[Casual] flagrantangles [Law]/Peace/Truth vs charnel_mouse [Demonology]/Discipline/Finesse [Ninjitsu]/Blood/Present

P2T2


Tech Starting Hand Workers

TECH
Brave Knight
Overeager Cadet


STARTING HAND
Arrest
Jail
Manufactured Truth
Building Inspector


WORKERS
Bluecoat Musketeer
Arrest


Next Hand

Traffic Director
Spectral Aven
Lawful Search


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Building Inspector. - ($4)
Build a Jail. - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman [2] 0/3
  • :target: Lookout:

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I think this was a series of comically bad decisions. Letā€™s see what ensues.

1: Brave Knight, Overeager Cadet
2: Spectral Flagbearer, Free Speech
3: Reteller of Truths, Dreamscape
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons

@charnel_mouseā€™s turn!

I forgot to mark Vandy as midband on my board, does that change anything?

1 Like

It does not. :sweat_smile:

P1T3

Starting hand: 5

Poisonblade Rogue
Graveyard
Gargoyle
Deteriorate
Sacrifice the Weak

Thoughts

OK, should be safe to bring into 2-cost spells now. Two Step next turn.

Teched cards: 2

T2: Gargoyle, Sparring Partner
T3: Rambasa Twin, Soul Stone


Get paid - (6)
Worker - (5)
Deteriorate, Building Inspector withers away
Vandy kills Reputable Newsman
Maxband Vandy, doom Skeleton Javelineer - (3)
Skeleton Javelineer destroys Jail
Pestering Haunt hits your base to 18
Gargoyle - (0)
Discard 2, reshuffle, draw 3, reshuffle, draw 1


Vandy L5 4/5 (sparkshot; resist 1; 1g and exhaust: fetch Demonology spell)
Gargoyle 0/2 (indestructible; canā€™t attack or patrol; once per turn, 1g: lose other printed abilities and gain flying and +3/+0 until my next upkeep)
Skeleton Javelineer 3/3 (Doom: +2/+2, dies at my upkeep; javelin; lost javelin: gain long range that turn)
Pestering Haunt 1/1 (unstoppable; canā€™t be sacrificed or patrol; attack capped at 1)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Thieving Imp
Sparring Partner
Summon Skeletons
Rambasa Twin

Deck: 4

Soul Stone
Deteriorate
Graveyard
Sacrifice the Weak

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
3 on board
4 in hand
4 in deck
0 in discard
3 in workers
Total: 14


Gold: 0
Workers: 7

4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Poisonblade Rogue

Itā€™s not looking great for me. :sweat_smile:

P2T3


Tech Starting Hand Workers

TECH
Scribe
Scribe


STARTING HAND
Spectral Aven
Traffic Director
Lawful Search
Manufactured Truth


WORKERS
Bluecoat Musketeer
Arrest
Manufactured Truth


Next Hand

Brave Knight
Overeager Cadet
Porkhand Magistrate


Discard

Building Inspector
Reputable Newsman
Jail
Lawful Search
Scribe
Scribe


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Traffic Director. - ($6)
Build a Tower. - ($3)
Hire a Spectral Aven. - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout: Spectral Aven 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Iā€™m pretty sure weā€™re dead already.

1: Brave Knight, Overeager Cadet
2: Scribe, Scribe
3: Reteller of Truths, Dreamscape
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons

@charnel_mouseā€™s turn!

P1T4

Starting hand: 4

Thieving Imp
Sparring Partner
Summon Skeletons
Rambasa Twin

Thoughts

Oh no, he still had Aven. Maybe if I ignore it, itā€™ll go away. Or I just fetch a Dark Pact, Iā€™ve got three cards in the deck that will deal with it (Deteriorate pops, Soul Stone lets Gargoyle kill it, Sacrifice the Weak doesnā€™t hit my units if I activate Gargoyle afterwards).

