Spectral Hound
Reputable Newsman
Brave Knight
Drill Sergeant
Building Inspector
Tech 2 card(s)
Get Paid - ($9)
Build a Flagstone Garrison. - ($6)
Hire an Overeager Cadet and draw a card.
Build another Flagstone Garrison. - ($3)
Hire another Overeager Cadet; draw a card, reshuffle, and draw another.
Hire a Traffic Director and draw 2 cards. - ($2)
Hire a Spectral Hound and draw 2 cards. - ($1)
Worker. - ($0)
Onimaru and Scribe 1 trade with Grave; River maxbands.
Discord
Terras Q, the Shackled
Terras Q, the Shackled
Deteriorate
Graveyard
Thoughts
Whoof, flagrant found his Garrisons. This’ll be close. Teching in the other Dark Pact, to improve my chances to draw the Shrine.
Teched cards: 2
T2: Dark Pact, Sparring Partner
T3: Discord, Terras Q, the Shackled
T4: Discord, Terras Q, the Shackled
T5: Banefire Golem, Shrine of Forbidden Knowledge
T6: Dark Pact
Get paid - (10)
Terras Q, the Shackled, you get four Warlocks - (4)
Discord, Warlocks and Traffic Director die, your other units are -2/-1, Terras Q is free - (2)
River exhausts, pops Spectral Hound - (1)
Expensive Deteriorate, Scribe dies - (0)
Jandra kills Cadets, you get a gold and draw
Discard 2, draw 2, reshuffle, draw 2
River L3 2/4 (exhaust: sideline Tech 0/I unit)
Jandra, the Negator 3/1 (overpower; dies: non-demon allied units die; 2 damage)
Terras Q, the Shackled 15/15 (resist 3; obliterate 2)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Heroes’ Hall HP: 4
Hand: 4
Sparring Partner
Discord
Shrine of Forbidden Knowledge
Deteriorate
Deck: 8
Banefire Golem
Sacrifice the Weak
Skeleton Javelineer
Dark Pact
Dark Pact
Discord
Terras Q, the Shackled
Graveyard
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 9 teched = 19
2 on board
4 in hand
8 in deck
0 in discard
5 in workers
Total: 19
Air Hammer
Arrest
Drill Sergeant
Scribe
Traffic Director 1/1
Tech 2 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Hire a Drill Sergeant and draw 2 cards. - ($7)
Hire a Scribe reshuffle, draw 3 cards, and Drill Sergeant gains a rune. - ($5)
Hire an Overeager Cadet, draw 2 cards, and gain a rune.
Hire a Spectral Hound, draw the last 2 cards, and gain a rune. - ($4)
Hire a Spectral Hound and gain a rune. - ($3)
Hire an Overeager Cadet and gain a rune.
Hire a Building Inspector and gain a rune. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2 and gain a rune. - ($0)
Float ($0)
Discard 5, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Scribe 1 1/3A
Elite: Spectral Hound 1 4/3
Scavenger: Overeager Cadet 1 2/2
Technician: Overeager Cadet 2 2/2
Lookout: Spectral Hound 2 3/3
In Play:
Flagstone Garrison 1
Flagstone Garrison 2
Drill Sergeant 10/10 + (x7)
Reputable Newsman [2] 0/3
Building Inspector 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 0
Gold:
Gold: 0
Workers: 11
Thoughts
Peace is up and running, my darlings! Oh dear, I didn’t think about how Discord would fuel that plan so powerfully.
Sparring Partner
Discord
Shrine of Forbidden Knowledge
Deteriorate
Teched cards: 0
T2: Dark Pact, Sparring Partner
T3: Discord, Terras Q, the Shackled
T4: Discord, Terras Q, the Shackled
T5: Banefire Golem, Shrine of Forbidden Knowledge
T6: Dark Pact
Get paid - (10)
Vandy Anadrose - (8)
Maxband Vandy, Doom Jandra and Elite Spectral Hound, latter pops - (4)
Shrine of Forbidden Knowledge - (1)
Terras Q and Jandra destroy your base, GG!
Vandy L5 4/5 (sparkshot; resist 1; exhaust + 1g: fetch Demonology spell)
River L3 2/4 (exhaust: sideline Tech 0/I unit)
Terras Q, the Shackled 15/15 (resist 3; obliterate 2)
Jandra, the Negator 5/3 (Doom: +2/+2, dies at my upkeep; overpower; dies: non-demon allied units die; 2 damage)
Shrine of Forbidden Knowledge HP: 3 (upkeep: my base takes 1; +1 hand size and draw; my Demons are unstoppable by units)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Heroes’ Hall HP: 4
Remaining hand: 3
Sparring Partner
Discord
Deteriorate
Deck: 8
Banefire Golem
Sacrifice the Weak
Skeleton Javelineer
Dark Pact
Dark Pact
Discord
Terras Q, the Shackled
Graveyard
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 9 teched = 19
3 on board
3 in hand
8 in deck
0 in discard
5 in workers
Total: 19
I’m fine with continuing in whatever capacity you’d like. Blue vs Vandy is undoubtedly terrible, but I don’t generally win against anyone so they all kinda blend together.
