobber
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina Withers Grave. - ($2)
Jaina kills Grave.
Jaina Sparks the Aged Sensei. - ($1)
Timely Messenger trades with the Smoker.
Hire a Tenderfoot. - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Tenderfoot 1/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Maybe do proceed with Fire?! Also, we can’t allow all of those annoying units to stand.
@Dreamfire’s turn!
I’m not convinced you moved a card into your worker pile