Teched cards: 2

T2: Gargoyle, Sparring Partner
T3: Rambasa Twin, Soul Stone
T4: Metamorphosis, Two Step


Skeleton Javelineer meets its doom
Get paid - (7)
Worker - (6)
Vandy exhausts, fetch Dark Pact - (5)

Dark Pact, my base to 18, draw 2

Soul Stone
Deteriorate

Expensive Deteriorate, Spectral Aven pops - (4)
Soul Stone on Gargoyle - (2)
Sparring Partner - (1)
Gargoyle leaves stone form - (0)
Gargoyle destroys Tower, your base to 16, takes 1 damage
Pestering Haunt hits your base to 15
Discard 2, draw 2, reshuffle, draw 2


Vandy L5 4/5 (sparkshot; resist 1; 1g and exhaust: fetch Demonology spell)
Gargoyle 4/2 (Soul Stone: +1/+1, indestructible once; activated: +3/+0, flying; once per turn, 1g: lose other printed abilities and gain flying and +3/+0 until my next upkeep; 1 damage)
Sparring Partner 2/2 (exhaust: give + rune to friendly unit/hero; 2g: ready, canā€™t attack this turn)
Pestering Haunt 1/1 (unstoppable; canā€™t be sacrificed or patrol; attack capped at 1)

Soul Stone (attached to Gargoyle)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Graveyard
Sacrifice the Weak
Metamorphosis
Skeleton Javelineer

Deck: 5

Two Step
Dark Pact
Deteriorate
Thieving Imp
Rambasa Twin

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 4 teched + 1 fetched = 17
4 on board
4 in hand
5 in deck
0 in discard
4 in workers
Total: 17

Fetched: Dark Pact


Gold: 0
Workers: 8

4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Summon Skeletons

1 Like

P2T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Porkhand Magistrate
Brave Knight
Overeager Cadet


WORKERS
Bluecoat Musketeer
Arrest
Manufactured Truth
Porkhand Magistrate


Next Hand

Spectral Aven
Scribe


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire a Brave Knight. - ($5)
Hire an Overeager Cadet.
Summon Bigby Hayes. - ($3)
Build a Tower. - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite: Bigby Hayes (1) 3/3
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

It continues to roll downhill.

1: Brave Knight, Overeager Cadet
2: Scribe, Scribe
3: Flagstone Garrison, Flagstone Garrison
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons

@charnel_mouseā€™s turn!

P1T5

Starting hand: 4

Graveyard
Sacrifice the Weak
Metamorphosis
Skeleton Javelineer

Thoughts

Iā€™d like to fetch a Shadow Blade here to minimise the chance of a Manufactured Truth, but that leaves me a little too open on the ground.

Teched cards: 2

T2: Gargoyle, Sparring Partner
T3: Rambasa Twin, Soul Stone
T4: Metamorphosis, Two Step
T5: Gargoyle, Soul Stone


Gargoyle enters stone form
Get paid - (8)
Sparring Partner exhausts, gives a + rune to Gargoyle
Gargoyle exits stone form - (7)
Gargoyle hits your base to 10, takes 1 damage
Pestering Haunt hits your base to 9, is killed by the tower
Heroesā€™ Hall - (5)
Sparring Partner readies - (3)
Sparring Partner exhausts, gives a + rune to Vandy
Vandy makes Brave Knight retreat to your hand, sparkshots Bigby, takes 4 damage
Sparring Partner readies - (1)
Skeleton Javelineer - (0)
Skip worker!
Discard 3, draw 5


:psblueshield: Sparring Partner 2/2+1A (exhaust: give + rune to friendly unit/hero; 2g: ready, canā€™t attack this turn)
:psfist: Skeleton Javelineer 1+1/1 (javelin; lose javelin: gain long range that turn)

Vandy L5 5/2 (+; sparkshot; resist 1; 1g and exhaust: fetch Demonology spell, 4 damage)
Gargoyle 5/2 (+; Soul Stone: +1/+1, indestructible once; activated: +3/+0, flying; once per turn, 1g: lose other printed abilities and gain flying and +3/+0 until my next upkeep; 2 damage)

Soul Stone (attached to Gargoyle)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Heroesā€™ Hall HP: 4


Hand: 5

Two Step
Dark Pact
Deteriorate
Thieving Imp
Rambasa Twin

Deck: 0
Discard: 6

Gargoyle
Soul Stone
Pestering Haunt
Graveyard
Sacrifice the Weak
Metamorphosis

Card-count check (opponent-viewable)