Interesting mixture of specs. Geiger can flicker things, very nasty if a Crashbarrow survives an attack. Setsuki can add stealth, and can deal with Blue’s mass weenies using Shuriken Hail. Drakk has Bloodlust, to make up for White usually struggling against non-patrolling illusions early on. Fuzz Cuddles can heal the big Present II units, so Hyperion has more chance to make itself useful. Drakk + Bugblatter also work nicely with Fox Den Students.
Fox Viper
Saviour Monk
Fox Primus
Morningstar Flagbearer
Grappling Hook
Thoughts
Inverse Power Ninja can be copied with Manufactured Truth, but given how many units Blue likes to have it might be more trouble for flagrant than it’s worth. I think Crash Bombers are better for efficiency here, though.
Teched cards: 2
T2: Crash Bomber, Shuriken Hail
Get paid - (5)
Worker - (4)
Aged Sensei exhausts, boosts Setsuki
Grappling Hook, Building Inspector moves to Squad Leader
Setsuki kills Building Inspector
Tech I - (2)
Saviour Monk - (0)
Discard 2, reshuffle, draw 4
Saviour Monk 2/2+1A (healing 1)
Setsuki L1 1/3 (not patrolling: opponents pay 1g to attack her)
Aged Sensei 1/1 (exhaust: a friendly gets +1/+1A this turn)
STARTING HAND
Traffic Director
Jail
Reputable Newsman
Lawful Search
Porkhand Magistrate
WORKERS
Bluecoat Musketeer
Jail
Next Hand
Arrest
Lawful Search
Brave Knight
Overeager Cadet
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Bigby Hayes. - ($3)
Bigby performs a Lawful Search of your hand and draws a card. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 1. - ($0)
Spectral Aven kills the Aged Sensei.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Bigby (1) 2/3A
Elite:
Scavenger:
Technician:
Lookout: Reputable Newsman [1] 0/3
In Play:
Spectral Aven 2/2
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Okay, I think we let charnel_mouse work through this Patrol Zone. I think I’m losing Bigby, but with the way thinks are orchestrated, they don’t have a choice but to either leave me be, kill Bigby and either harm themselves extra OR give me resources, OR just kill the Newsman. I think that’s okay.
1: Brave Knight, Overeager Cadet
2: Spectral Hound, Free Speech
3: Dreamscape, Reteller of Truths
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Spectral Roc, Spectral Tiger
Traffic Director
Building Inspector
Manufactured Truth
Discard
Lawful Search
Spectral Hound
Free Speech
Arrest
Tech 2 card(s)
Get Paid - ($7)
Spectral Aven kills the Crashbomber.
Hire a Brave Knight. - ($4)
Hire an Overeager Cadet.
Summon General Onimaru. - ($2)
Onimaru performs a Lawful Search of your hand and draws a card. - ($1)
Worker. - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Brave Knight 3/3A
Elite:
Scavenger:
Technician: Overeager Cadet 2/2
Lookout: Onimaru (1) 2/3
In Play:
Spectral Aven 2/2
Reputable Newsman [1] 0/3
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 8
Thoughts
That is adequate to me though Setsuki maxband is a real problem.
1: Brave Knight, Overeager Cadet
2: Spectral Hound, Free Speech
3: Dreamscape, Reteller of Truths
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Spectral Roc, Spectral Tiger
That Newsman’s frustrating, I think it’s worth sending some Ninjas at him now instead of teching up.
