[Casual] flagrantangles vs Dreamfire

P1T5


Tech StartingHand Workers

TECH
Martial Mastery
Death and Decay


STARTING HAND
Plague Lab
Plague Lab
Sensei’s Advice
Morningstar Flagbearer
Cursed Ghoul


WORKERS
Fox Viper
Grappling Hook
Aged Sensei
Safe Attacking
Sensei’s Advice


NextHand

Snapback
Savior Monk
Carrion Curse
Fox Primus


Discard

Cursed Ghoul
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Plague Lab, infect your units - ($4)
Plague Lab #2, kill your units, you draw - ($1)
Buff Spartner trains Orpal
Orpal kills Oni and maxbands

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skinny Sparring Partner (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Orpal lvl 6 (3/6), +
  • Buff Sparring Partner (3/1), +
  • Plague Lab (4)
  • Plague Lab (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I thought about skipping a worker to play Grave, but I’m gonna need gold to activate my Plague Labs.

@flagrantangles’s turn!

P2T5


Tech Starting Hand Workers

TECH
Lobber
Wrecking Ball


STARTING HAND
Wither
Brick Thief
Bloom
Flame Arrow
Lobber
Flagstone Garrison
Flagstone Garrison
Overeager Cadet
Timely Messenger
Tenderfoot
Lobber
Wrecking Ball


WORKERS
Spark
Fruit Ninja
Older Brother
Helpful Turtle
Bloom


Next Hand

Granfalloon Flagbearer
Flagstone Garrison
Overeager Cadet
Wrecking Ball
Flame Arrow


Tech 2 card(s)
Get Paid + float - ($10)
Build a Flagstone Garrison. - ($7)
Hire a Lobber and draw a card. - ($6)
Hire a Brick Thief who steals a brick out of your Tech II and draws a card. - ($4)
Hire an Overeager Cadet and draw a card.
Hire a Timely Messenger and draw a card. - ($3)
Hire a Tenderfoot, reshuffle, and draw a card. - ($2)
Hire a Lobber and draw a card. - ($1)
Worker. - ($0)
Lobber 1 exhausts to deal another point of damage to your Tech II.

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2A
  • :psfist: Elite: Overeager Cadet 3/2
  • :ps_: Scavenger: Timely Messenger 1/1
  • :pschip: Technician: Lobber 2 2/2
  • :target: Lookout: Brick Thief 2/1 - Resist 2

In Play:

  • Flagstone Garrison
  • Lobber 1 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Time for the DISEASE to ravage my units.

@Dreamfire’s turn!

P1T6


Tech StartingHand Workers

TECH
Abomination
Sickness


STARTING HAND
Fox Primus
Snapback
Savior Monk
Carrion Curse


WORKERS
Fox Viper
Grappling Hook
Aged Sensei
Safe Attacking
Sensei’s Advice
Fox Primus


NextHand

Abomination
Carrion Curse
Snapback
Smoker


Tech 2 card(s)
Get Paid + float - ($10)
Carrion Curse, you discard Flagstone Garrison and Wrecking Ball - ($7)
Orpal kills Tenderfoot, runes spread to Cadet and backline Lobber
Grave - ($5)
Prynn - ($3)
Skinny Spartner trains Grave
Buff Spartner trains Prynn
Exhaust a Plague Lab, killing Cadet and backline Lobber, giving extra training to Orpal, Grave, Prynn and Buff Spartner - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn lvl 1 (3/5A), ++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave lvl 1 (4/5), ++
  • :target: Lookout:

In Play:

  • Orpal lvl 6 (4/5), ++
  • Buff Sparring Partner (4/2), ++
  • Skinny Sparring Partner (2/2)
  • Plague Lab (4)
  • Plague Lab (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Is Carrion Curse worth it, to try and snipe the 2nd Garrison and maybe a Jaina spell? I think yes, since I don’t really have to exhaust both Plague Labs this turn.

Hmm, do I discard Flame Arrow or Wrecking Ball? The former allows a hero kill, but the latter means I lose my tech 2 basically for free. I’m gonna leave the Flame Arrow and see if flagrant is willing to spend 6 gold just to kill Prynn or break a building.

@flagrantangles’s turn!