Expected: 10 + 8 teched + 1 fetched = 19
4 on board
5 in hand
0 in deck
6 in discard
4 in workers
Total: 19

Fetched: Dark Pact


Gold: 0
Workers: 8

4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Summon Skeletons

P2T5


Tech Starting Hand Workers

TECH
Air Hammer
Overeager Cadet


STARTING HAND
Scribe
Spectral Aven
Jail


WORKERS
Bluecoat Musketeer
Arrest
Manufactured Truth
Porkhand Magistrate
Jail


Next Hand

Reputable Newsman
Flagstone Garrison
Lawful Search


Discard

Air Hammer
Overeager Cadet
Traffic Director
Overeager Cadet
Brave Knight


Tech 2 card(s)
Get Paid - ($9)
Build Tech II - Peace - ($5)
Hire a Scribe and draw a card. - ($3)
Hire a Spectral Aven. - ($1)
Worker. - ($0)
Bigby and Traffic Director trade with the Sparring Partner.
Overeager Cadet trades with the Skeleton Javelineer.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Aven 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I wonder how theyā€™ll exterminate my base.

1: Brave Knight, Overeager Cadet
2: Scribe, Scribe
3: Flagstone Garrison, Flagstone Garrison
4: Air Hammer, Overeager Cadet
5: Liberty Gryphons

@charnel_mouseā€™s turn!

P1T6

Starting hand: 5

Two Step
Dark Pact
Deteriorate
Thieving Imp
Rambasa Twin

Teched cards: 2

T2: Gargoyle, Sparring Partner
T3: Rambasa Twin, Soul Stone
T4: Metamorphosis, Two Step
T5: Gargoyle, Soul Stone
T6: 2 x Whatever


Gargoyle enters stone form
Get paid - (8)
River Montoya - (6)
Gargoyle leaves stone form - (5)
Thieving Imp, you discard card 2 of 3 - (2)
Two Step on Gargoyle and Thieving Imp - (0)
Dark Pact, your base to 7, you draw 2 cards
Gargoyle takes tower damage, destroys your base, GG!


Vandy L5 5/2 (+; sparkshot; resist 1; 1g and exhaust: fetch Demonology spell, 4 damage)
River L1 2/3
Gargoyle 7/3 (+; Two Step: +2/+2; Soul Stone: +1/+1, indestructible once; activated: +3/+0, flying; once per turn, 1g: lose other printed abilities and gain flying and +3/+0 until my next upkeep; 3 damage)
Thieving Imp 4/4 (Two Step: +2/+2)

Soul Stone (attached to Gargoyle)
Two Step (attached to Gargoyle and Thieving Imp; is destroyed if either or River die)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Heroesā€™ Hall HP: 4


Remaining hand: 2

Deteriorate
Rambasa Twin

Deck: 0
Discard: 11

Gargoyle
Soul Stone
Pestering Haunt
Graveyard
Sacrifice the Weak
Metamorphosis
Sparring Partner
Skeleton Javelineer
Whatever
Whatever
Dark Pact

Card-count check (opponent-viewable)

Expected: 10 + 10 teched + 1 fetched = 21
4 on board
2 in hand
0 in deck
11 in discard
4 in workers
Total: 21

Fetched: Dark Pact


Gold: 0
Workers: 8

4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Summon Skeletons

1 Like

I figured that Gargoyle would get me!

P1T1


Starting Hand Workers

STARTING HAND
Lawful Search
Reputable Newsman
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


WORKERS
Porkhand Magistrate


Next Hand

Spectral Aven
Jail
Traffic Director
Building Inspector
Arrest


Discard

Lawful Search
Bluecoat Musketeer
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Reputable Newsman 1/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Hmmmmmm, letā€™s try Peace again, but, like, more intently.

1: Brave Knight, Overeager Cadet
2: Scribe, Scribe
3: Flagstone Garrison, Flagstone Garrison
4: Air Hammer, Overeager Cadet
5: Liberty Gryphons

@charnel_mouseā€™s turn!

1 Like

Oops, I forgot the Aven was in the way! I had Deteriorate in hand for it, though.

P2T1

Starting hand: 5

Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Skeletal Archery
Summon Skeletons

Thoughts

Not sure what I want to do this time, Iā€™ll open with Vandy + Rogue and see what happens. Just need to put the Rogue in front of Vandy, so Manufactured Truth canā€™t get runes on her. Unless flagrant has Arrest in hand too, but then heā€™s not teching up.