Teched cards: 2
T2: Crash Bomber, Shuriken Hail
T3: 2 x Fox’s Den Students
T4: Captured Bugblatter, Fuzz Cuddles
Get paid - (7)
Setsuki: I draw 2
Fox’s Den Students
Captured Bugblatter
Worker - (6)
Fox’s Den Students, four Ninjas arrive - (2)
Three Ninjas kill Reputable Newsman
Shuriken Hail, your patrollers take 1 damage - (1)
Setsuki swiftly makes Brave Knight retreat to hand
Ninja #4trades with Overeager Cadet, you draw
Saviour Monk trades with Onimaru, levels fizzle
Worker - (0)
Discard 3, draw 5
Setsuki L6 3/4 (not patrolling: opponents pay 1g to attack her; attacks with swift strike; draw 2 at upkeep)
Ninja #1 1/1
Ninja #2 1/1
Ninja #3 1/1
Base HP: 20
Tech I HP: 5
Hand: 5
Aged Sensei
Fox’s Den Students
Safe Attacking
Crash Bomber
Fuzz Cuddles
Deck: 1
Grappling Hook
Discard: 6
Fox’s Den Students
Shuriken Hail
Saviour Monk
Sensei’s Advice
Snapback
Captured Bugblatter
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
0 on board
5 in hand
1 in deck
6 in discard
4 in workers
Total: 16
Gold: 0
Workers: 8
4 x start
T1: Smoker
T2: Fox Primus
T3: Morningstar Flagbearer
T4: Fox Viper
Aged Sensei
Fox’s Den Students
Safe Attacking
Crash Bomber
Fuzz Cuddles
Thoughts
Students + Tech II is fine here, unless I draw something better. Setsuki will die, but I can bring in Drakk and let the Ninjas go to town.
Teched cards: 2
T2: Crash Bomber, Shuriken Hail
T3: 2 x Fox’s Den Students
T4: Captured Bugblatter, Fuzz Cuddles
T5: Bloodlust, Captured Bugblatter
Get paid - (8)
Setsuki: I draw 1, reshuffle, draw 1
Grappling Hook
Shuriken Hail
Grappling Hook, Brave Knight moves to Elite
Setsuki swiftly makes Brave Knight retreat to hand, takes 1 damage from tower
Fox’s Den Students, four more Ninjas arrive - (4)
Tech II Blood - (0)
The 7 ninjas hit your base to 12, one dies to tower damage Skip worker!
Discard 5, draw 5
Setsuki L6 3/1 (not patrolling: opponents pay 1g to attack her; attacks with swift strike; draw 2 at upkeep; 3 damage)
Ninja #1 1/1
Ninja #2 1/1
Ninja #3 1/1
Ninja #4 1/1
Ninja #5 1/1
Ninja #6 1/1
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 5
Fox’s Den Students
Sensei’s Advice
Captured Bugblatter
Bloodlust
Captured Bugblatter
Deck: 2
Saviour Monk
Snapback
Discard: 7
Grappling Hook
Fox’s Den Students
Aged Sensei
Safe Attacking
Crash Bomber
Fuzz Cuddles
Shuriken Hail
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
0 on board
5 in hand
2 in deck
7 in discard
4 in workers
Total: 18
Gold: 0
Workers: 8
4 x start
T1: Smoker
T2: Fox Primus
T3: Morningstar Flagbearer
T4: Fox Viper
Fox’s Den Students
Sensei’s Advice
Captured Bugblatter
Bloodlust
Captured Bugblatter
Teched cards: 2
T2: Crash Bomber, Shuriken Hail
T3: 2 x Fox’s Den Students
T4: Captured Bugblatter, Fuzz Cuddles
T5: Bloodlust, Captured Bugblatter
T6: 2 x Whatever
Get paid - (8)
Captured Bugblatter - (5)
Captured Bugblatter - (2)
3 Ninjas trade with Overeager Cadet, Bugblatters drain your base to 4
2 Ninjas suicide on Quince, Bugblatters drain your base to 0, GG!
Captured Bugblatter #1 4/3 (unit dies: 1 to your base)
Captured Bugblatter #2 4/3 (unit dies: 1 to your base)
Ninja #1 1/1
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Remaining hand: 3
Fox’s Den Students
Sensei’s Advice
Bloodlust
Deck: 2
Saviour Monk
Snapback
Discard: 9
Grappling Hook
Fox’s Den Students
Aged Sensei
Safe Attacking
Crash Bomber
Fuzz Cuddles
Shuriken Hail
Whatever
Whatever
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
2 on board
3 in hand
2 in deck
9 in discard
4 in workers
Total: 20
Remaining gold: 2
Workers: 8
4 x start
T1: Smoker
T2: Fox Primus
T3: Morningstar Flagbearer
T4: Fox Viper
Um, Morningstar Flagbearer in Elite to stop Onimaru, I suppose? That’s actually a good trade for him, though, since I don’t get free levels. I’ll try Geiger in Elite behind Smoker instead, since he’s my only hero that starts with 2 attack.
Get paid - (4)
Worker - (3)
Smoker - (2)
Max Geiger - (0)
Smoker 1/1+1A (stealth; returns to hand if targeted)
Geiger L1 1+2/3 (sparkshot)
Base HP: 20
Hand: 5
Aged Sensei
Fox Viper
Saviour Monk
Fox Primus
Snapback
Deck: 0
Discard: 3
Safe Attacking
Grappling Hook
Sensei’s Advice
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10