P2T6


Tech Starting Hand Workers

TECH
Wrecking Ball
Ember Sparks


STARTING HAND
Granfalloon Flagbearer
Overeager Cadet
Wrecking Ball
Flame Arrow
Flagstone Garrison
Wither
Wrecking Ball


WORKERS
Spark
Fruit Ninja
Older Brother
Helpful Turtle
Bloom
Wither


Next Hand

Wrecking Ball
Tenderfoot
Ember Sparks


Discard

Wrecking Ball


Tech 2 card(s)
Get Paid - ($10)
Summon Jaina Stormborne. - ($8)
Jaina destroys your Tech II with a Flame Arrow. - ($4)
Hire an Overeager Cadet and draw a card.
Hire a Granfalloon Flagbearer, reshuffle, and draw a card. - ($1)
Worker. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Lobber 2 3/2
  • :ps_: Scavenger: Timely Messenger 1/1
  • :pschip: Technician: Granfalloon Flagbearer 2/2
  • :target: Lookout: Brick Thief 2/1 - Resist 2

In Play:

  • Flagstone Garrison
  • Jaina (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Oh no. I have been ravaged.

@Dreamfire’s turn!

Tech 0 cards
Get Paid + Prynn to fading 3 - ($10)
Orpal kills Cadet, runes spread to Flagbearer and Lobber
Exhaust Plague Lab, killing Flagbearer and Lobber, giving extra training to Orpal, Grave, Prynn and Buff Spartner - ($8)
Carrion Curse - ($5)

What’s your technician draw?

A Lobber…but with body nonsense so godforsaken forum software doesn’t continue to whine at me.

1 Like

P1T7


StartingHand Workers

STARTING HAND
Smoker
Carrion Curse
Snapback
Abomination


WORKERS
Fox Viper
Grappling Hook
Aged Sensei
Safe Attacking
Sensei’s Advice
Fox Primus
Smoker


NextHand

Death and Decay
Martial Mastery
Cursed Ghoul
Sickness


Discard

Carrion Curse
Snapback
Abomination


Tech 0 card(s)
Get Paid + Prynn to fading 3 - ($10)
Rebuild tech 2
Orpal kills Cadet, runes spread to Flagbearer and Lobber
Exhaust Plague Lab #1, killing Flagbearer and Lobber, giving extra training to Orpal, Grave, Prynn and Buff Spartner, you draw - ($8)
Carrion Curse, you discard Ember Sparks and Wrecking Ball - ($5)
Buff Spartner kills Messenger, you get 1 gold
Buff Spartner stands up and trains Skinny Spartner - ($3)
Exhaust Plague Lab #2, giving more extra training to Orpal, Grave, Prynn and both Spartners - ($1)
Skinny Spartner kills Brick Thief
Prynn kills Jaina, to fading 4, Grave to midband
Grave readily breaks Garrison
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 3 (7/7A), ++++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Orpal lvl 6 (6/4), ++++
  • Prynn lvl 1 (5/4), ++++, fading 4
  • Buff Sparring Partner (6/2), ++++
  • Skinny Sparring Partner (4/1), ++
  • Plague Lab (4)
  • Plague Lab (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11

@flagrantangles’s turn!

1 Like

I think I have to concede there. Well done! I’ll start the next one!

P1T1


Starting Hand Workers

STARTING HAND
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Older Brother


WORKERS
Granfalloon Flagbearer


Next Hand

Bloom
Spark
Fruit Ninja
Tenderfoot
Wither


Discard

Helpful Turtle
Older Brother
Brick Thief


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Jaina Stormborne. - ($1)
Hire a Timely Messenger who attacks your Base for 1. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Jaina (1) 2/3

In Play:

  • Timely Messenger 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Not that I didn’t know this earlier, but it seems like there’s a HUGE gap in skill between me and Dreamfire. I feel a little insecure about it. I wonder if it’s even fun/interesting for Dreamfire to play against me? Eh, I’ll trust that they’ll stop if they’re bored or uninterested.

@Dreamfire’s turn!

P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Savior Monk
Fox Primus
Fox Viper
Grappling Hook


WORKERS
Fox Viper


NextHand

Snapback
Morningstar Flagbearer
Smoker
Sensei’s Advice
Safe Attacking


Discard

Fox Primus
Grappling Hook
Aged Sensei


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

If Grave survives, I might midband him next turn and drop Smoker.

@flagrantangles’s turn!

P1T2


Tech Starting Hand Workers

TECH
Firebat
Firebat


STARTING HAND
Wither
Bloom
Tenderfoot
Fruit Ninja
Spark


WORKERS
Granfalloon Flagbearer
Spark


Next Hand

Bloom
Wither
Brick Thief
Fruit Ninja
Tenderfoot


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina Blooms herself. - ($2)
Build Tech I. - ($0)
Jaina kills the Savior Monk.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina (1) 3/2 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s not go down on cards and see what happens.

@Dreamfire’s turn!