Get paid - (5)
Worker - (4)
Vandy Anadrose - (2)
Poisonblade Rogue - (0)
Discard 3, draw 5


:psblueshield: Poisonblade Rogue 2/1+1A (attacks: deals damage in - runes)

Vandy L1 2/3 (sparkshot)

:heart: Base HP: 20


Hand: 5

Pestering Haunt
Jandra, the Negator
Graveyard
Deteriorate
Sacrifice the Weak

Deck: 0
Discard: 3

Skeleton Javelineer
Thieving Imp
Skeletal Archery

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 0
Workers: 6

5 x start
T1: Summon Skeletons

1 Like

P1T2


Tech StartingHand Workers

TECH
Brave Knight
Overeager Cadet


STARTING HAND
Traffic Director
Building Inspector
Jail
Spectral Aven
Arrest


WORKERS
Porkhand Magistrate
Jail


NextHand

Overeager Cadet
Manufactured Truth
Lawful Search
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hire a Traffic Director. - ($4)
Hire a Building Inspector. - ($3)
Build Tech I. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite: Reputable Newsman [2] 1/3
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well this doesnā€™t seem good. I suppose we can put the Director into Squad Leader since it canā€™t be removed via Deteriorate and would require Sacrifice the Weak or an attack to remove and since the Newsman is blocking Sacrifice, that works nicely for me though they could still attack the Director with Vandy, Sparkshot the Newsman, trade the Rogue with the Newsman, and THEN cast Sacrifice the weak to remove the Building Inspector. That wouldnā€™t be great. I think we have to put up a hero to threaten retaliation.

1: Brave Knight, Overeager Cadet
2: Scribe, Scribe
3: Flagstone Garrison, Flagstone Garrison
4: Air Hammer, Overeager Cadet
5: Liberty Gryphons

@charnel_mouseā€™s turn!

P2T2

Starting hand: 5

Pestering Haunt
Jandra, the Negator
Graveyard
Deteriorate
Sacrifice the Weak

Thoughts

Iā€™m tempted to go for Sparring Partner + other cheap stuff into Banefire Golem + Lizards, but having workered Summon Skeletons might make that a little difficult. Eh, Iā€™ll try it anyway.

Teched cards: 2

T2: Dark Pact, Sparring Partner


Get paid - (6)
Worker - (5)
Deteriorate, Building Inspector dies, you draw
Expensive Tech I - (3)
Vandy kills Traffic Director, sparkshots Newsman for 1, takes 1 damage
Poisonblade Rogue trades with Reputable Newsman
Jandra, the Negator - (0)
Discard 2, reshuffle, draw 4


:psblueshield: Jandra, the Negator 3/3+1A (overpower; dies: non-demon allied units die)

Vandy L1 2/2 (sparkshot; 1 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Skeleton Javelineer
Thieving Imp
Sparring Partner
Sacrifice the Weak

Deck: 5

Skeletal Archery
Dark Pact
Poisonblade Rogue
Graveyard
Deteriorate

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
1 on board
4 in hand
5 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 7

5 x start
T1: Summon Skeletons
T2: Pestering Haunt

P1T3


Tech Starting Hand Workers

TECH
Scribe
Scribe


STARTING HAND
Manufactured Truth
Overeager Cadet
Spectral Aven
Lawful Search
Brave Knight


WORKERS
Porkhand Magistrate
Jail
Spectral Aven


Next Hand

Traffic Director
Arrest
Bluecoat Musketeer
Building Inspector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Brave Knight. - ($2)
Hire an Overeager Cadet.

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Jandra is a pain in the buns, but a Brave Knight makes for a good defense, methinks.

1: Brave Knight, Overeager Cadet
2: Scribe, Scribe
3: Flagstone Garrison, Flagstone Garrison
4: Air Hammer, Overeager Cadet
5: Liberty Gryphons

@charnel_mouseā€™s turn!

P2T3

Starting hand: 4

Skeleton Javelineer
Thieving Imp
Sparring Partner
Sacrifice the Weak

Thoughts

Actually, if Iā€™m going for Demonology II I should just try for Terras Q.

