Tech 2 card(s)
Get Paid + float - ($10)
Build a Flagstone Garrison. - ($7)
Hire a Lobber and draw a card. - ($6)
Hire a Brick Thief who steals a brick out of your Tech II and draws a card. - ($4)
Hire an Overeager Cadet and draw a card.
Hire a Timely Messenger and draw a card. - ($3)
Hire a Tenderfoot, reshuffle, and draw a card. - ($2)
Hire a Lobber and draw a card. - ($1)
Worker. - ($0)
Lobber 1 exhausts to deal another point of damage to your Tech II.
STARTING HAND
Fox Primus
Snapback
Savior Monk
Carrion Curse
WORKERS
Fox Viper
Grappling Hook
Aged Sensei
Safe Attacking
Sensei’s Advice
Fox Primus
NextHand
Abomination
Carrion Curse
Snapback
Smoker
Tech 2 card(s)
Get Paid + float - ($10)
Carrion Curse, you discard Flagstone Garrison and Wrecking Ball - ($7)
Orpal kills Tenderfoot, runes spread to Cadet and backline Lobber
Grave - ($5)
Prynn - ($3)
Skinny Spartner trains Grave
Buff Spartner trains Prynn
Exhaust a Plague Lab, killing Cadet and backline Lobber, giving extra training to Orpal, Grave, Prynn and Buff Spartner - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Prynn lvl 1 (3/5A), ++
Elite:
Scavenger:
Technician: Grave lvl 1 (4/5), ++
Lookout:
In Play:
Orpal lvl 6 (4/5), ++
Buff Sparring Partner (4/2), ++
Skinny Sparring Partner (2/2)
Plague Lab (4)
Plague Lab (4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 3 (Disease)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Is Carrion Curse worth it, to try and snipe the 2nd Garrison and maybe a Jaina spell? I think yes, since I don’t really have to exhaust both Plague Labs this turn.
…
Hmm, do I discard Flame Arrow or Wrecking Ball? The former allows a hero kill, but the latter means I lose my tech 2 basically for free. I’m gonna leave the Flame Arrow and see if flagrant is willing to spend 6 gold just to kill Prynn or break a building.
WORKERS
Spark
Fruit Ninja
Older Brother
Helpful Turtle
Bloom
Wither
Next Hand
Wrecking Ball
Tenderfoot
Ember Sparks
Discard
Wrecking Ball
Tech 2 card(s)
Get Paid - ($10)
Summon Jaina Stormborne. - ($8)
Jaina destroys your Tech II with a Flame Arrow. - ($4)
Hire an Overeager Cadet and draw a card.
Hire a Granfalloon Flagbearer, reshuffle, and draw a card. - ($1)
Worker. - ($0)
Tech 0 cards
Get Paid + Prynn to fading 3 - ($10)
Orpal kills Cadet, runes spread to Flagbearer and Lobber
Exhaust Plague Lab, killing Flagbearer and Lobber, giving extra training to Orpal, Grave, Prynn and Buff Spartner - ($8)
Carrion Curse - ($5)
STARTING HAND
Smoker
Carrion Curse
Snapback
Abomination
WORKERS
Fox Viper
Grappling Hook
Aged Sensei
Safe Attacking
Sensei’s Advice
Fox Primus
Smoker
NextHand
Death and Decay
Martial Mastery
Cursed Ghoul
Sickness
Discard
Carrion Curse
Snapback
Abomination
Tech 0 card(s)
Get Paid + Prynn to fading 3 - ($10)
Rebuild tech 2
Orpal kills Cadet, runes spread to Flagbearer and Lobber
Exhaust Plague Lab #1, killing Flagbearer and Lobber, giving extra training to Orpal, Grave, Prynn and Buff Spartner, you draw - ($8)
Carrion Curse, you discard Ember Sparks and Wrecking Ball - ($5)
Buff Spartner kills Messenger, you get 1 gold
Buff Spartner stands up and trains Skinny Spartner - ($3)
Exhaust Plague Lab #2, giving more extra training to Orpal, Grave, Prynn and both Spartners - ($1)
Skinny Spartner kills Brick Thief
Prynn kills Jaina, to fading 4, Grave to midband
Grave readily breaks Garrison
Worker - ($0)
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Jaina Stormborne. - ($1)
Hire a Timely Messenger who attacks your Base for 1. - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Jaina (1) 2/3
In Play:
Timely Messenger 1/1
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
Not that I didn’t know this earlier, but it seems like there’s a HUGE gap in skill between me and Dreamfire. I feel a little insecure about it. I wonder if it’s even fun/interesting for Dreamfire to play against me? Eh, I’ll trust that they’ll stop if they’re bored or uninterested.
STARTING HAND
Helpful Turtle
Firebat
Older Brother
Firebat
Bamstamper Lizzo
WORKERS
Granfalloon Flagbearer
Spark
Fruit Ninja
Older Brother
Next Hand
Wither
Bloom
Brick Thief
Lobber
Tenderfoot
Discard
Bamstamper Lizzo
Helpful Turtle
Firebat
Bamstamper Lizzo
Hotter Fire
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Firebat. - ($4)
Build Tech II - Fire. - ($0)
Jaina exhausts to deal 1 point of damage to your Tech II.
STARTING HAND
Brick Thief
Tenderfoot
Wither
Bloom
Lobber
WORKERS
Granfalloon Flagbearer
Spark
Fruit Ninja
Older Brother
Brick Thief
Next Hand
Hotter Fire
Bamstamper Lizzo
Firebat
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Jaina Blooms the Firebat. - ($5)
Firebat kills the Plague Spitter.
Jaina Withers the Technician Rambasa Twin. - ($3)
Jaina exhausts to kill the Technician Twin.
Hire a Lobber who trades with the Scavenging Twin. - ($2)
Jaina’s maxband is at level 7 so Jaina isn’t there yet. I’ll correct the stats on the Firebat. I tripped up the math.
@Legion I don’t have an answer for you and, for future reference, I don’t actually enjoy or want any kind of questions like this. I already know that I’m not good at this game. I thought maybe I would get better by reading people’s advice and playing more. As it turns out, I don’t think that’s really been the case. Despite this, I’m quite content to play the way I do even when it’s subpar or even quite bad.