P2T2


Tech StartingHand Workers

TECH
Plague Spitter
Rambasa Twin


STARTING HAND
Sensei’s Advice
Smoker
Snapback
Safe Attacking
Morningstar Flagbearer


WORKERS
Fox Viper
Safe Attacking


NextHand

Fox Primus
Grappling Hook
Sensei’s Advice
Snapback
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Smoker - ($2)
Grave to midband - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I think I’m gonna need some defense.

@flagrantangles’s turn!

P1T3


Tech Starting Hand Workers

TECH
Lobber
Bamstamper Lizzo


STARTING HAND
Brick Thief
Wither
Bloom
Fruit Ninja
Tenderfoot


WORKERS
Granfalloon Flagbearer
Spark
Fruit Ninja


Next Hand

Firebat
Older Brother
Helpful Turtle
Firebat
Bamstamper Lizzo


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina Withers Grave. - ($3)
Midband Jaina. - ($0)
Jaina kills Grave.
Timely Messenger trades with Smoker.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina (6) 4/2 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Well, looks like we’re putting a lot into Jaina.

@Dreamfire’s turn!

P2T3


Tech StartingHand Workers

TECH
Mind-Parry Monk
Training Grounds


STARTING HAND
Snapback
Fox Primus
Grappling Hook
Morningstar Flagbearer
Sensei’s Advice


WORKERS
Fox Viper
Safe Attacking
Fox Primus


NextHand

Rambasa Twin
Plague Spitter
Savior Monk
Aged Sensei
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + scav gold - ($8)
Worker - ($7)
Tech 2 (Discipline) - ($3)
Orpal - ($1)

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Orpal lvl 1 (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

@flagrantangles’s turn!

P1T4


Tech Starting Hand Workers

TECH
Bamstamper Lizzo
Hotter Fire


STARTING HAND
Helpful Turtle
Firebat
Older Brother
Firebat
Bamstamper Lizzo


WORKERS
Granfalloon Flagbearer
Spark
Fruit Ninja
Older Brother


Next Hand

Wither
Bloom
Brick Thief
Lobber
Tenderfoot


Discard

Bamstamper Lizzo
Helpful Turtle
Firebat
Bamstamper Lizzo
Hotter Fire


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Firebat. - ($4)
Build Tech II - Fire. - ($0)
Jaina exhausts to deal 1 point of damage to your Tech II.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Firebat 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina (6) 4/2 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, looks like we’re putting a lot into Jaina.

@Dreamfire’s turn!

P2T4


Tech StartingHand Workers

TECH
Versatile Style
Martial Mastery


STARTING HAND
Plague Spitter
Savior Monk
Aged Sensei
Rambasa Twin
Morningstar Flagbearer


WORKERS
Fox Viper
Safe Attacking
Fox Primus
Morningstar Flagbearer


NextHand

Sensei’s Advice
Grappling Hook
Training Grounds
Mind-Parry Monk


Discard

Aged Sensei
Savior Monk
Versatile Style
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rambasa Twin, other Twin arrives - ($4)
Plague Spitter - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Orpal lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

@flagrantangles’s turn!

P1T5


Tech Starting Hand Workers

TECH
Hotter Fire
Molting Firebird


STARTING HAND
Brick Thief
Tenderfoot
Wither
Bloom
Lobber


WORKERS
Granfalloon Flagbearer
Spark
Fruit Ninja
Older Brother
Brick Thief


Next Hand

Hotter Fire
Bamstamper Lizzo
Firebat


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Jaina Blooms the Firebat. - ($5)
Firebat kills the Plague Spitter.
Jaina Withers the Technician Rambasa Twin. - ($3)
Jaina exhausts to kill the Technician Twin.
Hire a Lobber who trades with the Scavenging Twin. - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina (6) 4/2 +
  • Firebat 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Card loss is pretty tough.

@Dreamfire’s turn!

why not just maxb jaina and save a card?

1 Like

Jaina is already at maxband, so that would be saving card+gold. Which btw also means the exhaust on P1T4 should’ve dealt 3 damage to my tech 2.

@flagrantangles On the other hand, Firebat should be at 1/1 after +1 from Bloom and -3 from Plague Spitter.

Edit: actually, the extra damage on the tech 2 is a pretty big deal. Does it change your turn?

1 Like

Jaina’s maxband is at level 7 so Jaina isn’t there yet. I’ll correct the stats on the Firebat. I tripped up the math.

@Legion I don’t have an answer for you and, for future reference, I don’t actually enjoy or want any kind of questions like this. I already know that I’m not good at this game. I thought maybe I would get better by reading people’s advice and playing more. As it turns out, I don’t think that’s really been the case. Despite this, I’m quite content to play the way I do even when it’s subpar or even quite bad.

2 Likes