Teched cards: 2

T2: Dark Pact, Sparring Partner
T3: Discord, Terras Q, the Shackled


Get paid - (7)
Worker - (6)
Tech II Demonology - (2)
Sparring Partner - (1)
Skeleton Javelineer - (0)
Discard 1, draw 3


:psblueshield: Skeleton Javelineer 1/1+1A (javelin; lose javlein: gain long range that turn)
:exhaust: Sparring Partner 2/2 (exhaust: + rune to friendly without one; 2g: ready, canā€™t attack)

Vandy L1 2/2 (sparkshot; 1 damage)
Jandra, the Negator 3/3 (overpower; dies: non-demon allied units die)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Demonology)


Hand: 3

Dark Pact
Poisonblade Rogue
Deteriorate

Deck: 2

Skeletal Archery
Graveyard

Discard: 3

Discord
Terras Q, the Shackled
Sacrifice the Weak

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
3 on board
3 in hand
2 in deck
3 in discard
3 in workers
Total: 14


Gold: 0
Workers: 8

5 x start
T1: Summon Skeletons
T2: Pestering Haunt
T3: Thieving Imp

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Arrest
Bluecoat Musketeer
Building Inspector
Traffic Director


WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Bluecoat Musketeer


Next Hand

Lawful Search
Reputable Newsman
Scribe
Scribe
Manufactured Truth


Discard

Building Inspector
Arrest
Traffic Director
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Overeager Cadet kills the Javelineer.
Onimaru kills the Sparring Partner.
Brave Knight kills Vandy; Onimaru gains 2 levels.
Build Tech II - Peace. - ($4)
Midband Onimaru. - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (5) 3/4
  • Overeager Cadet 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Iā€™m feeling okay. I guess if theyā€™re going for Demonology I have to be wary of Terras Q and Blackhand Dozer. Voidblocker could be annoying but the Peace engine, should it come online soon enough, ought to be sufficient.

1: Brave Knight, Overeager Cadet
2: Scribe, Scribe
3: Flagstone Garrison, Flagstone Garrison
4: Air Hammer, Overeager Cadet
5: Drill Sergeant, Drill Sergeant

@charnel_mouseā€™s turn!

P2T4

Starting hand: 3

Dark Pact
Poisonblade Rogue
Deteriorate

Technician draw: 1

Graveyard

Thoughts

As expected, and it lets me Deteriorate the Brave Knight to discard. I think I just focus on maximising my chance for a Discord + Terras draw now.

Teched cards: 2

T2: Dark Pact, Sparring Partner
T3: Discord, Terras Q, the Shackled
T4: Discord, Terras Q, the Shackled


Get paid - (8)
Worker - (7)
River Montoya - (5)
Expensive Deteriorate, Brave Knight dies - (4)
Jandra kills Overeager Cadet, takes 2 damage
Grave Stormborne - (2)
Midband Grave - (0)
Discard 2, draw 1, reshuffle, draw 3


:psfist: Grave L3 1+3/4 (sparkshot; readiness)

River L1 2/3
Jandra, the Negator 3/1 (overpower; dies: non-demon allied units die; 2 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Demonology)


Hand: 4

Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Dark Pact

Deck: 7

Discord
Terras Q, the Shackled
Sparring Partner
Discord
Terras Q, the Shackled
Deteriorate
Graveyard

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 on board
4 in hand
7 in deck
0 in discard
4 in workers
Total: 16


Gold: 0
Workers: 9

5 x start
T1: Summon Skeletons
T2: Pestering Haunt
T3: Thieving Imp
T4: Poisonblade Rogue

P1T5


Tech StartingHand Workers

TECH
Overeager Cadet
Drill Sergeant


STARTING HAND
Lawful Search
Scribe
Scribe
Manufactured Truth
Reputable Newsman
Traffic Director
Drill Sergeant


WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Bluecoat Musketeer
Manufactured Truth


NextHand

Brave Knight
Overeager Cadet
Overeager Cadet
Arrest


Discard

Lawful Search
Traffic Director


Tech 2 card(s)
Get Paid + float - ($10)
Hire a Scribe, reshuffle and draw a card. - ($8)
Hire another Scribe and draw a card. - ($6)
Hire a Drill Sergeant. - ($3)
Worker. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2; Drill Sergeant gains a rune. - ($0)
Drill Sergeant gives a run to Scribe 1.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1 2/4A +
  • :psfist: Elite: Scribe 2 2/3
  • :ps_: Scavenger: Drill Sergeant 3/3
  • :pschip: Technician: Reputable Newsman [2] 0/3
  • :target: Lookout:

In Play:

  • Onimaru (5) 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Iā€™m feeling okay. I guess if theyā€™re going for Demonology I have to be wary of Terras Q and Blackhand Dozer. Voidblocker could be annoying but the Peace engine, should it come online soon enough, ought to be sufficient.

1: Brave Knight, Overeager Cadet
2: Scribe, Scribe
3: Flagstone Garrison, Flagstone Garrison
4: Drill Sergeant, Overeager Cadet
5: Air Hammer, Drill Sergeant

@charnel_mouseā€™s turn!
P1T5


Tech Starting Hand Workers

TECH
Overeager Cadet
Drill Sergeant


STARTING HAND
Lawful Search
Scribe
Scribe
Manufactured Truth
Reputable Newsman
Traffic Director
Drill Sergeant


WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Bluecoat Musketeer
Manufactured Truth


Next Hand

Brave Knight
Overeager Cadet
Overeager Cadet
Arrest


Discard

Lawful Search
Traffic Director


Tech 2 card(s)
Get Paid + float - ($10)
Hire a Scribe, reshuffle and draw a card. - ($8)
Hire another Scribe and draw a card. - ($6)
Hire a Drill Sergeant. - ($3)
Worker. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2; Drill Sergeant gains a rune. - ($0)
Drill Sergeant gives a run to Scribe 1.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1 2/4A +
  • :psfist: Elite: Scribe 2 2/3
  • :ps_: Scavenger: Drill Sergeant 3/3
  • :pschip: Technician: Reputable Newsman [2] 0/3
  • :target: Lookout:

In Play:

  • Onimaru (5) 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Iā€™m feeling okay. I guess if theyā€™re going for Demonology I have to be wary of Terras Q and Blackhand Dozer. Voidblocker could be annoying but the Peace engine, should it come online soon enough, ought to be sufficient.

1: Brave Knight, Overeager Cadet
2: Scribe, Scribe
3: Flagstone Garrison, Flagstone Garrison
4: Drill Sergeant, Overeager Cadet
5: Air Hammer, Drill Sergeant

@charnel_mouseā€™s turn!

P2T5

Starting hand: 4

Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Dark Pact

Thoughts

I forgot about the Newsman, lucky I didnā€™t draw into Terras Q this turn so I can deal with him first.

Teched cards: 2

T2: Dark Pact, Sparring Partner
T3: Discord, Terras Q, the Shackled
T4: Discord, Terras Q, the Shackled
T5: Banefire Golem, Shrine of Forbidden Knowledge


Get paid - (9)
Worker - (8)
Heroesā€™ Hall - (6)
Midband River - (4)
River sidelines Squad Leader Scribe
Grave readily kills Drill Sergeant, sparkshots Elite Scribe for 1, you get a gold
Jandra kills Reputable Newsman, you draw
Maxband Grave - (0)
Discard 3, draw 5


:psblueshield: Grave L7 4/5+1A (sparkshot; readiness; sword rune; exhaust + lose sword: kill something)

River L3 2/4 (exhaust: sideline Tech 0/I unit)
Jandra, the Negator 3/1 (overpower; dies: non-demon allied units die; 2 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Demonology)
:heart: Heroesā€™ Hall HP: 4


Hand: 5

Discord
Terras Q, the Shackled
Terras Q, the Shackled
Deteriorate
Graveyard

Deck: 2

Sparring Partner
Discord

Discard: 5

Banefire Golem
Shrine of Forbidden Knowledge
Sacrifice the Weak
Skeleton Javelineer
Dark Pact

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
1 on board
5 in hand
2 in deck
5 in discard
5 in workers
Total: 18


Gold: 0
Workers: 10

5 x start
T1: Summon Skeletons
T2: Pestering Haunt
T3: Thieving Imp
T4: Poisonblade Rogue
T5: Skeletal Archery